The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Templar Custom Class
I want to make my newest character a custom class based on the Templars from Dragon Age. Basically an anti-mage close combat fighter.

The problem is that I’m having a bit of trouble deciding on Major skills as the ones I need for the anti-mage part are somewhat scattered among the various schools and corresponding attributes.

Also waffling between Breton and Imperial, though I’m leaning towards Breton.

Thoughts?
Last edited by LooksLikeDaniel; May 11, 2019 @ 10:02pm
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Showing 1-15 of 18 comments
every1hasnames May 11, 2019 @ 10:24pm 
Well the templars from dragonage are often associated with the main leaders of the games countries. So Imperial would be closest in my opinion.

Now heavy armor, shield,block, sword, Illusion for silence, alteration for elemental shields.such as shock shield, ice shield and fire shield. and mysticism for absorb reflect and dispell magic abilities
Last edited by every1hasnames; May 11, 2019 @ 10:27pm
every1hasnames May 11, 2019 @ 11:28pm 
oh and attributes would be similar to a battlemage ironically lol
LooksLikeDaniel May 12, 2019 @ 10:12am 
Originally posted by every1hasnames:
Well the templars from dragonage are often associated with the main leaders of the games countries. So Imperial would be closest in my opinion.

Now heavy armor, shield,block, sword, Illusion for silence, alteration for elemental shields.such as shock shield, ice shield and fire shield. and mysticism for absorb reflect and dispell magic abilities

I was thinking Breton because they have the 50% magic resistance and the bonus in all the magic schools. Downside is that they don’t have a lot of personality for the illusion spells.

I was planning on using equipment for the elemental shields, so that leaves destruction and restoration. Also, shield is not a skill, so that frees up one more.

The tricky part is favored attributes. Destruction and restoration are both willpower, but mysticism and illusion are intelligence and personality.
Rez Elwin May 12, 2019 @ 11:41am 
Originally posted by LooksLikeDaniel:
Originally posted by every1hasnames:
Well the templars from dragonage are often associated with the main leaders of the games countries. So Imperial would be closest in my opinion.

Now heavy armor, shield,block, sword, Illusion for silence, alteration for elemental shields.such as shock shield, ice shield and fire shield. and mysticism for absorb reflect and dispell magic abilities

I was thinking Breton because they have the 50% magic resistance and the bonus in all the magic schools. Downside is that they don’t have a lot of personality for the illusion spells.

I was planning on using equipment for the elemental shields, so that leaves destruction and restoration. Also, shield is not a skill, so that frees up one more.

The tricky part is favored attributes. Destruction and restoration are both willpower, but mysticism and illusion are intelligence and personality.

You should use Breton and choose the Atronach sign. That adds 50% spell absorption and 150 extra magicka at the cost of not regenerating any. I guess you could take that as the lyrium affecting you in some way. You will be very hard to kill right of the bat with magic.

Don't know why you would be using destruction or restoration, you shouldn't use any magic at all, maybe illusion to simulate some of their abilities but not destruction or restoration, they don't have healing skills. Endurance is a skill you should have, it effects heavy armor and block, and armorer, which is another skill you should have, as I recall templars took very good care of their equipment. I would take either strength or luck as your second attribute, strength effects blade luck affect everything a tiny bit and is the hardest to level up to 100.

The skills I would use would be Heavy Armor, Block, Blade, Armorer, Illusion, Alchemy, and then either alteration or athletics.
Choose Endurance for sure because it affects 3 of those skills, and either strength, willpower, or luck.
LooksLikeDaniel May 12, 2019 @ 11:53am 
To be clear, I’m not trying to replicate the templars exactly. Slightly more paladin-esque, hence the restoration.
every1hasnames May 12, 2019 @ 1:09pm 
though if your character is anti mage it is some what out of the ordinary that he would use magic at all. You having magic abilities in the game would only be so you can have the certain abilities needed such as dispell silence shock fire and ice shields the like.

I mean it wouldnt mean much if a character is anti mage but goes around using magic It would be kinda like he hates mages, Saying its not ok to be a mage and cast spells and the like but goes around using it himself.


Your creating a hypocritical templar!!!!!! lol Im joking btw.
LooksLikeDaniel May 12, 2019 @ 3:34pm 
Originally posted by every1hasnames:
though if your character is anti mage it is some what out of the ordinary that he would use magic at all. You having magic abilities in the game would only be so you can have the certain abilities needed such as dispell silence shock fire and ice shields the like.

I mean it wouldnt mean much if a character is anti mage but goes around using magic It would be kinda like he hates mages, Saying its not ok to be a mage and cast spells and the like but goes around using it himself.


Your creating a hypocritical templar!!!!!! lol Im joking btw.

I mean, in a way that’s kind of what the templars and seekers do. :P

The character is not anti mage. He has no animosity towards magic un les some is trying to kill him with is. His build is anti magic. Perhaps counter magic is a better term.

And honestly, if you remove the chantry prejudice against magic, a templar is simply a soldier who specializes in dealing with magical threats.
Last edited by LooksLikeDaniel; May 12, 2019 @ 3:42pm
Valden21 May 12, 2019 @ 5:21pm 
I would use restoration. The templars always struck me as Dragon Age's version of a paladin, for the most part. Since healing is always a big part of a paladin's skill-set, you could view it as healing the damage caused by mages who aren't under the proper control. The Mage's Guild seems to be a perfect faction for such a character, as it's similar to the Circle of Mages (without the religious oversight), and its quest-line is the EXACT sort of thing that, if it happened in Thedas, would be dealt with by the templars. The institution of the templars itself isn't anti-magic, it's just really insistent about enforcing a particular religious principle that magic left unharnessed is really dangerous. In the Dragon Age setting, that's not opinion, that's bona-fide FACT.
ralphtobybob May 12, 2019 @ 6:29pm 
Do you want your character to level up quickly or slowly? The skills you use the most will level you up quickly if they are major skills. Like alchemy. The NPCs you'll be fighting will also level up to a point, so if your magicka and combat skills are still at novice or apprentice, you're going to have problems.

The drawback to keeping magicka skills as minor, is that they'll start out at a 5 or 10. You'll have to find spells that you can cast for those schools to bring your ability up to cast at least apprentice level spells. You will run across spells as part of a quest sometimes that require an apprentice level to cast.

I started a game with the birth sign of Atronach a day or so ago. The sign gives "stunted magicka" meaning your magicka doesn't recharge on its own. The end result is that the character has to rely on natural spell absorption, potions, acquired gear and boosts. Pretty much just surviving off the landscape. That makes it hard to cast enough spells to level up your skills.
I picked generic Agent and Dark Elf for a slow level up to figure this out. Some of the DLC helps but it takes gold to take advantage of the payoffs they add.

The last game was a warrior build focused on loot through feather spells and enchantments, acquired gear with reflect damage enchantments and mostly using conjuration.
Destruction and Block were major skills to keep leveling up.later on.

Better explanation: https://en.uesp.net/wiki/Main_Page





LooksLikeDaniel May 12, 2019 @ 7:57pm 
Wound up going with:

Blade
Block
Heavy Armor
Illusion
Restoration
Mysticism
Athletics

Endurance and Willpower as primary attributes and Combat specialization.

I made him a Breton with the Warrior sign, but it could work quite nicely as an imperial with the Lady sign.

I used Athletics for the fatigue buff and the fact that it levels just by running around, but that’s probably the least essential part and can be interchanged.

Sound about right?
Valden21 May 12, 2019 @ 9:05pm 
Originally posted by LooksLikeDaniel:
Wound up going with:

Blade
Block
Heavy Armor
Illusion
Restoration
Mysticism
Athletics

Endurance and Willpower as primary attributes and Combat specialization.

I made him a Breton with the Warrior sign, but it could work quite nicely as an imperial with the Lady sign.

I used Athletics for the fatigue buff and the fact that it levels just by running around, but that’s probably the least essential part and can be interchanged.

Sound about right?

Must be the clouds in my eyes, but I would swap out Illusion in favor of Destruction. That way, you can replicate the templar ability that allows them to deal bonus damage to mages. Besides, Willpower is its governing attribute, and you've got that as one of your primary attributes, so you're pretty well set-up for it. Most of Illusion's spells aren't very templar-like, as they're largely focused on the Invisibility and Chameleon effects.
LooksLikeDaniel May 12, 2019 @ 9:44pm 
Originally posted by Valden21:
Originally posted by LooksLikeDaniel:
Wound up going with:

Blade
Block
Heavy Armor
Illusion
Restoration
Mysticism
Athletics

Endurance and Willpower as primary attributes and Combat specialization.

I made him a Breton with the Warrior sign, but it could work quite nicely as an imperial with the Lady sign.

I used Athletics for the fatigue buff and the fact that it levels just by running around, but that’s probably the least essential part and can be interchanged.

Sound about right?

Must be the clouds in my eyes, but I would swap out Illusion in favor of Destruction. That way, you can replicate the templar ability that allows them to deal bonus damage to mages. Besides, Willpower is its governing attribute, and you've got that as one of your primary attributes, so you're pretty well set-up for it. Most of Illusion's spells aren't very templar-like, as they're largely focused on the Invisibility and Chameleon effects.

Illusion for the silence. Also, I’m lumping the illumination abilities in with the paladin part.

I have been using destruction for ranged attacks, though, so I’ll be leveling it up through use and having it as a minor skill will actually help level up more effectively because it will make it a bit easier to get more attribute points each level.
ralphtobybob May 13, 2019 @ 12:15pm 
Originally posted by LooksLikeDaniel:
Wound up going with:

Blade
Block
Heavy Armor
Illusion
Restoration
Mysticism
Athletics

Endurance and Willpower as primary attributes and Combat specialization.

I made him a Breton with the Warrior sign, but it could work quite nicely as an imperial with the Lady sign.

I used Athletics for the fatigue buff and the fact that it levels just by running around, but that’s probably the least essential part and can be interchanged.

Sound about right?

The Lady gives you a boost to Endurance to max out your health early and to Willpower.
Illusion and Restoration max out really slowly - I finished a whole game with all DLC and Restoration was only in the high 80s.

I prefer to level up slowly until there's enough cash to pay for training sessions each level up.
Fighting in the Arena is easier as a warrior than as a mage. Your character can take a beating too, for times like jacking around and trying to fight through a plane of Oblivion using mostly hand-to-hand.. Your chances of surviving when resisting arrest in a city improves, too.
Swimming improves athletics too. Getting to the roads from the Imperial City is easier by swimming if you don't like to fast travel.

Darth Cannabis May 13, 2019 @ 12:46pm 
Originally posted by LooksLikeDaniel:
Wound up going with:

Blade
Block
Heavy Armor
Illusion
Restoration
Mysticism
Athletics

Endurance and Willpower as primary attributes and Combat specialization.

I made him a Breton with the Warrior sign, but it could work quite nicely as an imperial with the Lady sign.

I used Athletics for the fatigue buff and the fact that it levels just by running around, but that’s probably the least essential part and can be interchanged.

Sound about right?


I would swap athletics for conjuration. Athletics, I just don't like as a major skill. Its something that your always building steadily thru just running, but it has slow long term returns. Increases of it seem ever the more random, and its less controllable as far as focused, +5 attribute training.

Conjuration on the other hand, is one of the easiest to level and train skills, and fits good with the paladin ideal, for Turn Undead since you said,
Originally posted by LooksLikeDaniel:
To be clear, I’m not trying to replicate the templars exactly. Slightly more paladin-esque, hence the restoration.
Last edited by Darth Cannabis; May 13, 2019 @ 12:53pm
Valden21 May 13, 2019 @ 12:46pm 
Originally posted by LooksLikeDaniel:
Originally posted by Valden21:

Must be the clouds in my eyes, but I would swap out Illusion in favor of Destruction. That way, you can replicate the templar ability that allows them to deal bonus damage to mages. Besides, Willpower is its governing attribute, and you've got that as one of your primary attributes, so you're pretty well set-up for it. Most of Illusion's spells aren't very templar-like, as they're largely focused on the Invisibility and Chameleon effects.

Illusion for the silence. Also, I’m lumping the illumination abilities in with the paladin part.

I have been using destruction for ranged attacks, though, so I’ll be leveling it up through use and having it as a minor skill will actually help level up more effectively because it will make it a bit easier to get more attribute points each level.

Ah, I understand. But I still support using Destruction for this build, as one of the Destruction effects is Drain Magicka. Even though it's targeted, not AOE, you could still use it to simulate the "Cleansing Aura" ability. If you join the Mages Guild, you could create a spell with the Drain Magicka effect. That would pretty much simulate the ability.
Last edited by Valden21; May 13, 2019 @ 2:53pm
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Date Posted: May 11, 2019 @ 10:02pm
Posts: 18