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Valve has nothing to do with the development of Bethesda's games. I'm not sure why you'd think otherwise.
The final patch for Oblivion was produced in '07, about two years before the game became available through Steam. If your disc was pressed in '08, then odds are it contains the exact same build.
The nature of the game is that many bugs won't appear unless you perform a certain set of tasks in a very specific order. Differences in the behaviour of different playthroughs aren't necessarily related to the build of the game you're playing.
Unlikely. Most bugs can be worked around by installing the unofficial patches and / or following the instructions on UESP.
Assuming the quest you're talking about is The Stone of St. Alessia, the section you're after in this case would be:
http://en.uesp.net/wiki/Oblivion:The_Stone_of_St._Alessia#Bugs
1. "Disc" is, indeed short for the Latin "discus," a flat, round object. "Disk" is from the Greek "diskos," from which the Latin was derived. From the beginning, floppies were "disks," not "discs." No, Oblivion was never released on floppies. It was released on CD's, abbreviation for "compact disks."
2. And no, I don't mean St. Alessia's quest. I meant either the very first or second contract assigned to a beginner in the Fighter's Guild. After becoming a member, the character is instructed to go to either Anvil or Cheydinhal for contracts. Cheydinhal poses no problem. With Anvil, you are instructed to go to Azzan for a contract. He tells you to go solve a rat problem. (Until you complete this quest, you will receive no further contracts from anyone. Period.) Unfortunately, the quest never makes it to your quest list. Going to the women's house without the official quest in your record results in the woman giving you a swift bum's rush. Go back to Azzan, and he rambles on about The Prophet preaching in the square, which, IIRC, is the beginning of the Knights of the Nine add-on (or the start of a quest for the haunted house in Anvil--I don't remember which.)
In short, one cannot progress beyond rank beginner as a Fighter with this bug in place.
Capisce?
http://en.uesp.net/wiki/Oblivion:A_Rat_Problem
Has the journal entry "Azzan has told me of a contract in Anvil with Arvena Thelas. I should speak to her about a problem with rats in her basement" appeared in your journal? If you have the official and unofficial patches installed and after Azzan tells you about a woman with rat problems and the quest hasn't appeared in your jornal it could be a bug because you should have the above entry appear in your journal before you go anywhere near the womans house.
Try snooping around her house at night or maybe even rush in down to the basement to see what's going on.
Abbreviation for "compact discs[en.wikipedia.org]", you mean. The only "compact disk" I know of would be the 3-inch floppy, a rather obscure medium.
As mentioned, you can find suggested solutions to most such issues on UESP:
en.uesp.net/wiki/Oblivion_talk:A_Rat_Problem#Azzan_quest
Eventually you may find yourself able to construct such commands yourself, by simply examining the quest stage tables documented on the site.
What is UESP? I've never heard if it before. (I don't use social media, except for various game discussions and occasional forays into YouTube [via Google] for music.)
Thank you for any enlightenment you can show this ignorant elder.
UESP is an Elder Scrolls players best friend and the goto place when you want to learn about components of the game. It's like a wikipedia for all the games and back in 2006 when Oblivion came out I was a regular on the UESP forums. They were very busy but since Skyrim was released the Oblivion forums dried up. I just checked and in the Oblivion forums there were a total of 25 threads started in the whole of 2017. The UESP Oblivion modding forums are covered in cobwebs which is a sad sight.
I remember owning all possible houses (both those for sale and the ones inherited,) and joining all possible factions. I remember being Arch Mage, and head of both Fighter's Guild and Thieves' Guild. I never got that far in Dark Brotherhood, whether in Morrowind, Oblivion, or Skyrim. I also completed Knights of the Nine, but not Shivering Isles.
I don't think the entire Fighter's Guild arc would fly today. Having the only openly gay player to further the quest by dying would be unthinkable.
When (if!) you achieve my age, you'll realize why I don't remember how I did things a mere 10 years ago.
Floppies were either 5-1/4" or 3-1/2" disks holding very little data. A "big" RPG would require as many as a dozen floppies to play. Every scene change would require a disk change. Dungeon disks usually required another change. (That's why the early games had a fairly-standard 15 X 15 square layout. I still have some of the graph paper that was issued with those early games. The players had to map out the dungeons themselves.) In early games, you could put perhaps a dozen characters on one disk. Later games required a floppy for each playable character.
Can you please tell this Encyclopedia of Worthless and/or Obsolete Knowledge how to a) find the required patch, and b) how to install it? I'd be ever so grateful!
Incidentally, on the off-chance that it was a temporary bug, I turned off my computer completely, let the capacitors bleed off for 30 seconds, then rebooted with a new character. The Anvil glitch is still there. A-a-a-rgh!
After talking to Azzan to start the quest is it listed in your current or completed quests? I asked this before and you never answered.
No, I meant I'M the one who knows everything worthless or obsolete. (Hollerith code is what was punched into those cards to make code in early computers--'way before PC's.) I'm sorry I wasn't more specific.
Yes, I did talk to Azzan with my new character, and no, the quest is NOT listed with either current or completed quests. That's what is so frustrating.
Are you perhaps Deutsch? Your English is so good I assumed you were American. I certainly do like German beer. And wurst. And pretzelen, mit senf. There's a certain beer hall in Cologne's main square. . . .
Well, I digress. I appreciate the time and effort you and Bomb Bloke spend helping other lost players. Again, I thank you.
Certainly. I'm not above a bit of snark myself.
They're rather more obsolete than you're thinking - the only disks marketed as "compacts" were a 3-inch model, which pretty much died out due to the more popular 3½-inch variety.
As for compact discs, they're still commonly sold (if only for audio purposes, though they're sometimes used for cheap driver distribution) - and most modern drives now support them in addition to DVDs (and sometimes Blu-ray too), all through the same slot, regardless as to whether they're used for data or audio. Around fifteen years ago lot of games actually used them for both purposes, incorporating data and audio tracks on to the one disc - placing such a game into a regular audio player allows you to play its music directly, once you skip past the first data track. Original Playstation games in particular did this a lot, but it was quite common with PC titles as well.
However, there was a brief period throughout which CD drives required a passthrough cable[encyclopedia2.thefreedictionary.com] to connect them directly to the sound card of the host computer system. Although this is no longer needed by modern drives (due to widespread support of digital audio extraction), I suspect you might've come across some which did rely on this cable but lacked it - these ones were unable to handle CD audio at all, and may've misled you into thinking that support was dropped somewhere along the line.
Early DVD drives also tended to lack CD support (meaning a number of systems did indeed have two slots - due to the installation of two separate drives!), although combined drives became the norm very quickly. It's very difficult to find anything else these days.
In case you didn't get to the specific part I linked you to previously, here's the listed command:
If entered into the game's console (accessed by hitting ~), odds are it'll kick-start the rat quest.
While I'm uncertain as to whether it resolves issues with this particular quest (certainly it deals with problems in many, many others, and so is well worth installing!), the unofficial patches for the game can be found through these links:
https://www.nexusmods.com/oblivion/mods/5296
https://www.nexusmods.com/oblivion/mods/10739
https://www.nexusmods.com/oblivion/mods/9969
The latest official patch for the game is already automatically installed by Steam (it'll refuse to let you play until you have it). Unfortunately, this obviously hasn't helped you much - Bethesda is notorious for leaving their games in a buggy state, meaning it's up to their fans to resolve remaining issues themselves.
Bethesda does, however, use a rather nifty system for implementing modifications into their games, via a plugin manager. After extracting the files of a mod (such as the unofficial patches above) into the game's Data subfolder, the Data Files option in Oblivion's launcher will allow you to toggle them on and off easily (you'll also notice that the DLC is enabled through the exact same system).
Third-party mod managers, such as TesModManager[www.nexusmods.com], also exist to help handle more complex load orders of mods (the games support hundreds of plugins).