The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Scaling
When you hit imperial guards or dogs ect it takes so many shots to take them down. But in skyrim it seems more realistic. Is there a mod for this somewhere ?
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Showing 1-15 of 16 comments
Shiroi Ren Mar 5, 2018 @ 1:09am 
Imperial Guards has 100+ HP and AR around 30 when you're level one. The usualy have the same amount HP as you. So it is usualy takes the same amount of hits needed to kill you to kill them. They just usually fight in groups.
Last edited by Shiroi Ren; Mar 5, 2018 @ 1:10am
kaiyl_kariashi Mar 6, 2018 @ 9:34pm 
Skyrims leveling pool system was in response to Oblivions unrestricted scaling.

As opposed to Morrowinds no scaling at all. (you either got stronger via leveling up/skills OR you acquired/made items/spells that allowed you to beat them/by-pass them, but nothing scaled. it was simply as strong as it was supposed to be).


I personall prefer Morrowind's version as the whole world shouldn't be changing to adapt to you. You should be changing to adapt to the world.
Last edited by kaiyl_kariashi; Mar 6, 2018 @ 9:35pm
cyäegha Mar 7, 2018 @ 12:00am 
morrowind actually did have scaling for certain actors

you just didn't notice it because of the predominance of easily obtainable endgame loot and how easy it was to spec your character way above what the game was balanced for
Shiroi Ren Mar 7, 2018 @ 12:03am 
Out of three latest main series games:
-Skyrim has the worst scaling system because of Skyrim battle mechanics. Basicaly I exptected something close to Dragon's Dogma battles (since battle mechanics are much more action RPG) but... Well, let's say that without mods Skyrim is the most boring out of three.
-Morrowind probably has the best "scaling" for pure RPG game. And it actualy was designed as pure RPG.
-Oblivion has only one BS scaling part. It is weapon/armor scaling! WTF! How bandits could have top notch armor and weapons!?
Last edited by Shiroi Ren; Mar 7, 2018 @ 12:04am
Rithm Fluffderg Mar 7, 2018 @ 2:13am 
Originally posted by cyäegha:
morrowind actually did have scaling for certain actors

you just didn't notice it because of the predominance of easily obtainable endgame loot and how easy it was to spec your character way above what the game was balanced for

Also the part where higher level mobs would spawn in the wilderness the higher your level was.

In other words, Morrowind also had a leveling pool.
cyäegha Mar 7, 2018 @ 3:48am 
Originally posted by HeroicSkaldZach:
Also the part where higher level mobs would spawn in the wilderness the higher your level was.

In other words, Morrowind also had a leveling pool.

nothing quite like seeing more and more greater bonewalkers appearing just when you really didn't want them to
Johnny Casey Mar 7, 2018 @ 6:10am 
Originally posted by Shiroi Ren:
-Oblivion has only one BS scaling part. It is weapon/armor scaling! WTF! How bandits could have top notch armor and weapons!?

I'm afraid you forgot one more BS part.

Once you leveled up high enough, there are no 'weaker' enemies in the world.

All the goblins will be replaced with warlords and shamans,
You'll no longer encounter skamps, imps.

They only exists when you're low level.

(Claps) Great job Bethesda.
It is impossible to me to understand how the real human being could made such decision.
JoshKillin Mar 7, 2018 @ 10:34am 
Check out Maskar's Oblivion overhaul or Francesco's, maybe Oscuro's too. I prefer Maskar's out of all of the overhaul mods.
FaeVortex Mar 7, 2018 @ 12:47pm 
Originally posted by Johnny Casey:
Originally posted by Shiroi Ren:
-Oblivion has only one BS scaling part. It is weapon/armor scaling! WTF! How bandits could have top notch armor and weapons!?

I'm afraid you forgot one more BS part.

Once you leveled up high enough, there are no 'weaker' enemies in the world.

All the goblins will be replaced with warlords and shamans,
You'll no longer encounter skamps, imps.

They only exists when you're low level.

(Claps) Great job Bethesda.
It is impossible to me to understand how the real human being could made such decision.
This is simply false, low level creatures still spawn. The chances of them still spawning are lower though but only because there's more higher level creatures that have a chance of spawning too.
Rithm Fluffderg Mar 7, 2018 @ 1:51pm 
Originally posted by cyäegha:
Originally posted by HeroicSkaldZach:
Also the part where higher level mobs would spawn in the wilderness the higher your level was.

In other words, Morrowind also had a leveling pool.

nothing quite like seeing more and more greater bonewalkers appearing just when you really didn't want them to

Any time bonewalkers of any sort spawn (which starts at a startlingly low level) is grounds for "DAMN YOU BETHESDAAAAAAAAAAAAAA"
cyäegha Mar 9, 2018 @ 6:48am 
always gotta have some way of restoring dem attributes
Johnny Casey Mar 9, 2018 @ 8:06am 
Originally posted by CELLS INTERLINKED:
This is simply false, low level creatures still spawn. The chances of them still spawning are lower though but only because there's more higher level creatures that have a chance of spawning too.

Well, I'm now level 37, but I haven't seen a single imp for like 200 hours of gameplay.
And I'm not the one who always fast travel around. I just walk around all the time.
FaeVortex Mar 10, 2018 @ 12:31am 
Originally posted by Johnny Casey:
Originally posted by CELLS INTERLINKED:
This is simply false, low level creatures still spawn. The chances of them still spawning are lower though but only because there's more higher level creatures that have a chance of spawning too.

Well, I'm now level 37, but I haven't seen a single imp for like 200 hours of gameplay.
And I'm not the one who always fast travel around. I just walk around all the time.
Using mods? Made sure to create a bashed patch and resolve any conflicts between records in it? Hmmmmmmmmmm?
Johnny Casey Mar 10, 2018 @ 12:21pm 
Originally posted by CELLS INTERLINKED:
Using mods? Made sure to create a bashed patch and resolve any conflicts between records in it? Hmmmmmmmmmm?

I do use mods, and I actually use mod that supposed to spawn low level creatures at high level.

This mod's author did decribe that the game won't spawn any low level creatures when you're high level. So I'm not the only one who faced this.

I also played without any mods but the official plugin while ago, and even without any mods, this "No wimps allowed" spawning was still happened.

It happenes with, or without mods.

What makes you think the game does spawn low level creatures at high level? Who told you that?

If lowe level creatures you're talking about are wolves and rats and mudcrabs, you're getting it wrong.
FaeVortex Mar 10, 2018 @ 12:52pm 
Originally posted by Johnny Casey:
Originally posted by CELLS INTERLINKED:
Using mods? Made sure to create a bashed patch and resolve any conflicts between records in it? Hmmmmmmmmmm?

I do use mods, and I actually use mod that supposed to spawn low level creatures at high level.

This mod's author did decribe that the game won't spawn any low level creatures when you're high level. So I'm not the only one who faced this.

I also played without any mods but the official plugin while ago, and even without any mods, this "No wimps allowed" spawning was still happened.

It happenes with, or without mods.

What makes you think the game does spawn low level creatures at high level? Who told you that?

If lowe level creatures you're talking about are wolves and rats and mudcrabs, you're getting it wrong.
Maybe because I've played almost 1,000 hours in the game vanilla, on console no less, and with mods and see low level creatures still spawning.
You need to make a bashed patch, even if you're not using any mods.
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Date Posted: Mar 4, 2018 @ 10:31pm
Posts: 16