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So, I'd also recommend you to play the base game unmodded first, at least play up until ~L15-20 or so, so you'd have a better idea of how the base game behaves. That level is not high enough for the default leveling to be broken and is enough time for you to experience the base game as it is.
In any case, there are two ways of affecting leveling in Oblivion: 1. character leveling, 2. world leveling.
For 1, there are mods like nGCD[www.nexusmods.com], Realistic Leveling[www.nexusmods.com], Galerion Natural Leveling[www.nexusmods.com], and Balor Leveling[www.nexusmods.com], that are what's called 'natural leveling' in the sense that you increase your attributes organically as you use your skills and don't need to sleep for that to take effect.
But the simplest possibility here is to just use a mod[www.nexusmods.com] that always give you a fixed or max number of attr point investment per level, no matter which skills you used.
There's also Oblivion XP Updated[www.nexusmods.com] which totally replaces the default leveling system with a standard RPG experience based approach. Also there are other options, like Wrye Leveling[www.nexusmods.com] that makes so you can only level up by training and paying gold.
For 2. the mods alters the way the world level around you as you gain levels, and most of them get rid of the 'bandits in Daedric' problem that's present in vanilla. Most of these are complete 'overhauls' though, in the sense that they alter much more than that aspect only.
This old thread[forums.bethsoft.com] is the best reference to this topic that exists, IMO.
The only caveat is that that thread is old and there are also other mods not covered there... like Maskar's Overhaul[www.nexusmods.com] and Brasher's Overhaul[www.nexusmods.com].
EDIT: Added links
Degenerates. No culture
Also F76 is multiplayer only garbage.
There are already mods for Fallout 76 on Nexus