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In my experience, however, there are also *doomed* saves that aren't corrupt, but any save made afterward will be corrupt and crash. Think of them as asymptomatic corrupt saves. Sometimes the game will crash a minute after you make a doomed save. I lost, I think, 20 hours of progress a couple years back due to doomed saves; luckily I never overwrote saves, or I would have lost 270 hours. (I spend a lot of time just wandering about filling out my map. Don't judge me.)
They mostly seem to arise from some weird quest dialog script wonkiness, and also placing items back into corpses' inventories. NPC combat AI also seems to get messed up sometimes if there's too many combatants, if they get disarmed, or if a cell gets unloaded without combat being resolved. Knights of Order and battles between guards and bandits seem to be the main culprits. I also have to be careful to never sell stolen items to a fence who also owns legal copies of the same thing. It's weird and annoying, but I've developed habits that mostly prevent it from happening anymore. I've managed to find work-arounds for nearly every quest with corrupt dialog (Umbra proved a challenge), but there doesn't seem to be any way to resolve the final Dark Brotherhood quest without a doomed save. I didn't like those guys anyway, though, so they can just stay there waiting for me forever; my passive-aggressive way of destroying them from the inside. (Maybe I can find a mod for a lock spell and lock the doors on them?)
tl;dr don't save when it starts to lag. Just quit and restart.