The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Obliviom construction set how to Mod Levelled items?
Hi I am looking to find out the way on how to modify the game trougth the official oblivion construction set about the Items section.
I want that levelled items htat the player can gain from missions or find around can continue levelling during the increase of the level of the player.
I saw there are some mods around that do it but I want to know how to do it by my self.
Tnx alot for the help!
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Leeux Feb 9, 2020 @ 11:13am 
In the Object Window, inside the root called "Items", look for the "LeveledItem" entry, and inside that category are placed all the leveled list in the game.

You'll want to look at the ones that start with LLx where x is a number, when x=0 is a base Leveled List that should only contain actual real items and mostly provide a random selection of items within the category the list is intended for.

Like, for example, LL0NPCWeapon0MagicBattleaxe100, which contain enchanted weapons of type Battleaxe from which all NPC draw to create a random weapon when needed.

Then a tier above those are the LLx where x=1, they are formed by groups of common lower tier ones, like all enchanted weapons, or all armor heavy, etc. They also come with a "chance to drop none" different that 0% now, i.e if you look at the LL0 ones, all end with 100 which is they always generate items with 100% chance, but for the LL1 ones there are 05, 10, 25, 50, 75 and 100 versions each with that corresponding chance of generating an item.

For example, take: LL1LootArmorAllMagic05, this one contains all LL0 lists that generate enchanted armor or clothing and with a chance of 95% of generating no items.

Lastly, the LL2 are the actual Leveled Lists used by NPCs and Containers to generate the real items they carry, and mostly consist of one of the base tiers (LL0 or LL1) lists.

If you want to edit leveled lists chances are you'll gonna have to tweak either the LL0 ones to remove/add base items to them and/or tweak the levels at which they appear.

Not sure if there are any more things that could help? Basically when the game needs an item and has a leveled list, it looks at the level for which the items needs to be generated and starts recursively going through the referred level lists inside the one it's evaluating, one at a time trying to generate an item.

There are tons of them, so it'll be a hell of task in front of you :)

Maybe you should check if it's easier to work with them in TES4Edit, maybe... I have no experience editing them myself extensively (other than making patches...) but I feel the CS interface is very awkward and hard to use for this kind of job. Also, with TES4Edit you might be able to export the lists to excel, work with them there and then make a script that reads a CSV export and updates the edited plugin... but even if you don't, it could prove easier to work with since the user interface is better and has more options to work with (IMO.)

Good luck! o/

EDIT: typos
Last edited by Leeux; Feb 9, 2020 @ 8:13pm
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Date Posted: Feb 9, 2020 @ 5:59am
Posts: 1