The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Disabling bugged persistent camera shake
I recently visited the site of a quest mod involving a besieged lich in a tower outside of skingrad (- I don't know precisely which mod, since I'm currently running a swathe of little quest mods I've never used before, but I can look it up if required)

The besieged lich's tower was shooting fireballs at the surrounding encampement, and every fireball was accompanied was a few seconds of camera shake. I did go along the quest a little way, but turned out to be too low level to progress at that point, so I left. However, every four seconds or so, the camera shake still happens. It appears to be a hung script or somesuch. I wasn't too bothered to reload a hard save from an hour and a level or so earlier, before even starting the runnup quests to the tower visit; but amazingly the camera shake still persisted retroactively.

So now, I'm stuck with a few seconds of blurry nonsense every other moment. Is there a way to force such things to reset, or to disable this head shake effect completely in any way?
Last edited by Carolus Magnus; Dec 5, 2018 @ 11:48pm
Originally posted by Leeux:
Yeah, it could be that there's some kind of console command that could work! If the remove bloat doesn't work, there's still hope now that we know the mod in question! :)

I'll take a look at the mod's scripts as soon as I can and see if I can see anything that could help.

And yeah, good point! Always backup your saves before doing a remove bloat or anything else that can change it :)
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Bomb Bloke Dec 6, 2018 @ 2:24am 
Originally posted by Carolus Magnus:
I wasn't too bothered to reload a hard save from an hour and a level or so earlier, before even starting the runnup quests to the tower visit; but amazingly the camera shake still persisted retroactively.

Quit the game, relaunch, and load that save from the main menu. Bethesda's games aren't too good at "cleanly" loading saves otherwise.
Leeux Dec 6, 2018 @ 11:17am 
It would also help to identify the mod... if Bomb Bloke's above suggestion happens to not work in this case, you might have to do a clean save, removing that mod from your game and re-adding it afterwards(*)... that would reset the quest, and hopefully get rid of any dynamic forms that the mod might have spawned. You might have to do a cleanup of your save with Wrye Bash too, using the 'Remove Bloat' function, which would eliminate orphan forms from your save.

Also, if you know the mod or you post your load order and maybe we can identify the mod, we could take a look at its innards to see if there's other ways around it too.

EDIT: (*) Caveat here: that would also remove any items/followers/containers you gained from that mod! So only do this if you're totally sure you won't be losing anything that matters to you by doing it.
Last edited by Leeux; Dec 6, 2018 @ 11:19am
Carolus Magnus Dec 6, 2018 @ 11:53am 
Originally posted by Leeux:
It would also help to identify the mod... if Bomb Bloke's above suggestion happens to not work in this case, you might have to do a clean save, removing that mod from your game and re-adding it afterwards(*)... that would reset the quest, and hopefully get rid of any dynamic forms that the mod might have spawned. You might have to do a cleanup of your save with Wrye Bash too, using the 'Remove Bloat' function, which would eliminate orphan forms from your save.

Also, if you know the mod or you post your load order and maybe we can identify the mod, we could take a look at its innards to see if there's other ways around it too.

EDIT: (*) Caveat here: that would also remove any items/followers/containers you gained from that mod! So only do this if you're totally sure you won't be losing anything that matters to you by doing it.
It turned out to be "Malevolent". (https://www.nexusmods.com/oblivion/mods/17781) I tried disabling it, but the effect remained there all the same. I do use wrye bash, but I am rather unfamiliar with its advanced functions. I will take a bit of time right now to try this remove bloat function after backing up my saves. I was originally hoping a console command might have worked, but that doesn't seem like it's the case :)

I had not yet gained any items from the mod. Only some quest log notifications and a map marker (which stuck around after loading the save with the mod disabled for the record). I can post my load order, but it's a big boatload of stuff and the issue seems fairly pinpointed.

I'm afraid I'm not an advanced enough user to go digging around the insides of the mod itself.

Thanks for the suggestions though! I'll get back.
The author of this thread has indicated that this post answers the original topic.
Leeux Dec 6, 2018 @ 12:46pm 
Yeah, it could be that there's some kind of console command that could work! If the remove bloat doesn't work, there's still hope now that we know the mod in question! :)

I'll take a look at the mod's scripts as soon as I can and see if I can see anything that could help.

And yeah, good point! Always backup your saves before doing a remove bloat or anything else that can change it :)
Carolus Magnus Dec 6, 2018 @ 9:22pm 
Well, good news; The remove bloat function did work!
The effect is now gone, did a little 5 minute test run. I did sift through the mod description, and you need to finish the main quest before you can start malevolent - something I've not yet done in my current playthrough.
The unbloated savegame also threw no errors or anything, so that's good ... I guess? I hope nothing's broke in the long run.

So, It's fixed, thankfully. Thanks a lot for the suggestions and help!
Leeux Dec 7, 2018 @ 2:05am 
Awesome! Glad you could solve it!

I believe all Simyaz mods are all top notch quality, but most specially his companion mod (Ruined Tail), but just be on the lookup for known issues and stuff... as those kind of old mods have, since they are from a time before much was known about Oblivion modding.

I remember there used to be a post/thread somewhere with known issues and workaround... perhaps if you find an issue you could still find it...

But I hope you'll be able to finish it without issues at all!
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Date Posted: Dec 5, 2018 @ 11:47pm
Posts: 6