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Thanks! Strangely enough, I've played the game several times with UOP before and this is the first time it's happened, so I'm a bit disappointed. Not sure if I should do a clean reinstall or just play without UOP, go to a Fighter's Guild with vanilla and then try switching it on.
If you have already set up CSE (Construction Set Extender), you can see UOP NPC's AI logic and just create new ESP that override them.
AI package "FGGuardWanderLockinGuild" and "FGGuardWanderUnloackinGuild" do lock and unlock every Fighter's Guilds' door.
UOP itself do not do any harm so there must be another MOD that break UOP's Porter AI action.
I don't know what Mods do affect.
And whatever mods I disable or enable (out of the listed above), Cheydinhal is always locked. However it unlocks either a) one time it unlocked after I went to Skingrad, checked out their FG which was unlocked and went back to Cheydinhal b) the second time it didn't work, after going to Skingrad it was still locked, but after going to Bruma (where the FG is unlocked) and then to Cheydinhal made the C's FG unlocked.
I have no idea why. At first I thought Idle Dialogues might've made the porters not unlock the doors, but then why would only Cheydinhal be locked? And why on different characters? It's annoying though, as you can't roleplay properly since you have to go to a different town first to make it 'unlock'.