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My Oblivion can jump up to 70 FPS and sometimes more and most times less. In most cases it will be less because I use some mods that make difference for game play and those will also reduce FPS.
As alway's when someone post without giving any information about their hardware or any other useful background information: FPS depends on what kind of GPU power your have and how good your single thread computation from each processing cores (on CPU).
Game can use some multithreading, but for most part is still single threaded which can be problem to get high throughput while having visual access to a larger world then it was possible around 2006 (without having extreme hardware for that time).
In short: game engine isn't locked to any framerate, but it might still be wize to keep framerate around 30 FPS to avoid too much stuttering (or pop ups) from maps where you might have large area of moving grass, reflections from water surface/windows, moving leafs on trees and/a lot of NPCs (all not necessary visible to player). Then you also have size of texture maps which might effect how fast each part can be rendered in game world. Pick texture which isn't too large even with today's more powerful GPUs and high resolutions. (UHD at 3840 × 2160 pixel is stil al demanding resolution for most systems and the more you see of game world the harder it is for game engine to keep up.)
Texture packs above a certain limit will just strain your framerate, but not add any additional improvement on screen and texture is what this game need to render most part of what you see all around in game.
Thank you, otherwise it was painful to play
MVP