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Now heavy armor, shield,block, sword, Illusion for silence, alteration for elemental shields.such as shock shield, ice shield and fire shield. and mysticism for absorb reflect and dispell magic abilities
I was thinking Breton because they have the 50% magic resistance and the bonus in all the magic schools. Downside is that they don’t have a lot of personality for the illusion spells.
I was planning on using equipment for the elemental shields, so that leaves destruction and restoration. Also, shield is not a skill, so that frees up one more.
The tricky part is favored attributes. Destruction and restoration are both willpower, but mysticism and illusion are intelligence and personality.
You should use Breton and choose the Atronach sign. That adds 50% spell absorption and 150 extra magicka at the cost of not regenerating any. I guess you could take that as the lyrium affecting you in some way. You will be very hard to kill right of the bat with magic.
Don't know why you would be using destruction or restoration, you shouldn't use any magic at all, maybe illusion to simulate some of their abilities but not destruction or restoration, they don't have healing skills. Endurance is a skill you should have, it effects heavy armor and block, and armorer, which is another skill you should have, as I recall templars took very good care of their equipment. I would take either strength or luck as your second attribute, strength effects blade luck affect everything a tiny bit and is the hardest to level up to 100.
The skills I would use would be Heavy Armor, Block, Blade, Armorer, Illusion, Alchemy, and then either alteration or athletics.
Choose Endurance for sure because it affects 3 of those skills, and either strength, willpower, or luck.
I mean it wouldnt mean much if a character is anti mage but goes around using magic It would be kinda like he hates mages, Saying its not ok to be a mage and cast spells and the like but goes around using it himself.
Your creating a hypocritical templar!!!!!! lol Im joking btw.
I mean, in a way that’s kind of what the templars and seekers do. :P
The character is not anti mage. He has no animosity towards magic un les some is trying to kill him with is. His build is anti magic. Perhaps counter magic is a better term.
And honestly, if you remove the chantry prejudice against magic, a templar is simply a soldier who specializes in dealing with magical threats.
The drawback to keeping magicka skills as minor, is that they'll start out at a 5 or 10. You'll have to find spells that you can cast for those schools to bring your ability up to cast at least apprentice level spells. You will run across spells as part of a quest sometimes that require an apprentice level to cast.
I started a game with the birth sign of Atronach a day or so ago. The sign gives "stunted magicka" meaning your magicka doesn't recharge on its own. The end result is that the character has to rely on natural spell absorption, potions, acquired gear and boosts. Pretty much just surviving off the landscape. That makes it hard to cast enough spells to level up your skills.
I picked generic Agent and Dark Elf for a slow level up to figure this out. Some of the DLC helps but it takes gold to take advantage of the payoffs they add.
The last game was a warrior build focused on loot through feather spells and enchantments, acquired gear with reflect damage enchantments and mostly using conjuration.
Destruction and Block were major skills to keep leveling up.later on.
Better explanation: https://en.uesp.net/wiki/Main_Page
Blade
Block
Heavy Armor
Illusion
Restoration
Mysticism
Athletics
Endurance and Willpower as primary attributes and Combat specialization.
I made him a Breton with the Warrior sign, but it could work quite nicely as an imperial with the Lady sign.
I used Athletics for the fatigue buff and the fact that it levels just by running around, but that’s probably the least essential part and can be interchanged.
Sound about right?
Must be the clouds in my eyes, but I would swap out Illusion in favor of Destruction. That way, you can replicate the templar ability that allows them to deal bonus damage to mages. Besides, Willpower is its governing attribute, and you've got that as one of your primary attributes, so you're pretty well set-up for it. Most of Illusion's spells aren't very templar-like, as they're largely focused on the Invisibility and Chameleon effects.
Illusion for the silence. Also, I’m lumping the illumination abilities in with the paladin part.
I have been using destruction for ranged attacks, though, so I’ll be leveling it up through use and having it as a minor skill will actually help level up more effectively because it will make it a bit easier to get more attribute points each level.
The Lady gives you a boost to Endurance to max out your health early and to Willpower.
Illusion and Restoration max out really slowly - I finished a whole game with all DLC and Restoration was only in the high 80s.
I prefer to level up slowly until there's enough cash to pay for training sessions each level up.
Fighting in the Arena is easier as a warrior than as a mage. Your character can take a beating too, for times like jacking around and trying to fight through a plane of Oblivion using mostly hand-to-hand.. Your chances of surviving when resisting arrest in a city improves, too.
Swimming improves athletics too. Getting to the roads from the Imperial City is easier by swimming if you don't like to fast travel.
I would swap athletics for conjuration. Athletics, I just don't like as a major skill. Its something that your always building steadily thru just running, but it has slow long term returns. Increases of it seem ever the more random, and its less controllable as far as focused, +5 attribute training.
Conjuration on the other hand, is one of the easiest to level and train skills, and fits good with the paladin ideal, for Turn Undead since you said,
Ah, I understand. But I still support using Destruction for this build, as one of the Destruction effects is Drain Magicka. Even though it's targeted, not AOE, you could still use it to simulate the "Cleansing Aura" ability. If you join the Mages Guild, you could create a spell with the Drain Magicka effect. That would pretty much simulate the ability.