Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Full conjuration + Heavy Armour could work ...
I mean besides the Skill Perks which give you the natural feather effect with armor, as a Sorcerer/Spellsword you can actually just cast Feather, which simultaneously develops your Alteration.
You also don't *have* to wear a full suit of armor (or immediately jump to the next tier) since you have Ranged and Shield spells.
I usually just go with Boots, Gloves and Greaves. Cuirasses tend to weigh about as much as all those combined with less protection on its own.
If I have a shield, I hotkey it for easy swapping.
It's really only a problem for Fighters. Spells allow you to stack effects and exploit weaknesses (or add them yourself) which gives you far and away more damage potential than non-casters could ever hope for.
Weakness-to-Magic + a good Destruction Staff can overcome any statistical deficit.
I always stuck with hoods or even nothing as well, even on fighters unless I really need the armor/enchantment. Mainly because Oblivion's helmets are some of the goofiest looking in gaming.
Although realistically that’s pretty cheesy, and I can’t seem to do it anymore on PC...
This is definitely a thing.
Details from the uesp: https://en.uesp.net/wiki/Oblivion:Magic_Overview#Using_Armor
Note the part about shield use, with a fists, a 2 handed weapon, or bow. If you note on the illustration of sorcerer, this is definitely the idea. Not wearing heavy armor, but not using any weapon (fists) and hiding behind a heavy shield. Now this may not play out exactly that way in game, but you can get the shield bonuses, without armor penalty, if you do it right. You just won't be able to block with the actual shield when that weapon or fists are out.
For me I tend to view it as: (edit of details of specifically named classes).
Sorcerer, heavy shield, and maybe 1 piece of heavy armor max, but it a rather minimal use of the heavy armor, while focused on spell for minimal penalty. Works well low level to high.
Battlemage is the struggle early and the one that uses the heavy armor. May be a bit of a struggle casting early, but keep in mind, with conjuring as a major skill, you can conjure your own. Helps keep inventory light, while developing all your combat skills, rather than carrying both blunt and blade weapons. Long term, the penalties fall off and its fine.
Nightblade, I think they made a bit of a mistake. Looking at the 3 spell schools, I suggest replace destruction with illusion. Its just makes it more practical of a class, more stealthy, but using illusion instead of stealth, alteration instead of lock picking, and the 3rd spell school to heal or buff self. This one change, makes all the difference (and helps efficient leveling by not having 3 majors willpower). It just fits the actual description better.
Crusader much the same thing, but not so much seems a mistake as just my preference. In this case I suggest replacing the destruction with alteration, making it somewhat more of a paladin. Using the alteration to armor or element buff (mainly npcs you may fight alongside, namely a certain dunmer on one quest), and the restoration. A predominantly combat class, with only some support magic. *additional note (if you want to go full Paladin as a custom class using this template, choose another skill to replace with conjuration, for serious use of turn undead.)
Mage- Use magic for everything, no armor at all, carry a dagger or short sword for last ditch defense.
Battlemage- The picture of the card is deceiving, the battlemage doesn't wear armor or shouldn't, since it doesn't have an armor skill. They are basically mages, but which use weapons a lot unlike the mage. So they are a tad less magical.
Sorcerer- The sorcerer is the contrary of the battlemage, basically a mage, but who relies on heavy armor for protection. Doesn't make much use of weapons (no skills for that). Just magic, but tanky. Also a tad less magical than the mage, with the added handicap of armor reducing spell effectiveness.
Spellsword- A hybrid fighter/magic user who tries to make use of everything, armor, weapons and magic. Might be interesting, might be powerful, also might end up being really good at nothing.
Crusader- A more strongly fighter-inclined hybrid, like a reversed battlemage. Basically a warrior who supplements with some magic.
There are two other classes that are considerably magical, the Nightblade and the Witchhunter. The first is essentially a light spellsword who uses blade, light armor and magic. They try to portray it as a sinister shadowy figure, but lacking sneak and illusion doesn't really fit with that. The witch hunter is a light battlemage, no armor but instead of melee weapons he uses a bow. He might be considered as a magic user/thief and overall seems pretty weak. The bow won't help you when you run out of magic and are cornered without armor. Nobody seems to ever discuss witch hunter as an interesting class...
Other classes that have one magic skill (usually illusion) as a supplement can't be considered magical.
Oh I agree, a true mage when all is said and done, is basically god mode. You can mimic a warrior, thru skill increase spells, conjuration, restoration buffs, and slaughter anything that way. You can control the battlefield with illusion and debuff effects. You can turn enemies against each other, kill anything with super over powered spells after buffing magicka and popping a welkyld stone before hand, hide while laughing at the chaos, and run at super speed.
Back to battlemage, I want to bring up the picture itself.
https://en.uesp.net/wiki/File:OB-class-Battlemage.jpg
Note, that on closer observation, it actually does not appear to be a heavy armor, could even be clothing aside from cuirass. Its not actually the portrait that is deceiving. It does however show lots of weapons, and a weapon focus along with conjuration, is where armor (regardless of light or heavy, but most conjured will be heavy) comes into play. That is what I was getting at, they tend to build armor skills thru conjuring.
Nah the misconception, is due to the Imperial Battlemages in game.
FTR, the Battlemage in Morrowind used heavy armor, as a Major no less.
I always figured it was Light Armor, which would've made sense as there's only one pre-built Magic user with Light Armor as a skill but dozens of heavy armored ones. And that ones presented as a stealth hybrid.
Honestly if we go from the perspective that you're supposed to only use your Class's majors, Conjuration should have been replaced with LA, since summoning (creatures at least) seems antithetical to the intended playstyle.