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But really: there isn’t really such a thing in Oblivion . Each ‘class’ only consists of 7 out of 21 major skills and two slightly boosted stats. Combat, Magic and Stealth skills are all fine for killing enemies and getting what you need to survive, provided that you’re playing at a Normal Difficulty setting (at higher difficulties it’s a different story, but I wouldn’t start the game there). IMO, none of the preset classes have a 100% synergetic skillset, so I tend to make custom class characters depending on what I wanted to do.
That said, for starting out with limited knowledge of the game, probably Spellsword has the most synergetic/adaptable kit. Blade/Block/Heavy Armour for fighting, Alteration and Restoration for healing/buffs, Destruction for ranged combat, and Illusion for stealthiness if required (Invisibility in particular). I’d also take Breton, because the racial bonuses for Breton are strong across the board (50 bonus Magicka, 50% Magic resistance, once a day 50% damage shield for 1 minute), and to try and practice Alchemy even though it is a Minor skill as it increases very quickly (mashing food together makes potions, and there are lots of farms in Oblivion).
That's my suggestion anyway, other people might have a different take. I usually start Bethesda RPG's (All the Elder Scrolls + Fallout Games) with a Custom made Stealth Archer, as the playstyle encourages careful movement and exploration. But if that's not your thing then probably a Breton Spellsword has one of the best pre-set all round stats on paper, so I recommend that.
Oh, and if at any stage you're thinking that playing at Max Difficulty might be a fun prospect (I wouldn't recommend this first up though, it's a bit Min-Max'y heh):
http://steamcommunity.com/sharedfiles/filedetails/?id=873311868
Best of luck! :)
Right. Well in that case, I'd definitely go for a Custom Class if you have some knowledge about the game. And then the skills/attributes would depend on how you wanted to play.
The Max Difficulty build above (I suppose you could call it a Breton Mage/Thief) is an example of what I'd call an 'adaptable build', in that it has a lot of different tools to use in different situations and has decent all round stats. I'd have a look there for some ideas, even if you don't use the build there (I go in depth into what a lot of skills do). There's not much spoilers in the introduction section or skills rundown.
If you do choose to play it: The guide suggests that it should be levelled initially in a very controlled and artificial manner. Enemies on Max Difficulty tear your face off, especially around the teen level mark, so it helps to have a number of well trained skills available before Glass-clad bandits and Spider Daedra show up. If you're playing on a lower difficulty, levelling a character in the way that the guide suggests is not as important. Levelling the natural way is a lot more fun.
Again though: It's a bit hard to define a class that can 'adapt to almost any enemy', as Oblivion is designed to be (mostly) playable by any character. There are some skills that are arguably better than others (and if you're after more info on which ones, read the guide!), but pretty much any class is playable. It just depends on what/how you want to play a character, and a well molded skills package is a lot easier to design yourself.
So I'd just go Custom, and pick what you think you'd like. However, if you want to avoid playing a Custom class because you'd rather not do that, and are after the most adaptable Pre-Made Class, I'd go Breton Spellsword, probably with the Warrior or Mage sign.
I'm assuming you're not going to be playing with many game-changing mods either, because once you enter those into the equation then most of the logic above gets thrown out the window depending on what mods you decide to use.
Given that you haven’t played for a while, it’s probably best to go preset again then . Would probably leave less margin for error than if you look a custom class with a bunch of skills that might not work well together.
Male Breton Spellsword is probably a decent pick then, at least for a starting character. Then perhaps start to experiment with custom classes once you have a bit of playing experience under your belt.
Either thief or assassin would work well as a Khajiit, they are indeed very stealthy. The choice between the two then basically comes down to whether you’d like to be slightly more Combat Proficient (Assasin with Alchemy and Blade) or more skilled at negotiating with NPC’s ( Thief with Speechcraft and Mercantile). Outside of these differences, they are identical (Speed major, with Acrobatics/Light Armour/Marksman/Security/Sneak).
Personally , I’d go Thief ... but then still train Alchemy as a minor. Alchemy is a wonderfully creative/adaptive skill that trains very quickly if you decide to visit farms, so having it as a minor isn’t much of a drawback.
Sounds like a plan to me! :)
Now that you have it: Get your sneak on !