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None of these games would really be called stable by means of other games,.
As for "pushing the engine"
It seems like you are talking about mods, when modding anything you run a much higher risk for it breaking something in / or many ways. It's no longer vanilla when you add things to it. Be it for what ever reason.
If someone was to take the same PC and boot up 76 then Oblivion, 76 would be the worst one when it comes to it's bugs and over all performance. (Nobody was saying Oblivion wasn't buggy or didn't have it's own issues).
Even morrowind did it better. I think the wood elvish girls would be drooling over seeing the graphics in how the elvish girls in morrowind were made compared to the crappy graphics that bethesda gave them in 'blivion. They were so badly made that the wood elves that were from that game were almost screaming from the sensation of anticipation when they said they would make a new game with new character models:
"Yes bethesda! Yes! Give it to me! Give me a new character makeover so i don't look like a fat christmas leprechaun in an outstretched form from a torture bench from the mines of Moria!"
And then they would go on seelf- lotahing how badly made they were and get bdsm-ed from dark elves yhat hated there guts from skyrim. Even skyrims developers would have made a better job at making oblivion had they did it from the start of the same date. You don't see as much self loath as the makers of oblivion has put into a game. They even said in interviews how bad they thought the grapgics were and how they were drooling over making a fat new game. And look at the creation! Skimpyness sluttified in mods from skyrim that would make sexless incels drool their mouths off that oblivion players tried and failed miserbaly in imitating.
i've heard of it being buggy, but not inherently any more unstable than any other creation engine / gamebryo game
oblivion, on the other hand, was and still is unstable and very crash prone, even with all of the community-made fixes applied
which is exactly the point
skyrim at least has a solid enough foundation, for a given degree of the term, that you could comfortably run a reasonably modded game off it for some time without it crashing
comparatively, oblivion is so inherently unstable that a heavy load order can and will kill your game in a very short order
oblivion is a game best modded lightly, for that reason
excuse me if i seem skeptical, but i don't really believe that
FO76 is irredeemable garbage, sure, but at a fundamental level, its engine is considerably more capable and stable than oblivion's
76 is a buggy POS and a terrible performer, but there really isn't much room for comparison when oblivion is widely known to be pretty much the worst TES in terms of performance and stability, by a country mile
though i suppose there is some confusion here when i allude to game-level bugs and engine-level stability being seperate sides of the same coin; for that i apologize
*frowns in daggerfall*
Even if Oblivion is technically worse than FO76, that doesn't give FO76 a pass. At all. Oblivion was made in 2006, FO76 was made in 2018. "B-but Oblivion is worse than FO76!" shouldn't even be made. When the defenders are saying crap like that, you know the game is bad.
Steam includes the official patches by default and you can add the unofficial ones from nexus mods if you're worried.
I played Oblivion release day on a (soon to be red ring) Xbox and found only minor glitches to my memory.
Fallout New Vegas on the other hand I had to wait to play on the old consoles. Thankfully now that the modding community is heavily involved, even that game is 'mostly' stable, even modded to heck and back.
at least Oblivion supports mods and is singleplayer ha!