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As for the dungeon design, they're pretty much the same throughout each title for the whole series, most forts in Cyrodiil look the same, most caves in Cyrodiil look the same, most forts in Morrowind look the same, etc.
It's funny, as much as I criticize Skyrim, I think it has more unique dungeon layouts, possibly only beaten by Morrowind' Dwemer ruins. This is all due to how Bethesda created their games in the Creation Engine, the same way modders made world/location mods.
Still, all that said, Oblivion is still a must-play for any RPG/Open-World universe fans, along with Dragon Age Origins, KOTOR is also great.
There are some dungeons that are unique and stand out from the rest, but they are in the minority. Morrowind had more density, but the quality of the dungeons wasn't that great (especially the egg mines, which were completely pointless). Each game had more dungeon designers than the last, and it really shows. It's one of the things that consistently gets better in each Bethesda title.
But yes, the problems that are in Skyrim with dungeon delving arguably have roots in Oblivion. But it's still a great game.
Imagine a Skyrim dungeon after someone went through and removed everything but the walls, traps, chests, and enemies. Once you have visited 1-3 ruins, forts, or caves you have likely seen everything that type of location has to offer. There are no surprises or cool locations to find.
No set dressing to make a place feel like those bandits or vampires belong there, they are just standing in empty hallways waiting to die. No hidden quests, no reason to explore them unless a quest demands it or you feel like boring yourself to sleep.
There are no mods that fix this but Oscuro's Oblivion Overhaul at least livens up the enemies, loot, and adds quests. I highly recommend it, I couldn't have replayed Oblivion without it. Better Dungeons adds some visual interest to make a place feel occupied and does okay but it is let down by just how damn boring the original dungeons are, it can only do so much.
Fair warning: The world has a similar problem as it was made mostly with RNG and then surface ruins and roads placed on top. It is not like Skyrim with places to explore or things to see bove ground. Most of the cities are also very uninspired, half feel like palate swaps. The very few villages/towns are the same uninspired cluster of buildings.
The good news is Unique Landscapes fixes the wilderness completely and brings it up to par with the better TES games. YMMV on Better Cities, but I like it aside from The Imperial City. The rest are outstanding, visually interesting, and diverse.
The actual quest lines and fluff are better than Skyrim but I would argue it sends you into dungeons just as much. There are more quests where it does not, absolutely, but since there are more quests in general (ignoring the infinite and pointless radiant quests in Skyrim) you will still be spending a fair amount of time underground. Your reason for being there may be more interesting but the dungeons they send you to are far worse so...
The wilderness was procedurally generated, but that doesn't mean it looks bad or there are no interesting places to explore. Areas still feel different. The Colovian Highlands look very different from Blackwood, and the Gold Coast looks different from the Great Forest. So the game world was still made with thought put into it, but there aren't as many interesting, random locations to explore in the world as there were in Skyrim.
The dungeons also had some design put into them, and there are some random good ones you can find in the middle of nowhere, but it gets tedious, and I think they focused too much on quantity here, without taking into account variety. Skyrim had more dungeon designers as well, and it really shows. Too many quests in the game send you into dungeons, but to be honest, I'd rather have Oblivion's dungeon quests than Morrowind's escort quests.
There's nothing wrong with installing Unique Landscapes or Better Cities (it might be a tough install for a new user), but I'd recommend holding off from bigger mods like that on your first playthrough, so you can see the game with your own eyes and make your own judgments on how you feel about these things and what you think needs improvement. Another reason is that, if you run into issues, it's much easier to troubleshoot in the vanilla game than it is with big mods like that.
Really you have to form your own opinion. That is mine: most of the cities have the same "mostly paved meadow in walls dotted with palate swapped anachronistic vaguely European houses" theme. Nothing to make 4-5 of 7 distinct from each other in any meaningful way, just re-skinned houses.
The cities may be bigger but like everything in Oblivion they are bland.
But Better Cities is fantastic. (Open Cities is a vague improvement too, just at mid to high levels a bear or something will eventually get in and murder half the NPCs in my experience. Especially if you use Oscuro's.)
For my Skyrim (and Oblivion) playtime:
1. I tend to leave games running in the background. My actual play time is probably 1/2 or even 1/3 what Steam recorded.
2. Mods. Lots of mods. No way I could have played Skyrim for over even 150 hours without heavily modding it. (Same for Oblivion but the engine isn't nearly as sturdy so you have to be careful.)
3. I tend to role play, and will play a character instead of a game. Meaning I won't just go through and do everything with one character or play efficiently. Plus I get severely bored when the game becomes too easy and tend to restart trying different challenge-adding mods without ever finishing.
Skyrim also hits hard on respawning cells. its 3 (just right,Oblivion) days for a dungeon to clear,maybe ground level as well. this scratches the nerve for dungeon crawling.
and by the end at post skyrim, nearly,sit takes a while,everyone will be the same due to the perk limits removed
Skyrim also put up pretty lazy radiant quests instead of end game content.
Skyrim is also good at making you feel like youve done nothing as your actions bear usually no consqucuences. the only quest i remember that majory changed anything was the civil war line\
(btw yes i know the bug to keep levelling)