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The other two levelled spells reward are better deals than custom ones, however.
https://en.uesp.net/wiki/Oblivion:Leveled_Spells
I'm level 6, working my way through to university at the moment. Reason why i asked.
For example, if you get FOTM at level 3, it will have 20 damage like levels 1-7, and at level 8 if you get it it will have 25 damage from levels 8-14, and so on.
Bottom line, the later you get it, the better it has scaled with your charactor.
That's... debatable. As your level goes up, the version of the spell received does deal more damage per cast: but the mana to damage ratio gets significantly worse. You're much better off making a custom copy of the top-level version of the spell, especially since you can do that at any level you like.
Huh, so it does: but it still only ends up "on par" with a custom spell, so it's still not a big deal as to whether you get the "max power" version of the quest reward.
If you have a mod that automatically levels up any leveled items/spells depending on your level, thought, it becomes viable destruction spell that conveniently gets stronger each item you level up.
Do you know of any mods that do that ... make spells stronger with each level you achieve?
Obviously that should also make any comparable spells just as good.
Besides which, there are only three levelled spells in the game, and none of them are actually any good compared to custom spells anyway. To truly break the casting system you need to piggyback Weakness to Magic onto the end of each of your spell's effects lists.
https://en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking
So even if you're level 20 but your Destruction is at Novice, you'll be casting Novice version of Finger of the Mountain and not any higher version, as long as you're a Novice to Destruction.