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It has a unique look to it but after watching the first Lord Of The Rings film (Fellowship Of The Ring) for the first time on Friday (yes, really) I can see there is some influence there and am surprised there is no reference to Lord Of The Rings in the Oblivion wiki page.
What is your frame rate and what particular part is clunky? As for being a bore bear in mind the game was released in 2006 and at the time it was like being part of your own fantasy film. Even now I never get bored of building my own fellowship and summoning frost atronachs. At the time of release it was an epic adventure that could keep you busy for hundreds of hours.
dont listen 2 that psychotron dude, he just comes here 2 hate
But I learned to love Oblivion and not compare it to the predecessors or successors. Even so, the greatest advantages Oblivion has for me comes down to the balance between gameplay and role-playing elements. Morrowind is great, but the whole "chance to hit" system never felt right with me. At the same time, I can't stand the stream-lined RPG elements of Skyrim having now played Oblivion and Morrowind. Oblivion just does it right.
My only issue with Oblivion is the leveled world, but that's not hard to fix with a mod or two.
Morrowind was deep, captivating, and intense. I had to print physical maps to keep next to the computer so I could keep track of how to get from place to place. Silt rider to boat to other little boat to this boat... ah, now I'm in the city I want. I had to track all my stats on paper, too, and it felt more immersive than any of the other games in some regards and I think this is why. It also felt more like what I did MATTERED in Morrowind than any of the other games. The world really does begin to reflect what you do and the choices you make back to you.
Skyrim was the other end of the spectrum: so easy to play, so easy to do that sometimes it felt like there wasn't really any strategy involved. I mean, definitely some. It's the most user friendly of the three, and the one I started with. It was a perfect introduction into these games. Eventually I did figure out some strategy that made it a lot more fulfilling. For instance, I'll play through an entire questline without allowing myself to fast travel even one time. That stretches it out and gets you really into the setting, which is breathtaking (and, I think, Skyrim's main strength). I wouldn't even use my map. I'd use the signs to point me the right directions, get lost, discover amazing things, and continue. Skyrim has the richest, most beautiful world of any of the games. Wandering that world and learning and discovering the history of that world is what makes Skyrim worth playing. Park Shadowmere on a cliff and watch the sunrise/sunset. It's amazing. People complain that the questlines are not so good, and that's true, but the content of the game is in the stuff you can discover on your own, unguided. I LOVE that game.
But Oblivion... Oh, man. With the exception of the leveling system (terrible) and the fact that the world levels with you, only better than you probably because it understands the perfect leveling mechanics while you likely do not (inconvenient)... I just love Oblivion. You have the richness of storylines that Morrowind had, plus a few conveniences (let's be honest, fast travel IS handy many times), and plenty to discover just out on your own like in Skyrim. You do have to actually be clever and intentional with the gameplay, but not to the point of needing to print out sheets to keep track of all your information (unless you're tracking leveling, which unless you're cheating a bit, is almost a must). You're required to hit a certain level in things before progressing through certain storylines, which is the main thing I want to see in Skyrim. (You should not be able to be the Archmage of the College of Winterhold with ZERO magical skills, y'all. You should have to get to at least 100 in SOMETHING before the game even lets you do that.) The storylines break your heart. There are times on a new playthrough I'll do literally everything else in the game I can before I progress a certain storyline further because I know what's going to happen and it makes me SO SAD even still. They make you feel amazing, too. The end quest of the Thieves Guild questline is crazy good. Still one of my favorite things I've ever played in ANY game. And, yeah, your choices MATTER in Oblivion. People seriously don't like you if you're a baddy. Temples won't even heal you. I like to be the baddy and then have a change of heart, erase my infamy with the special quest that does that, and walk around having everyone love me all of a sudden. LOL. But, still, once you get to certain point, you're MIGHTY. I never felt like I got mighty in Skyrim. Able to kill anything with one hit, sure. But I didn't feel all-powerful or anything, like you can end up feeling in Morrowind and Oblivion once you get good enough.
I think this is too long already. To each their own. I know Oblivion seems to be the least popular of the ES games... at least from what I've seen. But even though I adore Morrowind and Skyrim, Oblivion has my heart. There's just something about it. Park Shadowmere on a cliff overlooking the Imperial City and watch the sunrise/sunset. Glorious. I like to watch it from the bridge overlooking Skingrad, too. I feel like Oblivion has a certain heart to it. It's not afraid to be a bit campy. It's not afraid to go, "Huzzah!", and pound down a pint of ale. Skyrim is like Oblivion's cooler younger brother. Morrowind is Oblivion's older sister with the PHD, super technical and a little serious. I'd go drinking with Oblivion and tell it all my secrets.
Overwhelmingly positive for me.
Gold post right there ^^.
It lists all the things that are good about each game and why they are so special to a lot of people... I completely agree. Props for writing that!
Best of luck o/