The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Oblivion running WAY too fast
I started playing just now, only to discover that the game is running like 6x the normal speed, does anyboy know how to solve this? help ;-;
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Beiträge 115 von 16
you mean your character speed?
Zuletzt bearbeitet von True American Patriot; 27. Dez. 2017 um 17:36
Luis 27. Dez. 2017 um 17:38 
yes
i believe there is a console command that changes movement speed

type the "~" key then enter "player.setav speed #" then hit enter

# being the number that changes speed. try putting in "1" or "0" to reset it.
Luis 27. Dez. 2017 um 17:47 
Solved it, many thanks
u sure ur fps isnt running over 60 without fixes to allow gametime correction with 60fps+?
And what about enemies? They run and move super fast X_X
Ursprünglich geschrieben von Cooked ♥♥♥♥:
u sure ur fps isnt running over 60 without fixes to allow gametime correction with 60fps+?
uh this isn't San Andreas, i run Oblivion at 150fps (capped in Nvidia panel) just fine without issues besides higher temps. if i wanted to overheat my PC though, id probably let Oblivion run just fine at like 400fps or whatever lol.
Zuletzt bearbeitet von 4K_240hz_MLED; 1. Juni 2021 um 8:56
Ursprünglich geschrieben von Gehenna:
And what about enemies? They run and move super fast X_X
which enemies? early on in the game some enemies will be fast, but near the end when you increase your athletics and acrobatics skills high enough, they won't. you can also get those feather spells to make yourself faster and lighter.
Turn on vsync to cap your FPS to your monitors refresh rate. This will stop the game from refreshing faster then what your system can actually process.

If you still have issues. Either use your graphics settings from your GPU to set maximum frames to less then 100 or download a mod to solve issues when game runs faster then that
Zuletzt bearbeitet von Chaos Epoch; 3. Juni 2021 um 21:24
Ursprünglich geschrieben von Chaos Epoch:
Turn on vsync to cap your FPS to your monitors refresh rate. This will stop the game from refreshing faster then what your system can actually process.
Just stop, you need to stop.
Ursprünglich geschrieben von Gad Birl:
Ursprünglich geschrieben von Chaos Epoch:
Turn on vsync to cap your FPS to your monitors refresh rate. This will stop the game from refreshing faster then what your system can actually process.
Just stop, you need to stop.

Except no.

With modern hardware, If vsync is left off this will likely cause the frames to run not only way over your what your monitor can handle but also what the game engine itself can handle. This causes errors in all sorts of things. Everything from NPC behaviour, what the physics engine does and to lockpicking being almost impossible to play properly.

There is literally no reason to have Vsync turned off in any gaming title, not just the Elder Scrolls series. Since your frames will always cap out at whatever your monitors speed is.

If it's still buggered, cap it at 100 or 60 in your graphics card settings.
Zuletzt bearbeitet von Chaos Epoch; 6. Juni 2021 um 19:21
Ursprünglich geschrieben von Chaos Epoch:
Ursprünglich geschrieben von Gad Birl:
Just stop, you need to stop.

Except no.

With modern hardware, If vsync is left off this will likely cause the frames to run not only way over your what your monitor can handle but also what the game engine itself can handle. This causes errors in all sorts of things. Everything from NPC behaviour, what the physics engine does and to lockpicking being almost impossible to play properly.

Stop exaggerating things, that doesn't happen to me.
Tone71 2. Juli 2021 um 15:40 
Ursprünglich geschrieben von Smiling.JPG:
Ursprünglich geschrieben von Chaos Epoch:

Except no.

With modern hardware, If vsync is left off this will likely cause the frames to run not only way over your what your monitor can handle but also what the game engine itself can handle. This causes errors in all sorts of things. Everything from NPC behaviour, what the physics engine does and to lockpicking being almost impossible to play properly.

Stop exaggerating things, that doesn't happen to me.

He's not exaggerating, some games do encounter physics issues if the game isn't running at <60 or sometimes 30 fps. Lame i know but it can happen; Skyrim used to do this, think it was patched out.

Edit: not saying it happens in this game, if it's not happening to you :)
Zuletzt bearbeitet von Tone71; 2. Juli 2021 um 15:41
Oblivion runs with 4000 frames per second in menus and around 600-800 in game on my hardware.
The enemies move completely weird and combat becomes unmanageable, besides the fact you should never ever allow your GPU to process so much frames in one second, it is not healthy for the microchip.
Turn on Steam's in game FPS counter and you will see the problem. If you play Fullscreen enabling v-sync from the launch menu solves this problem but if you want to play windowed yo NEED a mod.
I use oblivion display tweaks which also stabilizes the game somewhat, other wise alt-tab can crash it.
There is also oblivion stutter remover but I noticed that it does not limit FPS in game menus.
Again this is not a good solution you do not want your GPU to heat up massively while you are in the inventory.
Also do not limit the FPS in the .ini , it ♥♥♥♥♥ up the game physics. Normally in game development you detach game time from FPS and code animation speeds with that game time but in older games they could not fathom the concept of tooo high frame rates I guess.
f00b 3. Feb. 2023 um 7:26 
You need a mod to be able to play above 60 fps without it breaking.
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Geschrieben am: 27. Dez. 2017 um 17:35
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