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http://en.uesp.net/wiki/Oblivion:Hand_to_Hand
The Max Damage you can expect to put out with Hand to Hand with 100 Strength/Skill is 11.5 (not including Power Attacks). Compare this to the One Handed Sword Umbra, which deals about 30 Damage with 100 Strength/Skill (not including power attacks). And then also consider that weapons can be Enchanted to deal additional damage, whereas fists can’t be.
So what are fists good for? One advantage that they have is that the player can still move while blocking, which means that it’s very easy to counterattack people that get staggered. They also Damage Fatigue, which lowers the Damage that enemies deal to you.
In general though, Hand to Hand is not powerful enough to deal with things like Goblin Warlords at High levels in a reasonable time frame, at least not without Mods. And to be frank, weapons aren’t very good at this either.
Stacking Weakness Spells on the other hand...
http://en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking
And pretty much everyone offensive skill is good for dispatching mediocre enemies at high levels, so I don’t see this as much as a positive either. I suppose you don’t have to ‘repair’ fists, which is something ...
http://steamcommunity.com/sharedfiles/filedetails/?id=873311868
Don’t forget Poisons , they’re good at 100% Difficulty as well. :)
TBH, I think H2H sees more value in a modded game with uncapped skills, as that allows you to benefit from strength and H2H at higher values than 100.
Speaking of mods, the Nekhanimal's Awesome Vampire Mod requires decent Hand to Hand in order to use the Violent Feed power - it will fail to work if your H2H is too low.
That being said, there is one advantage that H2H has that weapons don't, other than "not requiring repair".
You can't be disarmed and watch your awesome weapon clip through the ground, disappearing forever.
Okay that's not really an advantage.
Generally speaking though, in Morrowind, Oblivion, and Skyrim, if you're choosing a H2H playstyle, it's not because you want to be awesome, it's because you want to be stylish.
And H2H's fatigue damage in Oblivion can work pretty well when you remember that you can dance around an enemy until they exhaust most of their stamina and then punch them into a daze.
Really though, Daggerfall has the best hand-to-hand skill in the entire series because it doesn't have gimmicks, it's just straight up "rapid kung fu to wear down your enemies faster than you can say Cheese Please"
Right, I misinterpreted that. That makes sense. :)
As in you hit quickly? That's true, and that's generally been a strong point of Hand to Hand in Morrowind and Oblivion: Lots of quick hits that stagger your opponent. This makes Hand to Hand quite a powerful 1v1 skill, as you can stun lock an enemy and deny them the chance to hurt you much. However the low damage means that when fighting more than 1 opponent at the same time, things become increasingly difficult.
in Oblivion, it doesn't hurt to remember that enemies will gladly whiff at you if your speed is high enough that you can stay just out of their attacking range... which means they're wasting fatigue, which means you can knock them on their butt and pound them while they struggle to get up.
Somewhat related rant, I hate how every game before Skyrim calls it "fatigue". Fatigue is what you have when you *lack* stamina. If anything, if you call it fatigue, then it should be *filling up* when you get more tired. Just call it stamina.
I just love to beat the crap out of all the guards while they scream BURGARH!!
Magic > Marksman > HtH > Blade and Blunt
I cannot believe what I just saw.
You think TES games are balanced?
Starting Block at 25 is a MUST.
Going toe-to-toe with dremora, daedroth, ogres, and minotars is a lot of fun!
Only H2H does anything for H2H, including blocking.
At 50 H2H, enemies will recoil when you block their attacks.
At 75 H2H, enemies may get knocked down when you block
At 100 H2H, enemies may get disarmed when you block
However, at no point will you actually reduce any damage dealt to you by blocking - ergo, the blocking skill is actually completely useless for a H2H character.
EDIT: Also, Fortify Fatigue by 200 points will increase H2H damage, allowing you to hit a max of 15 damage per punch.
Okay, block doesn't do anything with hand to hand.
But if you block any attack with bare hand, your block skill will increase.
What kind of nonsense is this?