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Use the "lazer" build. Focus on fire Destruction magic.
So the most effecient way to level is to mess around for some time every level ranking up skills that aren't your major skills so you can get +5 to three stats of your choice.
Or purposefully do not choose the skills you are going to use and instead have random stuff as your major skills to level up whenever you feel like it
Both options sounded super boring for me, so I downloaded oblivionXP
https://www.nexusmods.com/oblivion/mods/13879/?
http://en.uesp.net/wiki/Oblivion:Efficient_Leveling
Basically, if you want to make POWERFUL character you gotta follow 5/5/1 or 5/5/5 leveling system. But you don't have to do that in order to beat game and complete every quest. First time I played oblivion in 2006 I obviously had no idea how leveling system works yet I beat it on default difficulty settings. Sometimes it may be hard but not impossible, that's for sure.
I'd say, play it whatever the way you want, enjoy it as a fairy tale(it really is) and don't spend your time reading guides. THEN after you beat it and some time passed, you can play it "autistic" way which is also enjoyable in some way if you are into autism
That sums it up and I always go for 5/5/5 and have never worked on increasing luck because it can only be +1 maximum each level up to make it 5/5/1. It seemed like bad economy to increase an attribute that has vague benefits compared to traditional choices like strength and endurance but I wouldn't mind seeing what 100 luck and Mehrunes' Razor is like.
UESP is the best place to learn how the vanilla leveling system works and once you know how to get 5/5/5 you can then use the system with ease.
To me this hard cap is important because I like to grind everything to 100 before I really start playing the game (I basically find/unlock all the DLC Homes, equip the Altars at Frostcrag, & then grind like crazy [& yes, I [b]grind[/b] or use a training uncapper mod, because "player.advskill" borks the attribute bonuses IME]).
See part of the problem with levelling too high is some enemies (I'm specifically thinking of Goblin Warlords, since I haven't bothered working out the Health/level of other classes of enemy where UESP tells you how it's calculated but doesn't give hard numbers) gain rather more Health for every one of your levels than you do (I believe the best the Player can do is 11.5/level, which requires completing KotN & the Felldew Addiction in SI, meaning it doesn't even start until about level 15), versus, for example, 30/level... (meaning that at level 49 you're going to need to stack a bunch of Weakness to Magic & Drain Health effects on them to kill them anytime soon).
(Just downloaded that realistic xp thing though i don't know if just pushing it into Data file would be enough)
If you levelled unarmed and/or blunt 8 times and your blade 2 then you'd get +5
At the start of the game, you get 7 Major Skills and the rest of your skills [the other 14] become minor. You level up once by increasing 10 Major skills [this can be the same skill 10 times, each skill once and some twice, etc. as long as they add up to 10]. Without doing the hax, this usually means your character can level up about 50 times before all their Major Skills become 100 and prevents them from levelling further.
When you level up, you get to put points into 3 out of 8 of your attributes. For all the attributes except for Luck, you can increase them by between 1-5 points on level up. Luck is fixed at 1 point per level up. The amount you can increase the other attributes on level up depends on how much you increased skills that have that particular Governing Attribute.
The Attributes [with associated skills] are:
- Strength [Blade, Blunt, Hand to Hand].
- Intelligence [Alchemy, Conjuration, Mysticism].
- Willpower [Alteration, Destruction, Restoration].
- Agility [Marksman, Security, Sneak].
- Speed [Athletics, Acrobatics, Light Armour].
- Endurance [Armourer, Block, Heavy Armour].
- Personality [Illusion, Mercantile, Speechcraft].
- Luck [None].
If you level up anyone of the above skills between 1-5 times in the space of a level, you get 2 points to put on their associated attribute. If you level them up 6-7 times, 3 points. 8-9 times, 4 points. And 10 times, 5 points.
These skills can be Major OR Minor: Major skills count toward getting toward levelling up to begin with. ALL skills count toward the attribute points, and the ability gains need to happen BEFORE you manage to level up, otherwise they all reset to zero.
So say you level up Blade 5 points + Blunt 5 points [Strength], Conjuration 9 points [Inteliigence], Athletics 6 Points [Speed], Illusion 2 Points and Speechcraft 2 Points [Personality], before you manage to level up.
You'll be able to select 5 points for Strength, 4 points for Intelligence, 3 points for Speed, 2 points for Personality and 1 point for everything else.
To make the most of your attribute points, it's most efficient to level the skills associated with an attribute by 10 points before level. If you want to do this for 3 attributes, you need to level 3 groups of skills by 10 point each to get a '5/5/5' attribute split on level up. If you want to level Luck at the same time, you only need to level 2 skill groups by 10 points, to get a '5/5/1' split on level up.
This sort of 'deliberate skill training for level up' play style can be very time-consuming, as it requires the player to level a significant amount of minor skills to get all the points [again, once you hit level up, any more points you gain just resets the attribute count because the game is silly]. But! It is the most efficient way to level your character, so if you're after 'the best stats', this is the way to go about it.
If you don't care that much, you can just level skills naturally, though Oblivion tends to get quite difficult around the late teen levels, due to the fact that monster spawns get stronger as the player levels up, and get particularly strong around level 17-22. It helps to have a strong character by this stage, which is easier to achieve if you've spent time beforehand levelling up attributes the 5/5/5 or 5/5/1 way.
If you just want to level naturally, and are getting phased by the difficulty of the game, you can do what the majority of this community here talks about, links to, shares and is pretty much here for:
USE THE MODZ.
https://en.uesp.net/wiki/Oblivion:Goblin#Goblin_Warlords
Goblin Warlords get 30xlevel HP, or 30x50 = 1500 HP at level 50! Yeah!
And without using Weakness Stacking silliness or mods, these become a significant grind, and a deterrent toward levelling up very high.
http://steamcommunity.com/sharedfiles/filedetails/?id=873311868
I went the Weakness stack route with my max difficulty character. It ain't too hard with the right Weakness Stack. If you combine a Weakness Magic/Fire/Frost/Shock 100% effect with an appropriate high damage Fire/Frost/Shock combo followup, you can kill anything in 2-3 spells, even at super difficulty.
Melee doesn't have sh*it on magic in Vanilla oblivion...
Specifically I was pointing out that, AIUI, there's a number of enemies who's level is dependent on yours, who gain health at a higher rate than the 11.5/level that is the vanilla maximum for the Player (& you don't get to that straight away either, so there is some more health you don't have).
Hell even with an uncapper I think you're likely limited to a maximum of 21.5 or 27 per level (depending on whether they cap out at 200 or around 255, I don't know 'cos I still haven't gotten around to using one, so this stage is "theorycrafting" for me).
And yes, creatures tend to have more HP than could ever be achieved by the player. I think that's a fixture in most RPG's? Give the computer opponent a beefcake monster and let the player figure out how to kill them using smarts that the computer opponent doesn't have? That's my experience with computer RPG's anyway...