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Four of the quests you go to are supposed to have friendly mage's, but on three of them you come back and say they were all necromancers and all dead. Doesn't that seem like the exact same story, too?
As for Necromancer's Moon, you learn how to make Black Soul Gems and tell the guild you found out how they're doing it. Thus, they now know you know how to make Black Soul Gems. In fact, I created about 20 black soul gems during that quest. I also gathered about 20 black souls when leaving the dungeon after obtaining the Amulet.
I'm not under any suspicion, even though I've told the same story several times already and the Archmage feels it was one of his must trusted committee members?? lol
I mean, sure I've made hundreds upon hundreds of black soul gems, but I've only trapped necromancers' souls in them. I'm not everybody, though. But I trust Aurelinwae will only sell them to good mages. Right?
So Traven's plan all but guaranteed necromancy will continue even without Mannimarco, and the Mages Guild will be led by a guild-loyal necromancer. Fight necromancy with necromancy.
Seems to be par for the course for Mundus. Alessia and Morihaus freed the Cyrodiils from slavery, but damn, sure seems to be a lot of minotaurs attacking people on the roads. Oh well.
The Whitestrake will save us if he doesn't make the gods abandon creation in disgust first. By the way, somebody should politely tell him Khajiit aren't elves before he kills all of them. Talos is a god now and we have the Third Empire. Oh, what's that? It's just the Underking, don't worry about that. The Tribunal have brought us a golden age, just stay away from Kogoruhn and get inside when the blight storms arrive. What are these ash statues?
Sometimes the evil's inherent to the system, and it's all we can do to make stop-gap measures to limit the harm it does because it's solving some bigger problem.
That's the point. You're too new a member of the Guild to have caused damage like that. It's one of those situations where being a senior member of the Guild actually opens you up to suspicion, as many of those missions that met with a lot of Guild members getting killed could only have ended up that way if the Necromancers had top-secret information. That sort of information is not the sort of information a newcomer is likely to have been told beforehand, and that means the information came from somebody with greater seniority than you.