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That said, you can sort of stick to a class and roleplay. Here's the core classes as they'd appear in Oblivion. Skill sets only, you can do what you like with starsigns and attributes if you're roleplaying.
Barbarian - Athletics, Blade/Blunt, Block, Light Armour, Restoration (For self buffs to strength and health ONLY), Armourer, Acrobatics
Bard - Blade, Illusion, Sneak, Security, Speechcraft, Merchantile, Marksman
Cleric - Heavy armour, Blunt, Restoration, Alteration, Speechcraft, Conjuration, Mysticism
Druid - Doesn't work well, no animal companions and shapeshifting. Don't try it.
Fighter - Blade, Blunt, Heavy Armour, Block, Armourer, Athletics, Marksman
Monk - Hand to Hand, Athletics, Acrobatics, Restoration, Alteration, Illusion (For paralyze on touch spells to act like Stunning Fist), Block
Paladin - Blade, Block, Heavy Armour, Speechcraft, Restoration, Alteration, Illusion/Mysticism (For light or detect spells)
Rogue - Sneak, Security, Marksman, Speechcraft, Light Armour, Alchemy, Merchantile
Sorcerer/Wizard plays the same in Oblivion - Destruction, Conjuration, Alteration, Mysticism, Illusion, Alchemy, Restoration (For buffs, NOT healing, you have potions and a Cleric for that)
Hope that's helpful.
Edit: Clerics must adhere to the decrees of their Deity or lose all magic, Monks must behave with self discipline and respect for the law, Paladins must be good, may not use poisons, backstabbing, lie, cheat or show disrespect for rightful authority.
It could mean ‘with specific character sheets and dice roll mechanics’. The character/Attribute/class/sign aspect of Oblivion is derived from D&D type games. However , as already mentioned , there’s no dice roll mechanics in Oblivion. So it’s not like you could do something like ‘roll a reflex save vs a trap to take half damage’, or ‘roll a 20 to critically strike an opponent’.
It could mean creating a DM/pnp environment with multiple people. This is a bit hard given Oblivion is a single player game. This sort of ‘DM + party RP’ scenario is better suited to online games. Nevereinter Nights 1 had a fair few servers set up in this way back in its hay day (with mixed success, given that friendly RP and the internet’s anonymity can clash sometimes...)
It could also mean simply RP’ing a character. This is certainly possible in Oblivion, or any of the Bethesda RP games. You could, as already suggested , create something like a ‘Paladin’ with x skills that behaves a certain way in game.
By reading the end of your response, it sounds like you’re after at least two people to be playing (a DM and a Player). I’m not 200% sure if multiplayer is enabled for Oblivion. Perhaps someone more mod-savvy could clarify this.
Elder Scrolls is too much of a mechanical free-roam by design to be DnDish. It's easy to break the game by playstyle.
what i think im trying to do (im not even sure anymore) is get advice on how to use dice to make a charature (that was misspelled sorry) and to make choices (like should i kill this begger or give him gold,that kind of thing and was looking for what numbers i should use (exanything over 10 would be a yes if it is a yes or no question) also i plan on playing alone and when i said i could be the DM and the player i meant just that im both the dm and a player (again i have never played dnd so sorry if i dont make scense )
The dice rolls are to see if you succeed or fail at something. And believe me, you can have 8 hour sessions when nobody rolls a single dice.
So.. to play Oblivion like D&D, build a personality. Decide what the character likes, dislikes, does in their spare time, wants to achieve etc, then build them around that. And act consistently within that frame.
Oblivion quests are pretty much linear (they are some secondary quests which they aren´t), however, you can choose which ones your character could do in base of his personality, as people said.
Mods could work to achieve it, because I´ve played someones that have got several ways to complete the quests and they are heavily karma based like "Malevolent" or "Knights of the Nine Revelation".