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But you can do the same thing in Oblivion. In fact, I daresay it's even easier in Oblivion since you can just make spells that do the same thing.
Regardless though, my point still stands. Melee damage in Oblivion, not including enchanted weapons, is generally too low.
You misunderstand me. It's not that I'm having trouble surviving per se. It's that even if I have a max Blade skill and maxed out Strength together, I still am not able to do very much damage with a steel longsword. In Morrowind, with everything maxed out, I would naturally deal an absolute ton of damage as I should.
That's why people say that the player becomes overpowered in Morrowind for a reason. It's designed like this for a purpose.
For balancing issues, if a wizard is limited by their spells, a warrior should be limited by the quality of their gear. Skyrim, conversely, lets you hit the damage cap with an iron dagger and the armor cap with fur armor as long as your blacksmithing skill is high enough and you have good enchantments for it.
...Actually in some ways, Skyrim is actually more like Morrowind than Oblivion is, though also less so in other other ways. Huh.
Yeah this is true Skyrim is more like Morrowind when it comes to scaling for levels, progression and player power.
I say why is it a bad thing if a player gets really powerful? Isn't that the whole point of leveling up? To progress more and more in power? That was the big problem with Oblivion's level scaling system. It didn't matter how much you progressed. The enemies would still be just as hard and there was no sense of progression whatsoever because of that.
But Oblivion isn't balanced at all, even if we totally ignore the melee damage calculations. You can still easily break the game.
Oblivion just tried to have its cake and eat it too by making enemy's levels scale as well, rather than being within a fixed range like it is in Skyrim. (Though in Daggerfall, humans *did* directly scale with you, using better weapons against you and casting higher-level damaging spells. In that sense, Oblivion is more like Daggerfall than Morrowind is.)
Just because the world is growing with you, however, does not mean that the point of leveling up is lost, however. You gain more resources and are able to take on more complex challenges, and the reward is coming out on the other end of a really fantastic fight.
I'm not arguing Oblivion is balanced, either, though I will say that nobody's holding a gun to your head and forcing you to use exploits like 100% chameleon and whatnot. Philosophy-wise, though, better weapons should have more weight than character stats, just like better spells should matter, as well.
of course, mods take pains to fix that, but damn if you weren't pretty much running around with just glass, daedric / artifacts or the shivering weapons by endgame just because everything else was simply too underpowered for the job, even if they did look swank-as
that's probably one of the few areas skyrim kind-of improved, even if tempering went too far in the other direction and became way OP, simply because with enough investment pretty much any material could be made viable if you so desired