The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Pokemon_Kid May 18, 2018 @ 8:17pm
how can i play this like dnd
i have never played dnd but i want to try to play the game like as if it was dnd so any advise (i know dice are important in dnd so maybe help me add some dice mecanics to this)
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Col Com Dante May 19, 2018 @ 5:39am 
You can't. Play Morrowind instead. That at least used dice roll mechanics.

That said, you can sort of stick to a class and roleplay. Here's the core classes as they'd appear in Oblivion. Skill sets only, you can do what you like with starsigns and attributes if you're roleplaying.

Barbarian - Athletics, Blade/Blunt, Block, Light Armour, Restoration (For self buffs to strength and health ONLY), Armourer, Acrobatics
Bard - Blade, Illusion, Sneak, Security, Speechcraft, Merchantile, Marksman
Cleric - Heavy armour, Blunt, Restoration, Alteration, Speechcraft, Conjuration, Mysticism
Druid - Doesn't work well, no animal companions and shapeshifting. Don't try it.
Fighter - Blade, Blunt, Heavy Armour, Block, Armourer, Athletics, Marksman
Monk - Hand to Hand, Athletics, Acrobatics, Restoration, Alteration, Illusion (For paralyze on touch spells to act like Stunning Fist), Block
Paladin - Blade, Block, Heavy Armour, Speechcraft, Restoration, Alteration, Illusion/Mysticism (For light or detect spells)
Rogue - Sneak, Security, Marksman, Speechcraft, Light Armour, Alchemy, Merchantile
Sorcerer/Wizard plays the same in Oblivion - Destruction, Conjuration, Alteration, Mysticism, Illusion, Alchemy, Restoration (For buffs, NOT healing, you have potions and a Cleric for that)

Hope that's helpful.

Edit: Clerics must adhere to the decrees of their Deity or lose all magic, Monks must behave with self discipline and respect for the law, Paladins must be good, may not use poisons, backstabbing, lie, cheat or show disrespect for rightful authority.
Last edited by Col Com Dante; May 19, 2018 @ 5:48am
Pokemon_Kid May 19, 2018 @ 8:37am 
ok thanks for the feedback i knew i could not get it to be 100% like dnd tbh i was mostly looking for how to incorprate dice (like i could be the DM and the player and the dice could do some stuff but because i have never played dnd i dont relly know what to do with the dice)
Last edited by Pokemon_Kid; May 19, 2018 @ 8:39am
The Flying Rodent May 19, 2018 @ 5:51pm 
When you say ‘like D&D’, that could mean a few things .

It could mean ‘with specific character sheets and dice roll mechanics’. The character/Attribute/class/sign aspect of Oblivion is derived from D&D type games. However , as already mentioned , there’s no dice roll mechanics in Oblivion. So it’s not like you could do something like ‘roll a reflex save vs a trap to take half damage’, or ‘roll a 20 to critically strike an opponent’.

It could mean creating a DM/pnp environment with multiple people. This is a bit hard given Oblivion is a single player game. This sort of ‘DM + party RP’ scenario is better suited to online games. Nevereinter Nights 1 had a fair few servers set up in this way back in its hay day (with mixed success, given that friendly RP and the internet’s anonymity can clash sometimes...)

It could also mean simply RP’ing a character. This is certainly possible in Oblivion, or any of the Bethesda RP games. You could, as already suggested , create something like a ‘Paladin’ with x skills that behaves a certain way in game.

By reading the end of your response, it sounds like you’re after at least two people to be playing (a DM and a Player). I’m not 200% sure if multiplayer is enabled for Oblivion. Perhaps someone more mod-savvy could clarify this.
Last edited by The Flying Rodent; May 19, 2018 @ 5:52pm
icleus May 19, 2018 @ 6:04pm 
Try Neverwinter Nights (recently re-released on steam), Divinity Series, or Dragon Age Origins. They're about as close to live action DnD as you can get.

Elder Scrolls is too much of a mechanical free-roam by design to be DnDish. It's easy to break the game by playstyle.
Last edited by icleus; May 19, 2018 @ 6:10pm
Pokemon_Kid May 19, 2018 @ 9:03pm 
Originally posted by The Flying Rodent:
When you say ‘like D&D’, that could mean a few things .

It could mean ‘with specific character sheets and dice roll mechanics’. The character/Attribute/class/sign aspect of Oblivion is derived from D&D type games. However , as already mentioned , there’s no dice roll mechanics in Oblivion. So it’s not like you could do something like ‘roll a reflex save vs a trap to take half damage’, or ‘roll a 20 to critically strike an opponent’.

It could mean creating a DM/pnp environment with multiple people. This is a bit hard given Oblivion is a single player game. This sort of ‘DM + party RP’ scenario is better suited to online games. Nevereinter Nights 1 had a fair few servers set up in this way back in its hay day (with mixed success, given that friendly RP and the internet’s anonymity can clash sometimes...)

It could also mean simply RP’ing a character. This is certainly possible in Oblivion, or any of the Bethesda RP games. You could, as already suggested , create something like a ‘Paladin’ with x skills that behaves a certain way in game.

By reading the end of your response, it sounds like you’re after at least two people to be playing (a DM and a Player). I’m not 200% sure if multiplayer is enabled for Oblivion. Perhaps someone more mod-savvy could clarify this.

what i think im trying to do (im not even sure anymore) is get advice on how to use dice to make a charature (that was misspelled sorry) and to make choices (like should i kill this begger or give him gold,that kind of thing and was looking for what numbers i should use (exanything over 10 would be a yes if it is a yes or no question) also i plan on playing alone and when i said i could be the DM and the player i meant just that im both the dm and a player (again i have never played dnd so sorry if i dont make scense )
Last edited by Pokemon_Kid; May 19, 2018 @ 9:04pm
Col Com Dante May 20, 2018 @ 6:30pm 
You wouldn't roll to make an in-character decision. That would be awful role playing. The idea is to be consistent in your characters personality. And even when you roll for stats, you still choose a class suitable for your attributes.
The dice rolls are to see if you succeed or fail at something. And believe me, you can have 8 hour sessions when nobody rolls a single dice.

So.. to play Oblivion like D&D, build a personality. Decide what the character likes, dislikes, does in their spare time, wants to achieve etc, then build them around that. And act consistently within that frame.
Pokemon_Kid May 20, 2018 @ 8:13pm 
ok thanks for all the feedback everyone. it looks like i wont be able to do what i want but oh well it was worth a try
Last edited by Pokemon_Kid; May 20, 2018 @ 8:16pm
Pokemon_Kid May 20, 2018 @ 8:18pm 
can someone please make a post that says:"you cant cause the game wont let you" or something like that so i can use it as the topic answer
JFORTE77 May 21, 2018 @ 4:45am 
If you wanna role play your character, of course you can. The only limit is your imagination (you´ll have to adapt you the game´s capabilities though).

Oblivion quests are pretty much linear (they are some secondary quests which they aren´t), however, you can choose which ones your character could do in base of his personality, as people said.

Mods could work to achieve it, because I´ve played someones that have got several ways to complete the quests and they are heavily karma based like "Malevolent" or "Knights of the Nine Revelation".




The author of this thread has indicated that this post answers the original topic.
Docsprock May 21, 2018 @ 12:44pm 
You cant because the game wont let you.
Pokemon_Kid May 21, 2018 @ 12:45pm 
thanks Docsprock
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Date Posted: May 18, 2018 @ 8:17pm
Posts: 11