The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

intok Nov 11, 2018 @ 9:27pm
Disable weight limit completely without affecting anything else?
As the title says, I want to remove the carry weight limit without messing around with things like strenght boosts.
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Showing 1-15 of 15 comments
Patriot03 Nov 12, 2018 @ 12:55pm 
I'm sure there is a mod for that, if you want a less cheaty alternative there is a mod called "The Arcane Storage" that offers a spell that takes you to a storage room, then you can leave it to go back to exactly where you started.
intok Nov 12, 2018 @ 1:20pm 
That adds the extra step of having to go back and forth when trying to sell things.
intok Nov 12, 2018 @ 1:20pm 
But I've tried 2 mods already and so far neither has worked. Super Encumbrance and No Encumbrance
Last edited by intok; Nov 12, 2018 @ 1:22pm
Leeux Nov 12, 2018 @ 2:47pm 
EDIT: Sorry... forgot to say -> All of these mods I'm mentioning *require* OBSE!

I haven't found a satisfactory solution to the inventory management myself, but I've settled to managing my inventory using bags and sorters, as I prefer tidiness over clutter myself :D

So, I normally just use a mod that gives me bags or sorters, and they are mostly configurable by INI file, so I can chose which ones of them act as "black hole" and which don't.

I've used both of these mods in my games over the years:

- DC Portable Sorters[1] -> *REQUIRES COBL* For alchemy, potions and scrolls (you can control the weight reduction of each sorter individually.)
- DC Storage Bags[2] -> Creates N bags and you can give them names, and each has a base weight and a multiplier that is used over the aggregate weight of all items inside.

I personally have set up 6 custom bags, with different configurations:
1. Food -> I use a "needs" mod so my food/drinks are kept here :P
2. Alternate Gear -> i.e. weapons/armor that I'm not currently using but I have available just in case I need it... and that includes arrows too. Big weight reduction on this one.
3. Survival/Needs -> I keep here my "camping" items: Tent, Cooking implements, hatchet/knife, plates, etc. I use the mod Craftybits for my survival needs :P
4. Crafting Stuff -> Ore, Tools, Coal, Gems, etc... only relevant if you're using some kind of crafting mod... this one has a big weight reduction, but not zero.
5. Books
6. Quest Related -> I store books, notes, items, anything that's quest related but have lost its "quest item" properties... i.e. normally, after the quest finishes. This is one of the bags that have 0 multiplier, so it's a black hole in essence.

And finally, the mod provides a "Stuff to Sell" bag that you can sell to a merchant and it automatically unloads its contents and reimburses you with the proper coin (up. to merchan coin limit, ofc.)

Also, there's Khettiena's mod that more modern and recommendable probably, and works very similarly to the one I'm using, but I haven't used it personally: Automagic Bags[3]

[1] -> https://www.nexusmods.com/oblivion/mods/25436
[2] -> https://www.nexusmods.com/oblivion/mods/25012
[3] -> https://www.nexusmods.com/oblivion/mods/22414

Last edited by Leeux; Nov 12, 2018 @ 3:05pm
Jack Nov 14, 2018 @ 4:37pm 
Really? No one mentioned the most obvious mod? Dude, if you want to carry all ya want without effectiing anything else, try the "Carry All You Want" mod....pretty obvious. https://www.nexusmods.com/oblivion/mods/5118
I am so dissapointed in the other posters.
Leeux Nov 14, 2018 @ 7:35pm 
EDIT: I wouldn't use that mod... that mod is very old and probably touches every item in the game... it's a compatibility nightmare.... but that's just me ofc.

Nevermind, forget I said anything... just downloaded it and checked it, and it just touches a single game setting.

EDIT2: And sorry, since it was an early 2006 mod I really thought it could have been done by touching every item in the game... you never know until you check! :P

I honestly didn't knew about that mod, is not a kind of mod that I'd have looked for... I prefer more ""immersive"" solutions :)
Last edited by Leeux; Nov 14, 2018 @ 8:22pm
Jack Nov 14, 2018 @ 8:41pm 
Originally posted by Leeux:
EDIT: I wouldn't use that mod... that mod is very old and probably touches every item in the game... it's a compatibility nightmare.... but that's just me ofc.

Nevermind, forget I said anything... just downloaded it and checked it, and it just touches a single game setting.

EDIT2: And sorry, since it was an early 2006 mod I really thought it could have been done by touching every item in the game... you never know until you check! :P

I honestly didn't knew about that mod, is not a kind of mod that I'd have looked for... I prefer more ""immersive"" solutions :)
Personally, I am the same. I stick with immersive mods. But I check out all mods all the time just out of curiosity sake. Lol Hell I have well over 300 mods on Skyrim and use maybe 10 on my main save.
intok Nov 15, 2018 @ 2:13pm 
Originally posted by Alex:
Really? No one mentioned the most obvious mod? Dude, if you want to carry all ya want without effectiing anything else, try the "Carry All You Want" mod....pretty obvious. https://www.nexusmods.com/oblivion/mods/5118
I am so dissapointed in the other posters.
Still not working.
Leeux Nov 15, 2018 @ 5:02pm 
It's a mod that alters a GMST record... that it could probably also be touched by some mod in your list, if you're using any sort of overhaul?

To make sure, I'd put it *exactly* at the end of the load order... past Bashed Patch, past any mods that you might have already there... and see if that makes it work?

Good luck!
intok Nov 15, 2018 @ 7:23pm 
I don't have any other mods running, it's the GOTY edition, only non normal thing about it is that I'm running it through Proton On linux, but since the mods just say to put the files in the " /steam/steamapps/common/Oblivion/Data " folder and they do show up in the mods list, just none of them have a checkbox unlike the DLC, and they don't do anything.
Leeux Nov 16, 2018 @ 1:13pm 
Strange :S Hmm....

I don't have experience myself running Oblivion on Linux... or Proton, at all.

Could be an issue of missing config files? How does Proton simulates the AppData folder, for example? Or the My Documents\My Games\Oblivion\ folder?

Mods need to be listed in the <user>\AppData\Local\Oblivion\Plugins.txt in order for them to be consider "active" for the game. Else they're sitting on your Data dir but the game doesn't load them.

If you can find such a file somewhere on your system, you could try adding that mod's ESP file name to it and see if that makes it work?
intok Nov 16, 2018 @ 2:47pm 
The steamclient installed it in the same series of folders that it does for every other game. I did run a verify locat files which just runs an MD5 hash check against the files installed versus the ones on Valve's end to ensure they are identical.

Aside from mods the only issues Ive found in playing are after several hours the NPC voices can start comming out garbled and one item's inventory iconappears corrupted, other than that Mods are the only thing not actually working. I'm stil able to run around and cause all manner of chaos.
Bomb Bloke Nov 16, 2018 @ 5:53pm 
Originally posted by intok:
they do show up in the mods list, just none of them have a checkbox unlike the DLC, and they don't do anything.

Where are you seeing this "mods list"? Is the ESP file specifically included there?
intok Nov 17, 2018 @ 9:00am 
Figured it out, I have to add it to the DLCLIST.txt before then if I opened the data files from the launcher it would list the mods but there would be no checkbox to turn it on or off
Havan_IronOak Nov 17, 2018 @ 5:58pm 
I've not used carry all you want mod. It always felt a bit too "cheaty." I do use a companion (Stoker Wolf) and he can be summoned to anywhere. I basically use him as a "mule" in that he can carry any amount of stuff. But it at least forces me to plan ahead a bit in that hitting the encumbered limit while in stealth mode with enemies around requires some "finaegling."
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Date Posted: Nov 11, 2018 @ 9:27pm
Posts: 15