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If there's nothing able to be done then I guess I just have to wait for Skyblivion
http://www.nexusmods.com/oblivion/mods/23208/?
This is one of the sample for these issue.
https://steamcommunity.com/app/22330/discussions/0/610575007222381301/
Oblivion Stutter Remover: http://www.nexusmods.com/oblivion/mods/23208/?
Quiet Feet MAX: http://www.nexusmods.com/oblivion/mods/12331/?
Read the description for quiet feet max to see why you probably need it. I use the whispered feet version.
I've got an FX6300/270x in my backup rig. I'll give the game a quick install and see how it runs.
***Ok. I installed it on my backup rig using an FX6300/270x/16gb. I left all settings at default but moved it to 1080p. The game seems to have no troubles holding 60 fps outside and it's running very smooth.
***Tested it max with full AA/Bloom and it ran at 60 fps smoothly without issue.
Ok lets get it right!
You have at least three audio devices from your own post: Realtek HDA from your onboard audio codec (mainboard), Razers Kraken (headset) with its own USB connected sound card and the one you don't seem to mention, but everybody have to either tick off during each update/install is HDMI sound from your GPU. In short if you have problem with stuttering all three way of delivering sound to speaker, then it is very likely not a sound problem as each of these have their own way to handle sound to speaker.
As an example your headset will use PCM (Pulse Coded Modulation=raw digital format) from your USB port to soundcard on your cord which then create positional cues for 7.1. to each speaker.
PCM is what your mainboard internally create for all sound so it is the raw material for onboard Realtek. The only exeption would be sound sent from GPU through HDMI where your GPU will take place and replace how sound will be sent through your HDMI connection.
In short: Kraken headset sould not have any impact on your stuttering, if was a problem connected with sound and stuttering.
From other threads (which poster above have linked you to), there might be a conflict for 3D EAX and all iteration of this to create in game special effects sound with positional cues. If you happens to use 3D soundback for Realtek, turn that off as it isn't supported (from Realtek) and on newer Realtek codecs there is better option like Dolby Digital Live or Digital Therather Sound (DTS) Connect etc. to at least get a surround sound for 5.1 speaker or more.
Press/click Windows Start and type "Sound" (Windows will search yor system). There you can disable and enable what device sould be active. Setting device to default device wil mean that audio stream will be directed that path.
As an example I do need to change between my USB headsets own sound card and Realtek (speaker: PCM, Realtek Digital Output: Optical) each time I want to use my surround system or headset. To do that I need to open Sound and pick what device to be default.
I disable (turns an red arrow white) these devices I don't need like HDMI from my Nvidia (my display use HDMI and have small speaker I never use). Each time I need to make default speaker for Turtle Beach Z60 (symbol turns green) for output and one for microphone (called: communication device) and change back to speaker Realtek HDA.
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This game is built on a 32 bit exectable and have been develped while 2 core still where on its way to become mainstream, so it will have some limitations for how to handle things which might have an impact on what you describe as "stuttering".
in most cases stuttering is releated to how far you can see in game and how many items that will loaded with each cell while you move. In Oblivion Reloaded there are recommened settings and with those I still see some pop ups (item just pop up instead of gradually showing up) and there is still some "stutter" when I move while beiung in third person, but that is to be expected as there is more to see while in that mode. In the original game you had to live with a very narrow view in first person, if you where on an Athlon 4200+ and ATI X1950XT card. OR move camera view a bit out of these standard settings both for first person and third person mode.
I would suggest you take a look at Oblivion Reloaded as it will support SM 3.0 on newer GPU/video cards and even HDR+AA. You don't need ENB to get this working. It is a very big project that have made my game look better and also seem to improve some things in the background.
It have also a purger so it can empty memory (RAM) when it will be needed. Press "O" and you will see settings that you can change or go to ini for this mod. You need to install a DLL (a dynamic link libraray) for it to work (you find all files you need in zip file with instructions both on site and in folder Doc). Read instruction veru careful and do preperation as recommened. Read also first on what and how to install Qarl's Texture Pack III Redimized - QTP3 R. Those pickture on IC door are actually the way they look in game for me, so you can imagine what kind of improvement to the original doors you see in game. Faces look natural (at least enough for my needs) and you can control how much grass (density), hight of grass and width of each grass node in OR by adjusting x,y and z in menu (press "O") on screen.
OR: http://www.nexusmods.com/oblivion/mods/45749/?
Quarl's : http://www.nexusmods.com/oblivion/mods/45666/?
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My own system show that we are right now on Windows 10 v.1607 build 14393.xxx and your's are only build 10586. There have been discussions about problems with the earlier build of WIndows in Windows Insider that some Realtek driver could in some cases cause problems because the way Windows handled some internal things. Might be good to check Windows Update that you actually are on the latest Windows version/build for your system.
Make sure that you at least install Unoffical Oblivion Patches as recommended. Thoe patches fixes a lot of problems, some might even have to do with sound (as items are connected to sound in game, like when you move and your feet create sound).
Hope that this was helpful and Good luck!