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The most easiest way for me was Alchemy to Fortify Anything and Restore Magicka. And spells that drain enemy health on touch.
I usualy went something like: drink potion before tough combat, run up to enemy, weakness to magic #1, weakness to magic #2, weakness to magic #1, drain health 100 for 2s.
http://steamcommunity.com/sharedfiles/filedetails/?id=873311868
All of which is covered in here. There’s subheadings in the right-Hand side chapter section, should tell you where the relevant info is. :)
Only the strongest enemies provide any real challenge at level 20.
Not so if you switch between spells. If you have two different offensive casts which both happen to include a "weakness to magic" effect, alternating between them will quickly start to cause ludicrous amounts of damage. This is the tactic Shiroi's hinting at.
Personally I also like to keep a "damage fatigue" spell handy. Once an NPC's reserve hits 0 they're essentially paralysed, and there's nothing stopping you from sending them way, way into the negatives. After this, you can take your time healing yourself or whatever.
Probably the first thing to do is to find a way to Fortify your Magicka, so that you have more reserves in a fight. You can do this with Potions or spells, but the most consistent way is to do this with Sigil Stones.
Now, granted, this is a little 'exploit'y': You can save and reload in front of a Sigil stone when you're collecting one from an Oblivion gate, and continually reload the save until to you receive a Fortify Magicka stone [2 in 30 chance]. The best stones start appearing at level 17... but you have to make your way through Kvatch first (part of the Main Quest) to get Oblivion gates to spawn, and that in itself can be quite tricky.
Out of curiosity, what magic skills have you specialised in currently?
In THEORY, if I cast a touch spell with Shock/Frost/Fire/Health damage over 5 seconds, then cast another different Shock/Frost/Fire/Health dmg spell (no duration), the second spell should NOT cancel out the DOT spell, right? The DOT spell should continue to damage an enemy until it expires, correct?
I'm just asking because it's hard to judge based on the wonky enemy health bar and no hard numbers.
Although you wouldn't want to make spells with all of those effects, and including "weakness to magic" would make them far more powerful.
http://en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking
Also, I tried downloading the better hotkeys mod but I can't get it to work which is infuriating. Opening up my inventory and searching through my extremely long list of spells for spell chains is sapping all the fun out of it.
Ah ok. Well at the very least, you’ll be able to summon a Headless Zombie (which isn’t that strong compared to enemies at level 17, but it’s at least something), and use Weakness stacking/ Spell Chaining/whatever else this is called if you so desire.
And I hear you: having 8 hotkeys sucks for a spellcasters, so you have to be pretty efficient with what you put on there, and switch them out over time as you accrue new spells. From memory, mine was something like this:
1. Weakness #1
2. Weakness #2
3. Damage Spell
4. Summons
5. Invisibility
6. Aux 1
7. Aux 2
8. Healing Spell
Aux 1 and Aux 2 changed quite periodically depending on what I as trying to do. Often I’d have a Paralysis Spell on there, sometimes a Shield Spell, sometimes Chameleon, Fortify Speed, etc. Basically these two slots were left open.
For spells that you think you’re not going to use often enough to have to worry about switching to them mid fight, don’t stick them on a hot key. This is just wasting precious space.
Couldn't agree more because I had problems with adding extra hotkeys so just relied on the default hotkeys and there is enough if you assign carefully and can chop and change them depending on the enemy. If I had more I probably wouldn't be as effective with them. Mine are something like this.
1. Summon Midas Chest (summons a storage container that is weightless and can be summoned anytime even when enemies have been detected)
2. Summon Midas Angel (summons one of the toughest NPCs. The Angel has armour and a weapon to take on groups of Daedra and she will still come out on top. Perfect ally for Oblivion gate realms and zero maintenence.
3. Use restore health potion (it took me a long time until I realised I could assign potions to hotkeys)
4. Use restore magica potion (replenishing health and magica with hotkeys during battle is ideal for making light work of any enemy)
5 to 8. Weakness and damage spells.
I'll sometimes change the above and make hotkey 4 another summon and maybe even 5 yet another summon but I never change 1-3 so it's become second nature to use them. If I'm in a hostile place where I think I'll need some backup it helps to be able to quickly summon multiple allies.
Or you can go my way (if you're really bored). And enchant armor via TES CS. =)