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All the effects are treated separately from memory. So if you’re standing in Touch range, you’ll deal both types of Damage, and if you’re not, you’ll just shoot a Fireball out of your hands that’ll deal Fire Damage.
I don’t think you can cheese the system by having a bunch of Touch effects added to 1 Target effect in the same spell, and have them all do Target Damage.
2.
Frenzy only works on NPC’s , not creatures. Which is kinda sh*itty. So you can use it on Bandits, but not Grummites, Dogs, Animals, Deadra, Undead etc.
3.
I assume that this works. However it might be pretty Magicka inefficient compared to , say, Summoning a Creature instead. Fortify Skill spells are pretty dear to cast (they’re about the same as Chameleon spells).
I also don’t know which NPC followers that this would be useful for, because I’ve never worried about followers. That said, here’s a list. You might find some good ones in here:
http://en.uesp.net/wiki/Oblivion:Followers
Anyone. You mean skeletons as well?
What about the creatures that don't have any weapons? Do they influenced by hand to hand skill?
I'm not sure if skeletons actually have skills to increase. Try running "getav blade" on them in the console.