The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Luis Dec 27, 2017 @ 5:35pm
Oblivion running WAY too fast
I started playing just now, only to discover that the game is running like 6x the normal speed, does anyboy know how to solve this? help ;-;
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Showing 1-15 of 16 comments
you mean your character speed?
Last edited by True American Patriot; Dec 27, 2017 @ 5:36pm
Luis Dec 27, 2017 @ 5:38pm 
yes
i believe there is a console command that changes movement speed

type the "~" key then enter "player.setav speed #" then hit enter

# being the number that changes speed. try putting in "1" or "0" to reset it.
Luis Dec 27, 2017 @ 5:47pm 
Solved it, many thanks
76561197971992647 Dec 28, 2017 @ 12:21pm 
u sure ur fps isnt running over 60 without fixes to allow gametime correction with 60fps+?
Gehenna May 30, 2021 @ 2:09pm 
And what about enemies? They run and move super fast X_X
4K_240hz_MLED May 31, 2021 @ 7:21pm 
Originally posted by Cooked ♥♥♥♥:
u sure ur fps isnt running over 60 without fixes to allow gametime correction with 60fps+?
uh this isn't San Andreas, i run Oblivion at 150fps (capped in Nvidia panel) just fine without issues besides higher temps. if i wanted to overheat my PC though, id probably let Oblivion run just fine at like 400fps or whatever lol.
Last edited by 4K_240hz_MLED; Jun 1, 2021 @ 8:56am
4K_240hz_MLED Jun 1, 2021 @ 8:58am 
Originally posted by Gehenna:
And what about enemies? They run and move super fast X_X
which enemies? early on in the game some enemies will be fast, but near the end when you increase your athletics and acrobatics skills high enough, they won't. you can also get those feather spells to make yourself faster and lighter.
Chaos Epoch Jun 3, 2021 @ 9:22pm 
Turn on vsync to cap your FPS to your monitors refresh rate. This will stop the game from refreshing faster then what your system can actually process.

If you still have issues. Either use your graphics settings from your GPU to set maximum frames to less then 100 or download a mod to solve issues when game runs faster then that
Last edited by Chaos Epoch; Jun 3, 2021 @ 9:24pm
4K_240hz_MLED Jun 6, 2021 @ 6:55pm 
Originally posted by Chaos Epoch:
Turn on vsync to cap your FPS to your monitors refresh rate. This will stop the game from refreshing faster then what your system can actually process.
Just stop, you need to stop.
Chaos Epoch Jun 6, 2021 @ 7:20pm 
Originally posted by Gad Birl:
Originally posted by Chaos Epoch:
Turn on vsync to cap your FPS to your monitors refresh rate. This will stop the game from refreshing faster then what your system can actually process.
Just stop, you need to stop.

Except no.

With modern hardware, If vsync is left off this will likely cause the frames to run not only way over your what your monitor can handle but also what the game engine itself can handle. This causes errors in all sorts of things. Everything from NPC behaviour, what the physics engine does and to lockpicking being almost impossible to play properly.

There is literally no reason to have Vsync turned off in any gaming title, not just the Elder Scrolls series. Since your frames will always cap out at whatever your monitors speed is.

If it's still buggered, cap it at 100 or 60 in your graphics card settings.
Last edited by Chaos Epoch; Jun 6, 2021 @ 7:21pm
4K_240hz_MLED Jun 9, 2021 @ 8:05pm 
Originally posted by Chaos Epoch:
Originally posted by Gad Birl:
Just stop, you need to stop.

Except no.

With modern hardware, If vsync is left off this will likely cause the frames to run not only way over your what your monitor can handle but also what the game engine itself can handle. This causes errors in all sorts of things. Everything from NPC behaviour, what the physics engine does and to lockpicking being almost impossible to play properly.

Stop exaggerating things, that doesn't happen to me.
Tone71 Jul 2, 2021 @ 3:40pm 
Originally posted by Smiling.JPG:
Originally posted by Chaos Epoch:

Except no.

With modern hardware, If vsync is left off this will likely cause the frames to run not only way over your what your monitor can handle but also what the game engine itself can handle. This causes errors in all sorts of things. Everything from NPC behaviour, what the physics engine does and to lockpicking being almost impossible to play properly.

Stop exaggerating things, that doesn't happen to me.

He's not exaggerating, some games do encounter physics issues if the game isn't running at <60 or sometimes 30 fps. Lame i know but it can happen; Skyrim used to do this, think it was patched out.

Edit: not saying it happens in this game, if it's not happening to you :)
Last edited by Tone71; Jul 2, 2021 @ 3:41pm
Witchblade Feb 3, 2023 @ 5:09am 
Oblivion runs with 4000 frames per second in menus and around 600-800 in game on my hardware.
The enemies move completely weird and combat becomes unmanageable, besides the fact you should never ever allow your GPU to process so much frames in one second, it is not healthy for the microchip.
Turn on Steam's in game FPS counter and you will see the problem. If you play Fullscreen enabling v-sync from the launch menu solves this problem but if you want to play windowed yo NEED a mod.
I use oblivion display tweaks which also stabilizes the game somewhat, other wise alt-tab can crash it.
There is also oblivion stutter remover but I noticed that it does not limit FPS in game menus.
Again this is not a good solution you do not want your GPU to heat up massively while you are in the inventory.
Also do not limit the FPS in the .ini , it ♥♥♥♥♥ up the game physics. Normally in game development you detach game time from FPS and code animation speeds with that game time but in older games they could not fathom the concept of tooo high frame rates I guess.
f00b Feb 3, 2023 @ 7:26am 
You need a mod to be able to play above 60 fps without it breaking.
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Date Posted: Dec 27, 2017 @ 5:35pm
Posts: 16