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Usually you'd expect the collision mesh to always cover the full rendered area of the object, so if you're looking at or close to it you'll hit a point you can "interact" with. This isn't always the case, however, and how well the meshes match usually depends on how complex the object looks.
You shouldn't have trouble with something the size of a bed. Does it make a difference whether you're in third or first person?
But right now I don't detect the same problem, which is weird. Going to come back to this thread if it occurs again though.
https://steamuserimages-a.akamaihd.net/ugc/838142953659927342/C6915982C4F58C5A41A2D11F409695685DA9FBA2/
https://steamuserimages-a.akamaihd.net/ugc/838142953659927098/07EC89FEBF12BDCDE0BDF21EA5D121BA114E3979/
Restarting the game seems to be able to fix it.
Occurred right after I rested in the bed.
I'm pretty sure it's a bug. Is there anyone who has encountered this specific issue before?
I'm guessing it's not re-centering - your screenshots suggest that it's way off to the left of where you're looking.
In the launcher's options menu, are you set to windowed, of full screen? Are you running any game-controller software, or automation software, that could be interfering?
Also, tried both (windowed, fullscreen) modes and problem occurs regardless of them.