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Or, if you want to go all the way, weakness to poison 100% and weakness to element 100%, then hit them with an elemental poison.
If you have maxed out equipment and alchemy, a fire damage potion has a magnitude of 9 and duration of 38, giving 333 damage. With double weakness, it's dealing 1332 fire damage.
- Paralyze in 20 feet for 1 second on touch
- Fortify Magicka 100 points for 1 second on touch
- Absorb Magicka 20 points for 1 second on touch
- Weakness to Magic 100% in 20 feet for 4 seconds on touch
and then once enemies are weak enough, I follow up with either- Drain Health 100 points in 20 feet for 1 second on touch
- Frost Damage 3 points in 20 feet on touch
orThe frost damage is entirely optional, I just put it there to be on-theme for my character.
Doesn't work so well for enemies that are immune to paralysis or absorb or reflect spells, though. For them I use chameleon and a bound mace. Why a bound mace, you ask? Because at 6x sneak damage, an enchantment wouldn't make any significant difference, so why not have the convenience of not needing to do repairs?
I don't think that work well once you get 100 destruction. Any skill boost above 100 has no effect whatsoever it seems, except from athletics and acrobatics. This then only work at lower levels. I myself have 100 destruction. I can boost it with another 100 points but the mana cost is the same.
So you can stand in front of them and blast away, while being perfectly safe. That the AI's reaction is standing there like morons mumbling 'must have been the wind' doesnt help them either.
Yep, use this with hand to hand to get close. A real giggle.