The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

p0mpous Mar 25, 2018 @ 9:10pm
Any good mods for removing quest markers and adding in real quest descriptions and directions.
title.
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Showing 1-15 of 33 comments
Rithm Fluffderg Mar 26, 2018 @ 3:19am 
No, but there are mods that add quests that are like what you describe.

If you want the tedious job of going through every single quest in the game, adding unvoiced text that gives proper directions, complete with a mod that disables quest markers, you're perfectly free to take it on and bring the game to the state you want it to be.

I would help you with testing it.
p0mpous Mar 26, 2018 @ 3:21am 
Originally posted by HeroicSkaldZach:
No, but there are mods that add quests that are like what you describe.

If you want the tedious job of going through every single quest in the game, adding unvoiced text that gives proper directions, complete with a mod that disables quest markers, you're perfectly free to take it on and bring the game to the state you want it to be.

I would help you with testing it.
Its just seems that a company of bethesda's size could pull that off in a weekend.

It just really ruins the game when all it comes down to is follow the floaty red or green thing.

I could easily write the directions in my spare time but i have no knowledge of how to code that into the game.

There are 240 quests in Oblivion, if you wrote 3 quests a day an easy task, you would be done in a few months, given bethesda have a huge team if 10 people from the team wrote 1 quest a day each it would take 24 days i dont see why they didnt do that.
Last edited by p0mpous; Mar 26, 2018 @ 3:36am
Rithm Fluffderg Mar 26, 2018 @ 4:49am 
I disagree that it ruins the game, but that doesn't mean I don't think such a mod wouldn't have merit.

As for why they didn't do it, they probably wanted to make the game a bit easier. Which isn't really a bad thing, especially since NPCs travel unlike in Morrowind where they'll gladly stand there, staring at a wall, waiting for you to walk up to them.

There's actually one quest that notably doesn't use quest markers - the one where you have to collect frozen tears - and it's a pain because the tears are ice on icy ground, so they're naturally hard to see, tiny, and have a habit of rolling around due to the monsters or yourself from walking over them.

As for using the creation kit, there's plenty of tutorials online, both in text and video format. The UESP has a download link for the Oblivion creation kit as well. It sounds like you've got a good pace for working all the way through it. For quests that direct you to NPCs, you can probably insert a line that explains vaguely where they'll be at specific times.
p0mpous Mar 26, 2018 @ 4:52am 
Originally posted by HeroicSkaldZach:
I disagree that it ruins the game, but that doesn't mean I don't think such a mod wouldn't have merit.

As for why they didn't do it, they probably wanted to make the game a bit easier. Which isn't really a bad thing, especially since NPCs travel unlike in Morrowind where they'll gladly stand there, staring at a wall, waiting for you to walk up to them.

There's actually one quest that notably doesn't use quest markers - the one where you have to collect frozen tears - and it's a pain because the tears are ice on icy ground, so they're naturally hard to see, tiny, and have a habit of rolling around due to the monsters or yourself from walking over them.

As for using the creation kit, there's plenty of tutorials online, both in text and video format. The UESP has a download link for the Oblivion creation kit as well. It sounds like you've got a good pace for working all the way through it. For quests that direct you to NPCs, you can probably insert a line that explains vaguely where they'll be at specific times.

But they do ruin the game, it means you dont need to learn anything you dont need to invest anything in actually understanding what you are doing you just follow the quest marker, for instance im currently doing the first fighters guild quest in Anvil when Arvena Thelas has an issue with her pet rats, Azzan tells me to go to her house, i cant ask him anything about where he house is so i must either wonder around aimlessly or just play follow the leader, this really makes quests feel less engaging, i dont really even have to play the game, just shut off my brain and stare are the red or green thing then hit e, then repeat until sound happen then do it again then boom, quest complete.



Things being hard to see is just bad game design much like the total reliance on quest markers, its awful game design.
Last edited by p0mpous; Mar 26, 2018 @ 4:57am
Rithm Fluffderg Mar 26, 2018 @ 4:57am 
I disagree. I don't have any difficulty enjoying the game with the quest markers, just like I don't have any difficult enjoying Morrowind without them. It's a design decision and both work in their own right.
Last edited by Rithm Fluffderg; Mar 26, 2018 @ 4:57am
p0mpous Mar 26, 2018 @ 5:00am 
Originally posted by HeroicSkaldZach:
I disagree.
Quest markers exist for one reason in Oblivion, voice acting, the devs wanted it fully voice acted and that was the worst decision they made because 75% of the voice acting is awful and It heavily limits writers because of the constraint that voice acting all those lines causes, it would make more sense to partially voice act it and still have written direction in the player journal.

Quest markers are basically ruining open world games.

Another way to do it would be to remove the player marker from the world map, and also remove the quest marker but make it so the NPC's mark the locations on you map, then you would have to use some form of knowledge to actually get to the place.
Last edited by p0mpous; Mar 26, 2018 @ 5:03am
Rithm Fluffderg Mar 26, 2018 @ 5:04am 
Originally posted by Sir Det Mist:
Originally posted by HeroicSkaldZach:
I disagree.
Quest markers exist for one reason in Oblivion, voice acting, the devs wanted it fully voice acted and that was the worst decision they made because 75% of the voice acting is awful and It heavily limits writers because of the constraint that voice acting all those lines causes, it would make more sense to partially voice act it and still have written direction in the player journal.

Quest markers are basically ruining open world games.

And you're entitled to your opinions, and I'm entitled to disagree.

So, about that mod...
p0mpous Mar 26, 2018 @ 5:06am 
Originally posted by HeroicSkaldZach:
Originally posted by Sir Det Mist:
Quest markers exist for one reason in Oblivion, voice acting, the devs wanted it fully voice acted and that was the worst decision they made because 75% of the voice acting is awful and It heavily limits writers because of the constraint that voice acting all those lines causes, it would make more sense to partially voice act it and still have written direction in the player journal.

Quest markers are basically ruining open world games.

And you're entitled to your opinions, and I'm entitled to disagree.

So, about that mod...
Well it would make more sense for oh i dont know a company worth about 2.5 billion to just let a team of 5-10(team of this size have made entire games from scratch im very sure they can make a small journal and written dialogue mod) people write quest descriptions for oblivion and skyrim and add in an extensive journal system, this would take all of a week, instead they are more content with porting Skyrim to any home appliance you can name

Poeple have made mods of the type for skyrim and they all have the same issue, they are written by morons and lack accurate description.
Last edited by p0mpous; Mar 26, 2018 @ 5:09am
Rithm Fluffderg Mar 26, 2018 @ 5:13am 
True, but unless you're willing to pay for their time, I doubt this team of 5-10 of Bethesda employees would do this work for you.

Are you going to make this mod? If you do, you'd be making this game more enjoyable for people that exclusively prefer the "describe it, don't point to it" mechanic, like yourself. As long you're willing to test the mod and stick around to listen for bug reports, you'll have created a mod no one else is willing to make.

As for me, I simply lack the interest to make something like this myself, but I want to support people creating mods that they'd like to see for themselves, even if they're things I personally disagree with. And it sounds like this is an important issue for you, so I'd be willing to help out with the testing and ideas and stuff.

Another thing you could do instead of adding in blank voice clips is modifying the journal to add in something like "[npc] wrote down some simple directions for me, informing me that I couuld find [other npc] at around noon in the local tavern at [city], and epxlained that I could get to this city by following the road signs [direction] from here."

Or outright make the quest add a note to the player's inventory, marked by name, that would give the directions in a more immersive way.

Originally posted by Sir Det Mist:
Poeple have made mods of the type for skyrim and they all have the same issue, they are written by morons and lack accurate description.

Then it sounds like you think you can do a better job. I'm eager to see what you produce.
Last edited by Rithm Fluffderg; Mar 26, 2018 @ 5:14am
p0mpous Mar 26, 2018 @ 5:17am 
Originally posted by HeroicSkaldZach:
True, but unless you're willing to pay for their time, I doubt this team of 5-10 of Bethesda employees would do this work for you.

Are you going to make this mod? If you do, you'd be making this game more enjoyable for people that exclusively prefer the "describe it, don't point to it" mechanic, like yourself. As long you're willing to test the mod and stick around to listen for bug reports, you'll have created a mod no one else is willing to make.

As for me, I simply lack the interest to make something like this myself, but I want to support people creating mods that they'd like to see for themselves, even if they're things I personally disagree with. And it sounds like this is an important issue for you, so I'd be willing to help out with the testing and ideas and stuff.

Another thing you could do instead of adding in blank voice clips is modifying the journal to add in something like "[npc] wrote down some simple directions for me, informing me that I couuld find [other npc] at around noon in the local tavern at [city], and epxlained that I could get to this city by following the road signs [direction] from here."

Or outright make the quest add a note to the player's inventory, marked by name, that would give the directions in a more immersive way.

Originally posted by Sir Det Mist:
Poeple have made mods of the type for skyrim and they all have the same issue, they are written by morons and lack accurate description.

Then it sounds like you think you can do a better job. I'm eager to see what you produce.
I can do a better job writing but not coding, ive said this before, writing it is easy, it doesnt take any imagination, i could write it in my sleep, but i cant code it, and im not learning to code to fill in for the the fact that the lead designers at bethesda are basically dumb and/or lazy.

The point is, that when you need to take in the directiong you actually have to listen to what they say it pulls you in, in skyrim and oblivion you can skip all of their dialogue and just run after the quest marker(add in the fact the dialogue in the game was voiced by people with less then no talent that theres very few voice actors) this becomes the only way to make the game even bearable to play, it ruins any immersion that the world would have.
Last edited by p0mpous; Mar 26, 2018 @ 5:21am
Rithm Fluffderg Mar 26, 2018 @ 5:21am 
You do realize in morrowind you can just skim through most of everything and your quest journal will remember the important bits for you anyways, right?

Anyways, you haven't even looked at what you'd have to do. There's not really any coding involved in using the creation kit, unless you want to do some scripting, and it sounds like what you want to do shouldn't involve that.

For that matter, there's other existing mods that remove the quest markers, so you don't even need to do that.

Anyways, it sounds like you're not willing to do the mod even though it's much easier than you're making it sound like, so this was a wasted conversation. You didn't actually want a fix to the problem, you just wanted to whine about it.

If you're not willing to put in the effort to fix a problem yourself, you have no business whining that no one else will fix it for you. Especially when it's a subjective problem to begin with, and you've been given implicit permission, in the form of the creation kit, to do as you please.
Last edited by Rithm Fluffderg; Mar 26, 2018 @ 5:22am
p0mpous Mar 26, 2018 @ 5:23am 
Originally posted by HeroicSkaldZach:
You do realize in morrowind you can just skim through most of everything and your quest journal will remember the important bits for you anyways, right?

Anyways, you haven't even looked at what you'd have to do. There's not really any coding involved in using the creation kit, unless you want to do some scripting, and it sounds like what you want to do shouldn't involve that.

For that matter, there's other existing mods that remove the quest markers, so you don't even need to do that.

Anyways, it sounds like you're not willing to do the mod even though it's much easier than you're making it sound like, so this was a wasted conversation. You didn't actually want a fix to the problem, you just wanted to whine about it.

If you're not willing to put in the effort to fix a problem yourself, you have no business whining that no one else will fix it for you. Especially when it's a subjective problem to begin with.
No what i want to game developers to do their job, develope a great game for modders to make better, not make a game full of holes and missing features for us to fill in.

"If you're not willing to put in the effort to fix a problem yourself, you have no business whining that no one else will fix it for you" No.
Im not whining, im merely stating that face the quest marker number one ruin the game and two the game relies on them far to heavily and this the fault of bethesda, they wrote written direction for morrowind, a game with more hand crafted quests then oblivion, given by the time oblivion and then skyrim came out they had a bigger team and more money its makes even less sense that they wouldnt write and finally why should i do their job for no money, im an engineer, i dont go to bethesda when i need a part made on a lathe i do it, how backwards has gaming become when we dont expect developers to fill the holes in their own game.

If i was paid then i would learn what i needed and do it, but im not getting paid therefore i wont and i dont expect anyone else to either apart from bethesda, they made the game, they get paid for making games therefore its their job.
Last edited by p0mpous; Mar 26, 2018 @ 5:29am
Rithm Fluffderg Mar 26, 2018 @ 5:28am 
The game developers *did* do their job.

They made a game. A game that a lot of people enjoyed.

If you want them to make a specific game, go employ them yourself. Then you can whine about them not doing their job if they fail to meet your expectations.

The sooner you realize the world doesn't revolve around your opinion, the happier you'll be.
Last edited by Rithm Fluffderg; Mar 26, 2018 @ 5:28am
p0mpous Mar 26, 2018 @ 5:29am 
Originally posted by HeroicSkaldZach:
The game developers *did* do their job.

They made a game. A game that a lot of people enjoyed.

If you want them to make a specific game, go employ them yourself. Then you can whine about them not doing their job if they fail to meet your expectations.

The sooner you realize the world doesn't revolve around your opinion, the happier you'll be.
A game full of holes that they have yet to fill, this isnt just my opinion, youll find many people agree with me.

I dont want them to make a specific game, i want the gamers to realise that the idea that mods will fix it is backwards, we just let game developers make incomplete messes and then people like yo go "well just make a mod yourself", that isnt the answer, the answer is game developers doing a good job at what they are paid to do, the fact that the last 2 games are still missing a feature that many people liked is pure stupidity, its not like bethesda lack funding to add this, they are still intent on milking the hell out of skyrim but yet thay dont make any improvements to the game.
Last edited by p0mpous; Mar 26, 2018 @ 5:34am
Rithm Fluffderg Mar 26, 2018 @ 5:32am 
Originally posted by Sir Det Mist:
Originally posted by HeroicSkaldZach:
The game developers *did* do their job.

They made a game. A game that a lot of people enjoyed.

If you want them to make a specific game, go employ them yourself. Then you can whine about them not doing their job if they fail to meet your expectations.

The sooner you realize the world doesn't revolve around your opinion, the happier you'll be.
A game full of holes that they have yet to fill, this isnt just my opinion, youll find many people agree with me.

And Morrowind *wasn't* full of holes? Need I remind you that there were many glitches that weren't fixed until 2014?

If you're expecting a perfect product, you will
always
be disappointed. That's the nature of life.

And you'll also find that people agree with me, as well, because you know what? The world is full of diverse opinions. And it turns out, people agree with a lot of them.

And also, while I think about it...

https://i.imgflip.com/rs2er.jpg
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Date Posted: Mar 25, 2018 @ 9:10pm
Posts: 33