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OOO is the most well-known and most comprehensive, but common drawbacks are that challenge substantially drops off once you get past the hellish early levels, some loot is placed without respect for the challenge - or lack thereof - in obtaining said loot, and the extreme incompatibility with a lot of other mods
TIE is fairly lightweight and fully-featured, and only uses vanilla assets, but its changes to the worldspace are not well documented, it inextricably comes packaged with the divisive TNR faces and it's seen as incredibly biased towards thieves, to the point that warriors become significantly harder to play
maskar's oblivion overhaul doesn't actually remove level scaling, i don't think, but it caps their scaling to saner levels than vanilla
brasher's oblivion overhaul is very lightweight and simple, but for some reason the full version repackages vanilla armor models into tiers, which means any armor mods affecting vanilla armor won't affect them, and they're ugly - but he did offer a modular version that allows you to only use the NPC levels
oblivion scaling ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ i think also capped NPCs to sane levels, but it doesn't affect oblivion itself - which means dremora are still uncapped - nor does it affect the shivering isles, so take from that what you will
contrary to popular belief, better levelled lists doesn't solve this issue; while it works mostly fine for creatures, because of the different level bands that can be spawned in, NPCs remain uncapped