The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Rumin Dec 25, 2016 @ 6:32am
Modding. Oblivion won't start.
I modded oblivion to be like SocererDave's, but when I try to start the game, it crashes instantly when I try to start it up.

Load order:
0 0 Oblivion.esm
1 1 Oscuro's_Oblivion_Overhaul.esm
2 2 Mart's Monster Mod.esm
3 3 FCOM_Convergence.esm
4 4 Better Cities Resources.esm
5 5 Unofficial Oblivion Patch.esp
6 6 UOP Vampire Aging & Face Fix.esp
7 7 Oblivion Citadel Door Fix.esp
8 8 DLCShiveringIsles.esp
9 9 Unofficial Shivering Isles Patch.esp
10 a DLCBattlehornCastle.esp
11 b DLCBattlehornCastle - Unofficial Patch.esp
12 c DLCThievesDen.esp
13 d DLCThievesDen - Unofficial Patch.esp
14 e DLCThievesDen - Unofficial Patch - SSSB.esp
15 f DLCMehrunesRazor.esp
16 10 DLCMehrunesRazor - Unofficial Patch.esp
17 11 DLCVileLair.esp
18 12 DLCVileLair - Unofficial Patch.esp
19 13 DLCHorseArmor.esp
20 14 DLCHorseArmor - Unofficial Patch.esp
21 15 DLCOrrery.esp
22 16 DLCOrrery - Unofficial Patch.esp
23 17 DLCSpellTomes.esp
24 18 DLCSpellTomes - Unofficial Patch.esp
25 19 DLCFrostcrag.esp
26 1a DLCFrostcrag - Unofficial Patch.esp
27 1b Knights.esp
28 1c Knights - Unofficial Patch.esp
29 1d Oscuro's_Oblivion_Overhaul.esp
30 1e Mart's Monster Mod - More Passive Wildlife.esp
31 1f Mart's Monster Mod - Divserse Wisp and VASE Addon.esp
32 20 Mart's Monster Mod - Looting NPCs & Creatures.esp
33 21 Mart's Monster Mod - Shivering Isles.esp
34 22 Mart's Monster Mod - No Carrion Rats.esp
35 23 Mart's Monster Mod - No Swarms.esp
36 24 Mart's Monster Mod - No Undead Rise.esp
37 25 Mart's Monster Mod - No Uberhulks.esp
38 26 Mart's Monster Mod - No Skeep.esp
39 27 Mart's Monster Mod - No Balrogs.esp
40 28 Mart's Monster Mod - No Ghostly Appariation.esp
41 29 Mart's Monster Mod - Zombies for Body Meshes.esp
42 2a Symphony of Violence.esp
43 2b Better Cities Full.esp
44 2c xulRiverEthe.esp
45 2d xulTheEasternPeaks.esp
46 2e xulCloudtopMountains.esp
47 2f xulAncientYews.esp
48 30 xulBravilBarrowfields.esp
49 31 xulLushWoodlands.esp
50 32 Better Dungeons.esp
51 33 FCOM_Convergence.esp
52 34 OOOExtended.esp
53 35 Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp
54 36 FCOM_SpawnRatesReduced.esp
55 37 FCOM_LessRats.esp
56 38 FCOM_LessReaversInGates.esp
57 39 FCOM_NoWyverns.esp
58 3a FCOM_NoSpiders.esp
59 3b Oblivion_Character_Overhaul.esp
60 3c Mart's Monster Mod - Less Reavers.esp
61 3d Mart's Monster Mod - No Bone Loot.esp
62 3e Mart's Monster Mod - Less Bone Loot.esp
63 3f Mart's Monster Mod - No Blood.esp
64 40 Mart's Monster Mod - No Pests.esp
65 41 Mart's Monster Mod - No Reavers.esp
66 42 Mart's Monster Mod - No Giants.esp
67 43 Mart's Monster Mod - No Slimes.esp
68 44 Mart's Monster Mod - No Werewolves.esp
69 45 Mart's Monster Mod - No Lanterns.esp
70 46 Mart's Monster Mod - No Beholdens.esp
71 47 Mart's Monster Mod - No Fiends.esp
72 48 Mart's Monster Mod - Diverse Creatures Expansion.esp
73 49 Mart's Monster Mod - RadiantAITweaks.esp
74 4a Mart's Monster Mod - Undead Rise Fix.esp
75 4b Mart's Monster Mod - Resized Races.esp
76 4c xulCheydinhalFalls.esp
77 4d xulSilverfishRiverValley.esp
78 4e xulBlackwoodForest.esp
79 4f xulBeachesOfCyrodiilLostCoast.esp
80 50 xulColovianHighlands_EV.esp
81 51 xulArriusCreek.esp
82 52 Better Cities IC Waterfront.esp
83 53 Better Cities IC Waterfront FPS Patch.esp
84 54 xulSnowdale.esp
85 55 xulAncientRedwoods.esp
86 56 xulJerallGlacier.esp
87 57 Sounds of Cyrodiil.esp
88 58 Mart's Monster Mod - Gems & Gem Dust.esp
89 59 Mart's Monster Mod - Safer Quest Locations.esp
90 5a xulEntiusGorge.esp
91 5b xulCliffsOfAnvil.esp
92 5c xulBrenaRiverRavine.esp
93 5d The Lost Spires.esp
94 5e xulTheHeath.esp
95 5f Better Cities IC Green Emperor Way.esp
96 60 xuldarkforest.esp
97 61 Mart's Monster Mod - Slof Horses Complete.esp
98 62 Mart's Monster Mod - More Wilderness Life No Gates.esp
99 63 Mart's Monster Mod - DLCHorseArmor+Slofs .esp
100 64 xulAspenWood.esp
101 65 Better Cities IC Arena.esp
102 66 xulFallenleafEverglade.esp
103 67 Better Cities IC Market.esp
104 68 Mart's Monster Mod - City Defences.esp
105 69 Better Cities - IC Imperial Isle.esp
106 6a xulRollingHills_EV_withoutWheat.esp
107 6b Better Cities IC Temple.esp
108 6c Better Cities IC Arboretum.esp
109 6d xulSkingradOutskirts.esp
110 6e Better Cities IC Arcane University.esp
111 6f xulStendarrValley.esp
112 70 xulPantherRiver.esp
113 71 Better Cities IC Elven Gardens.esp
114 72 Mart's Monster Mod - Diverse WaterLife.esp
115 73 OMOBS_SI.esp
116 74 SupremeMagicka.esp
117 75 SM_NoPoisonLevitationEffects.esp
118 76 Better Cities IC Talos Plaza.esp
119 77 SM_VanillaSpells.esp
120 78 Better Cities - Unique Landscape Skingrad Outskirts.esp
121 79 xulImperialIsle.esp
122 7a Better Cities - Unique Landscape Barrowfields.esp
123 7b Better Cities IC Prison.esp
124 7c Better Cities - Unique Landscape Cheydinhal Falls.esp
125 7d xulPatch_AY_AC.esp
126 7e Better Cities - Unique Landscape Snowdale.esp
127 7f Mart's Monster Mod - Hunting & Crafting.esp
128 80 Alternative Start by Robert Evrae.esp
129 81 Mart's Monster Mod - Extra Wounding.esp
130 82 More Effective Enchantments.esp
131 83 More Effective Enchantments Knights.esp
132 84 More Effective Enchantments OOO.esp
133 85 OOOExtendedArcheryPatch.esp
134 86 Weapon Improvement Project.esp
135 87 Mart's Monster Mod - Additional Enemy NPC Vars.esp
136 88 Mart's Monster Mod - No Adventurers.esp
137 89 Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp
138 8a Mart's Monster Mod - Farm Animals.esp
139 8b Natural_Weather_HDR_by_Max_Tael.esp
140 8c Natural_Weather_by_Max_Tael.esp
141 8d LostSpires-DarkForest patch.esp
142 8e Mart's Monster Mod - Dungeons of MMM.esp
143 8f Better Cities - Alternative Start Arrive by Ship.esp
144 90 Better Cities Chorrol - Knights of the Nine.esp
145 91 Natural_Habitat_by_Max_Tael.esp
146 92 Natural_Vegetation_by_Max_Tael.esp
147 93 SM_AbsorbRestoration.esp
148 94 Natural_Water_by_Max_Tael.esp
149 95 SM_OOO.esp
150 96 SM_EnableCharmChameleon.esp
151 97 Better Cities .esp
152 98 SM_UnlockSpells.esp
153 99 Unique Landscapes.esp
154 9a SM_ShiveringIsles.esp
155 9b SM_Scrolls.esp
156 9c SM_SigilStone.esp
157 9d SM_DLCSpellTome.esp
158 9e SM_MMM.esp
159 9f MD_FasterHorseTurning.esp
160 a0 LostSpires-Everglade patch.esp
161 a1 Better Cities Bravil - Unique Landscape Panther River patch.esp
162 a2 Lootable Merchant Chests.esp
163 a3 SM_EnchantStaff.esp
164 a4 ORM -Travelers' Cloaks.esp
165 a5 GoldCoinBagger.esp
166 a6 MerchantFriendsBuysStolen.esp
167 a7 FCOM_DurabilityAndDamage.esp
168 a8 FCOM_FriendlierFactions.esp
169 a9 FCOM_Knights.esp
170 aa FCOM_SaferRoads.esp
Bashed Patch, 0.esp

Please help?
< >
Showing 1-4 of 4 comments
Shin Morty ε> Dec 25, 2016 @ 11:41am 
Use a mod manager to check for conflicts or mods with missing dependencies.
Check mods that cause the crash by deactivating them and starting the game to check for crashes. Welcome to the world of modded games.:2016popsicle:
Grogu Dec 25, 2016 @ 11:58am 
Run BOSS to sort your load order.

Clean your DLC master files using TES4Edit.

Run Wrye Bash and look for any red boxes that would indicate a missing master file.

You might also want to create a Bashed Patch while you are at it to merge the leveled lists so your mods are more compatible with each other, because you have quite a few that add new things to the game.
Last edited by Grogu; Dec 25, 2016 @ 12:01pm
cyäegha Dec 25, 2016 @ 5:59pm 
♥♥♥♥♥♥♥♥♥ sort this with BOSS, you literally have masters below their child plugins, and patches before either of the plugins they're patching

Originally posted by Madgod56:
6 6 UOP Vampire Aging & Face Fix.esp

139 8b Natural_Weather_HDR_by_Max_Tael.esp
140 8c Natural_Weather_by_Max_Tael.esp
145 91 Natural_Habitat_by_Max_Tael.esp
146 92 Natural_Vegetation_by_Max_Tael.esp
148 94 Natural_Water_by_Max_Tael.esp

the UOP face fix is included in the bashed patch and is wasting an .esp slot

why are you using natural environments; it's deprecated by all natural, and known to be buggy

to say nothing of how trying to install somebody's (objectively flawed) FCOM loadout when you don't understand modding basics is ♥♥♥♥♥♥♥ dumb
Teralitha Dec 25, 2016 @ 6:38pm 
I assume these are all your active mods.

All the unoffical patches should be above everything but their own parent .esp.

Also, I looked very carefully, but I could not see marts monster mod.esp in the list at all.

Should move supreme magicka.esp up near the top by OOO.esp

You have 2 mods that reduce spawn rates, one could be conflicting the other

You have the "no undead rise.esp" while also using the "undead rise fix.esp."

Oblivion_Character_overhaul.esp might possibly be conflicted with OOO

Im not familar with several others you have there, but those are the possible issues I see.
Last edited by Teralitha; Dec 25, 2016 @ 6:52pm
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Dec 25, 2016 @ 6:32am
Posts: 4