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I haven't really tried MOO but maybe some of the others can comment but it's a similar sort of mod.
From the sounds of it, I don't think you can install both as they change the same things so it's either one or the other.
Ah, ok my bad. I actually had a brief look at MOO and it looks really good actually and they have also recently updated it too.
I might consider getting both of them too actually. I think you should too.
If you like breadcrumbs type of quests (following clues and notes over the world, and pieces things together that are seemingly not related) then OOO quests would be of your taste (I hope, at least!)
Also, I really like some of the items OOO add... you have to defeat some powerful enemies to get them, but when you do so, you're rewarded aplenty.
In contrast, MOO makes the world more dynamic and alive and enemies more varied, so they complement very well together... but difficulty can be brutal at times, if you're not prepared to deal with that.
I compensate the increase in difficulty by using Advanced Alchemy mod (which lets you create really good potions for buffing up and/or dealing with resistant enemies) and Duke Patrick mods that makes combat more brutal and quick, but also "easier" in a way, since you deal with most enemies in a few hits, but same applies to you, and you can be one or two shot if you're not careful.
As a consequence, I always play leveled up characters, like +30 or so... I rarely start L1 characters anymore... I just use console or the mod Levelers Cheat to boost my levels and shape the character as I like it.
There was a mod somewhere that made it possible to use MOO more modern implementation over OOO's older one... basically removing OOO traps and bash mechanic from the game, but I don't recall how it was called, sadly :(
You will probably also want to tune down MOO ini file to normal difficulty or advanced at most, since OOO will add up to the world danger too and MOO higher settings can become a bit overwhelming... I think I play on Advanced and haven't got any troubles... except dying is normal and you have to approach encounters carefully.
Advanced Alchemy buffs potion duration and lets you get rid of negative effects and thus enables more combinations that can be used to make really strong poisons... as always, abuse is up to the user lol
I don't normally use poisons, but I certainly use buff potions (mostly pre-combat, like fortify attributes, shield, fort. magicka, etc.) and avoid drinking potions during combat as compensation (i.e. Duke's adds an animation that locks you up for a bit while drinking a potion, so you need to use them strategically.)
And yeah those are good choices too... I also use Less Annoying Magic Experience, and have used Vanilla Combat Enhanced in the past once or twice.