Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally I would say that particular questline is the least interesting in that game, but there is a bit of a twist to its story later on.
It's difficult to go into detail about how the quests of the two games compare without getting into spoilers. Certainly don't expect to be "thrilled", but do expect more interesting story-telling than "Dragonborn joined guild X and practically became the leader just for doing that".
If you want a better (in my opinion) run of quests, the mages guild has some pretty fun quests, or you could just murder someone and then spend some time thinking about what you did in prison...
And obviously there's also the shivering isles dlc and the main quest, although obviously there are some quests which are fetch quests and some which feel like they should be more but oh well.
Disclaimer: This could be all rose tinted nostalgia heh :^)
the last few quests in the thieves guild are also a cut above the rest of the questline
probably the only whole questline that doesn't have some absolute clunkers in it is the shivering isles
it is only good for leveling and increasing skill with a weapon; in your case,a bow.
i would recommend the mages guild if you are looking for a good quest line.
also try the anvil prophet.
I think im close to finishing the fighters questline. Azzan (i think it was) and I went to some ruin and got a ring as proof of the other guilds (i forget their in game name) plotting against the fighter guild/lying to the public or something. Thats starting to shape up I guess.
But like LT Veers said above, they do not indeed have a millenia old werewolf backstory. And I'm certainly looking forward to the dark brotherhood and theives gold. But I doubt the dark brotherhood is going to have anything as fancy as Cicero wheeling in the casket of the night mother or the thieves guild with a plot twist and the whole nightinggale thing. Instead I imagine its just going to be, "go here and kill this person without getting caught 20 times, oh and heres a promotion".
But I'll give it a chance and I guess that's all I can do.
The DB has some pretty cool settings for their quests, similar in style to killing Vitoria Vici that I quite like
To be fair, you never got to see him do that in Skyrim, either. His cart shows up once as a stationary object and that's it.
Bwahaha.
Mind you, the thieves guild in Skyrim is markedly better than most of the other quest lines in that game. It's like each line had an entirely different author - it's the only one where you actually have to work your way up into leadership.
But to say Skyrim's quests were better?
Skyrim:
Companions: Talk to Kodlak. Fight Farkas in the back yard. Win easily. Welcome to our little group of mercenaries. Let some people talk smack to you, do ONE "call-in order" and then go do this first Official Mission where we reveal that the Top Dogs are Werewolves, and we have to collects a bunch of axe bits and kill some people who want to kill werewolves. Ok, now they're all dead, but so is our leader and Skjor. Avenge Skjor, lift Kodlak's werewolf curse and become Chief.
Oblivion:
Fighter's Guild: Go here, here, and here, do this, this, and this, kill a monster, a bandit leader, clear the monsters out of a Fort. Escort some High Elf scholar through a dungeon and leave her there. Travel all over the province doing odd jobs for random people. End up embroiled in intrigue, help outcast solve the mystery, become leader of guild.
I'm really not seeing how these two are that much different, other than the Fighter's Guild actually sending you out on more gigs than the Companions do before getting to The Point.
Mages Guild actually made you wait a few game days before continuing. With Skyrim, you enroll, cast a ward, open up a can of worms, go find some books, talk to a ghost, go through a MASSIVE dungeon, defeat evil bad guy dude, become Chief. If you sweet talked your way past Faralda, you've actually shown less aptitude than had you cast the Fear, Heal, or Summoned a Flame Atronach for her.
Oblivion:
Thieves Guild: Solve an ancient mystery and learn how the Grey Fox came to be, and discover the power of Elder Scrolls. And giant furniture in the basement of White-Gold Tower. That is never explained. Steal some things, too. Come back in a few days and we'll have something for you.
Skyrim:
Thieves Guild: Act like common thugs. Let some 2 Gold tramp talk down to you and not get killed for it.
Well Thieves Guild is the least entertaining for me, story is good with plot twist, but I hate sneaking around without killing anyone. Thieves Guild in Skyrim is the best guild and I loved it.
Fighters Guild is pretty straight forward - go there and kill this. Dunno if you expected anything special. It's pretty much a longer version of companions without turning into Werewolf.
Mages guild is in my opinion better than Skyrim one. Also it does not have the most boring and longest dungeon ever in it aka that Dwarven ♥♥♥♥. I love Ayleid dungeons in Oblivion especially undead ones, but literally hate Dwemer dungeons in Skyrim. There are always same stupid Falmer and Dwarven machines. So boring and that one with stupid spinning puzzle(you have to shoot arrows to spin it) was the worst(it was literally only puzzle that I never completed, coz I RQ on it lul), even worse than Mages Guild one.
Dark Brotherhood is the best Guild in Oblivion and Lucien Lachance is one of the best characters in TES games. DB in Skyrim is pretty boring imho and Astrid, her hubby and Cicero are annoying.
Even Oblivion have bunch of fetch quests, but they are not so tedious like Skyrim ones. For example I never completed Stones of Barenziah.
There are quite a few quests in Oblivion(journal and non-journal) involving ghost, pirates or both. Probably 2 best non journal ones are in caves.
But the most boring part of Oblivion are definitely Oblivion gates, after you will close a few, you will just rush through them to pick up Sigil Stone.
Extremely similar quests, Half of them just wants you to close an oblivion gate like if you are the only one who can do that.
In the end, In Bruma, Every city promises me to send units after I close a gate, Instead, They send one guard.
It was disappointing for me, I expected an all out war, Instead I don't even get to fight and go to the same close the gate thing.
And the attack on imperial city? Eh.
Literally attacked by 6 or 7 daedra and guards were even able to fight them alone.
And the biggest disappointment was Dagon, You got a god walking in a city in his true form, But you can literally walk past him like if he wasn't there.
Haven't played the guilds quests yet, Currently working on DBs and it's wild. Every mission feels like real assassination, Only DB mission in Skyrim which could match them is killing the emperor's cousin or something.