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But don't fret, oblivion has ♥♥♥♥♥♥ level scaling, so for most builds, level 15 is when the game is the hardest, way harder than level 2. It's oblivion biggest flaw imo.
I don't remember the exact details (I used to know the game inside and out down to all the mechanics), but most stuff stops scaling in the base game around level 20, besides like a very small handful of enemies, that scale up with you forever (I seem to remember it only being like 3 creatures, an ogre, and I forget the other two, but maybe xivilai and storm atronach or something).
In shivering isles their scaling limit is a little higher though, but it's not as atrocious as the base game scaling. But point is if you make it to level 21, it all gets easier from there.
Sounds like you've increased skills without increasing their associated XP levels. In that case, you'd need to go out and earn sufficient XP to justify those increases before you'll start to see them increase any further.
Note that if you'd gained any "buff" perks through quests, you've very likely permanently broken those too.
Blue simply means those stats aren't being buffed or debuffed. If any are red (debuffed), then you can fix that: in most cases, simply visiting a shrine (eg the ones in the temples) will restore you.
hell, the only real way to completely screw a character is to go atronach without knowing how atronach works and not being prepared to deal with the consequences, or to a lesser extent going altmer / the lord and not carrying anything for fire resist when traipsing around the deadlands
Altmer + OOO chest traps = fun