The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

demonwyrm Nov 9, 2018 @ 1:06pm
Looking for powerful enchantment combinations for weapons
Preferably for melee weapons. Here's the sword I'm making right now:

Fire damage 15 points for 1 second on strike
Damage health 6 points for 1 second on strike
Drain health 100 points for 1 second on strike
Weakness to fire 100% for 1 second on strike
Weakness to magic 100% for 1 second on strike

That gives me 20 hits before it needs to be recharged (I don't really want to drop below 20). I could drop the damage health effect and raise my fire damage another 6 points and still have the same amount of charges.

I was also thinking about dropping the damage health effect and adding either disintegrate weapon OR armor on strike. The problem with that is the disintegrate % would be pretty low, so I'm not sure if it would even help out at all.

So, if anyone is actually reading this, what are your favorite OP enchantment combinations?
Last edited by demonwyrm; Nov 9, 2018 @ 1:10pm
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Showing 1-7 of 7 comments
Bomb Bloke Nov 9, 2018 @ 3:36pm 
It takes a second for the enchantment's damage effects to trigger after each strike, so dealing multiple strikes per second may result in overkill (as your target will typically remain standing for a moment after you've technically applied enough damage effects to kill it). For this reason, you might consider extending the duration on the weakness effects a bit and then swinging more slowly - you'll "waste" less charges per target.

Also bear in mind that drain effects refund your target as they expire - you might consider moving Drain Health to a touch spell instead, as it only matters at the end of a combo.
zafire063 Nov 9, 2018 @ 4:05pm 
Weakness to Magic and Weakness to fire for 1 second isn't going to do anything. Weakness spells have to be applied BEFORE magic damage to have any effect. There are tons of ways you can test this. If you had it Weakness for 2-3 seconds, all your hits after the first one would likely give you the benefit though as long as you kept swinging fast enough.

Melee is kind of zonked in this game. A weapon with two weakness effects and a strong destruction spell is OP though.
demonwyrm Nov 9, 2018 @ 4:29pm 
I'm a pack rat, especially at higher levels when enemies are dropping amazing gear left and right. I guess I try and pack as much punch as I can into a few select weapons so I don't have to pack around too many different variations.
Last edited by demonwyrm; Nov 9, 2018 @ 4:31pm
Bomb Bloke Nov 9, 2018 @ 4:32pm 
Originally posted by zafire063:
spells

This question concerns enchantments, which work differently.
zafire063 Nov 9, 2018 @ 5:22pm 
Originally posted by Bomb Bloke:
Originally posted by zafire063:
spells

This question concerns enchantments, which work differently.

Not as far as weakness "enchantments" go. It's a spell effect once it hits the target. Again, test this if you don't believe me. It's extremely easy to do. The effect of weakness has to be applied before elemental damage is applied (not at the same time) or it doesn't do anything.

Here is the UESP wiki saying the same thing I am. https://en.uesp.net/wiki/Oblivion:Useful_Enchantments#Custom_Weapons
Last edited by zafire063; Nov 9, 2018 @ 5:22pm
demonwyrm Nov 9, 2018 @ 5:34pm 
Thanks for the link. Lots of interesting stuff, sometimes I forget how much there really is to learn over at UESP.

I'm going to do some testing with both of your ideas. I'll try 3 different daggers, each with an individual elemental enchant/weakness and combine that with a brutal drain health on touch spell.
Bomb Bloke Nov 9, 2018 @ 5:50pm 
Originally posted by zafire063:
Here is the UESP wiki saying the same thing I am. https://en.uesp.net/wiki/Oblivion:Useful_Enchantments#Custom_Weapons

Ah - you'd said "Weakness spells have to be applied BEFORE magic damage to have any effect". In terms of the effect list, they need to go last or they won't work at all.

Setting a duration of 1s won't break them either, as that sort of swing rate isn't too difficult to pull off (especially if you ragdoll each of your opponents before attempting to injure them - I tend to start out with some fatigue-draining touch spells if I think they'll otherwise block too often).
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Date Posted: Nov 9, 2018 @ 1:06pm
Posts: 7