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But in Oblivion Physical value is not as important as TES3. Only endurance affects actual results for health and fatigue.
So keep using all +5, if you don't want to be OP you can choose +1.
I never liked the system in Oblivion, and after my first playthrough I never played vanilla again.
Of course, you also *HAVE* to install a levelled loot overhaul... or you'll have bandits in Daedric by L20 anyway. And most overhauls take care of the stat bloating problems at higher levels.
Everything scales according to your own level apart from very specific NPCs.
When I did my first playtrough I played it on max difficulty and only used the unoffical patches to fix bugs. When I ended my playtrough after around 100 hours I was around lvl 31 ~
I for one didnt mind the leveling system and found it to be quite relaxing.
Personally I never found an issue in the fact that you're not really leveling a character, but the loot around them.
Don't take offence now Mr. Flying Turtles, but I have to assume that you are what some would call a noob when it comes to oblivion, so here's some tips for that stealthy assassin:
-Use poisons from alchemy (the potions are a plus but not really worth it until alchemy 50+..)
-Learn how the AI does melee. Your speed stat can have more of an impact on combat than endurance if you know when to run just a few steps back or to the side.
-Quicksave. Hit that F5 like it owes you money.
-Marksman is so OP with high speed. You can run backwards in a circle forever while the enemy runs around with you, swatting at the air where you were moments ago, while they get pelted by your arrows.
-Remember to stop running while stealthed and near enemies. It creates noise and NPCs are notorious for having perfect hearing in oblivion. Just press caps lock until you're ready to engage or flee.
Most importantly: It's a videogame meant to be completed your way. If your way is not working, your way might be fundamentally flawed, like going to law school to become a doctor.
When all else fails, bite the bullet and lower the difficulty. You can always increase it later once you start oneshotting daedric lords.
There is literally no grind unless you do +5+5+1 or +5+5+5. I tried +5+5+1 last year and holy crap it takes out 50% of fun from game.
Also there is dodge roll for Journeyman Acrobatics I believe, but getting there is major pain(you level up more when you fall them from jumping), so I recommend using trainer(prepare your septims lol).
If you have low HP or magicka and does not wanna use potions, just press T and wait one hour and you will be magically healed(Note : no enemies must be around). Full mage is easiest Class in Oblivion, just spam conjuration and destruction spells.
Stealthy character aka Thief/Assassin are probably the most strongest at beginning, since you can one shot almost every enemy. Just chose Sneak and Marksman as your majors, Also alchemy is so much fun in Oblivion and probably easiest skill to increase(hardest to increase overall is Mercantile), just make dmg health potions(at the beginning you won't even need them).
Also Stealth is super easy in Skyrim compare to Oblivion. Comparison - you shoot enemy that can't see you in both games. In Skyrim enemy would go to the place where shot came from, in Oblivion enemy will instantly know where you are. Trick to fight using the bow is, going backwards while shooting arrows. Also learning attack animations of enemies helps a lot. I mean if something like Zombie actually hits you when you play as Assassin, you suck at this game lol.
Acrobatics isn't so bad - if you wedge your character into a space where there's no headroom, it removes the cooldown from jumps. You can hammer your way up to Master in next to no time.
yes but you have to be a huge nerd with no shame to power level your character by frigging spamming the jump button in a video game
This made me realize that there is no useless skill.
That was a pretty interesting perspective, i may play a thief character in the future and see how i do.
every other stat is irrelevant since if you just level up enough you will max out all of them eventually and the penalty will even out
I never did the math fully on the difference between an optimally endurance leveled characters final hp total versus not, but the numbers I ballparked showed the difference wasn't even very significant