The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Space-Wolf Mar 12, 2018 @ 12:18pm
Does Vampire Skills level up corresponding skills?
I am currently playing as a custom class I have called the "Death Lord" (done for sake of character limit). This is basically a Spellsword with a focus on Conjuration, Illusion, and Restoration (to heal and absorb). I contracted vampirism from a side quest by pure accident, but I can see the benefits outweigh the disadvantages so I may keep it (Fortification of my major skills, many resistances, and useful powers). However what I want to know is do the powers give experience for their corresponding effects (Example, Hunters Sight giving XP in both Illusion and Mysticism) or only the Vampire thing? I'd like to know since I want to use the cool powers, but I still wanna level up my major skills.

Thank You.
Originally posted by Col Com Dante:
They're classed as powers, not spells, so no, they don't level up any skillls because they're not using skills to activate.
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Col Com Dante Mar 12, 2018 @ 3:41pm 
They're classed as powers, not spells, so no, they don't level up any skillls because they're not using skills to activate.
Space-Wolf Mar 13, 2018 @ 3:02pm 
Originally posted by Col Com Dante:
They're classed as powers, not spells, so no, they don't level up any skillls because they're not using skills to activate.

So would I be better off using the powers or simply using a custom spell? Only disadvantage is that it uses a ton of magicka (which I cant seem to find out how to not only get more but also have the regeneration faster. I know its Willpower and Intelligence but I cant find a balance between the two. I either want a ♥♥♥♥ ton of magicka at one time or have them rapidly respawn).
Col Com Dante Mar 13, 2018 @ 5:58pm 
Until you have HUGE volumes of magicka, intelligence makes it regen faster anyway, so focus on that first. To level the skill, make a custom 1-sec on self spell. If you can btw, make a "drain intelligence 100 pts for 1 sec on self" spell, it'll completely refill your magicka after that 1 second. Little bit broken though.
Space-Wolf Mar 19, 2018 @ 6:47am 
Originally posted by Col Com Dante:
Until you have HUGE volumes of magicka, intelligence makes it regen faster anyway, so focus on that first. To level the skill, make a custom 1-sec on self spell. If you can btw, make a "drain intelligence 100 pts for 1 sec on self" spell, it'll completely refill your magicka after that 1 second. Little bit broken though.

Alright, I'll take half your advise but I may not do the 1 second refill thing since it seems kind of convaluded and it seems to be an exploit (which I dont like using).
Col Com Dante Mar 19, 2018 @ 6:59am 
Yeah, it absolutely is an exploit. I don't like using them either, but thought i'd better add it for the sake of completion.
Space-Wolf Mar 19, 2018 @ 5:55pm 
Originally posted by Col Com Dante:
Yeah, it absolutely is an exploit. I don't like using them either, but thought i'd better add it for the sake of completion.

So do I try to rush towards 100 Intelligence first (minus items and spells that will increase it), then focus on Willpower?

(Just for note, my main focuses are Strength, Intellignece, Willpower, Endurance, and Personality).
Void#151625 Mar 20, 2018 @ 4:08am 
oblivion vampire spells only scale on vampirism stage and stats
stats handle sucess rate on vampire spells where as vampire stage handles the power of it
unless you moded it
Last edited by Void#151625; Mar 20, 2018 @ 4:09am
Col Com Dante Mar 20, 2018 @ 5:10am 
Rushing 100 int first is the better idea. Personality affects basically nothing in the game and a certain daedric quest is impossible to unlock once it gets high enough. You'd be better off focusing on Intelligence, Endurance and Luck. If you need higher strength temporarily, you can always use Restoration to buff your stats.
Space-Wolf Mar 22, 2018 @ 11:33am 
Originally posted by Col Com Dante:
Rushing 100 int first is the better idea. Personality affects basically nothing in the game and a certain daedric quest is impossible to unlock once it gets high enough. You'd be better off focusing on Intelligence, Endurance and Luck. If you need higher strength temporarily, you can always use Restoration to buff your stats.

Personality assists with Illusion spells which is what I use a lot. Are you sure you're not talking about Luck? Also I use Restoration a lot too.
Last edited by Space-Wolf; Mar 22, 2018 @ 11:43am
Col Com Dante Mar 22, 2018 @ 11:50am 
Nope, Personality does absolutely nothing for Illusion spells. All it does it affect the starting and max dispositions of NPCs and creatures. As you're using illusion anyway, charm is a far more efficient way of getting high dispositions. Luck affects the chance of a repair hammer breaking, criticals in combat (non-stealth), every skill (40% of bonus over 50, e.g luck of 60 gives +4 to every skill), the chances of Mehrunes Razor functioning, betting in the arena...
Last edited by Col Com Dante; Mar 22, 2018 @ 11:53am
Space-Wolf Mar 22, 2018 @ 12:54pm 
Originally posted by Col Com Dante:
Nope, Personality does absolutely nothing for Illusion spells. All it does it affect the starting and max dispositions of NPCs and creatures. As you're using illusion anyway, charm is a far more efficient way of getting high dispositions. Luck affects the chance of a repair hammer breaking, criticals in combat (non-stealth), every skill (40% of bonus over 50, e.g luck of 60 gives +4 to every skill), the chances of Mehrunes Razor functioning, betting in the arena...

Then why the hell would it say Illusion, Merchantile, and Speech??? Alright I'll do Luck for now on.
Col Com Dante Mar 22, 2018 @ 4:41pm 
It did affect spell failure chance in Morrowind. But honeslty I have no idea why that's there. Good luck anyway man.
Rithm Fluffderg Mar 22, 2018 @ 7:16pm 
When it says that Personality governs Illusion, it means that increasing Illusion contributes to Personality gains per level up.

Even in Morrowind, Personality did nothing for Illusion - only Willpower affected the success chance of spells in that game. Though in Morrowind, you could only use trainers to train a skill up to the attribute that governed it (so if you had 50 personality, you couldn't train Illusion past 50, though you could still increase it past 50 by casting illusion spells to practice it)

Col Com Dante Mar 23, 2018 @ 4:09am 
Well, fatigue, luck and skill affect spell failure chance as well. And surely it made the spells a little stronger? I mean, buffed INT made potions and enchants stronger.
Rithm Fluffderg Mar 23, 2018 @ 9:53am 
Intelligence makes enchants more likely to succeed, and yes, it contributes to the power of potions.

But no, it didn't make the spells *stronger*. I *think* luck may make spells more likely to hit the upper half of their range, but nothing made spells stronger except making stronger spells.

Because for some reason, Morrowind removed the ability for spells to grow per level like they could in Daggerfall - maybe because it was too easy to exploit.

Fatigue affects the success rate of everything so I didn't think it was worth mentioning. And when I say "only Willpower", I meant of the attributes - Personality does *nothing*.
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Date Posted: Mar 12, 2018 @ 12:18pm
Posts: 17