The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Nexus Mod Manager
I've modded Skyrim EXTENSIVELY with NMM (200+ mods) with little to no issues at all, program worked great, but I hear a lot of talk against using NMM when it comes to Oblivion. What seems to be the issue regarding NMM? I hate to have to switch over to a different program as I've learned the layout of NMM as much as you can.

I've tried installing Darnfied UI with NMM and it seems I'm running into some issues... Installing manually is kind of recipe for disaster when you plan on having a large number of mods as well all know...

Am I really going to have to switch over? Is there no hope for NMM when it comes to Oblivion?
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1-13 / 13 のコメントを表示
Oblivion is older than NMM. NMM hasn't been designed to work with Oblivion mods. Some mods will work, some others will not, it depends on the structure of the mod.
Darnified UI must be installed with OBMM, it is written in the description.
For the rest of the mods, I highly recommend you to use Wrye Bash.
最近の変更はbevilexが行いました; 2017年1月13日 13時46分
bevi の投稿を引用:
Oblivion is older than NMM. NMM hasn't been designed to work with Oblivion mods. Some mods will work, some others will not, it depends on the structure of the mod.
Darnified UI must be installed with OBMM, it is written in the description.
For the rest of the mods, I highly recommend you to use Wrye Bash.
So I suppose the structure of the mods are different them, considering the fact that NMM isn't capable of handling them.

Damn, sucks, because OBMM looks like an absolutely ghetto-rigged travesty. Bleh.
Use just OBMM for the UI mod, then switch to Wrye Bash, it is the best tool for TES4 mods.
の投稿を引用:

Damn, sucks, because OBMM looks like an absolutely ghetto-rigged travesty. Bleh.

Looks can be decieving, OBMM works well enough. A lot of mods back then were made with it in mind, and once you learn how to use it there are no problems adding them to your game. And the learning curve is not steep at all. For the most part it's just a question of downloading the mod file, called an OMOD, and double clicking on it. That will automatically open up OBMM and start the installation process.
DarN was packaged as an .omod, and it's generally advised to only use that version, not the BAIN repacks or what-have-you

ultimately, OBMM, wrye bash and BOSS are your new best friends, if you aren't ready to put on the manual-install big-boy pants
cyäegha の投稿を引用:
DarN was packaged as an .omod, and it's generally advised to only use that version, not the BAIN repacks or what-have-you

ultimately, OBMM, wrye bash and BOSS are your new best friends, if you aren't ready to put on the manual-install big-boy pants
You mean the manual-install ♥♥♥♥♥♥ pants? Installing manually is completely moronic in the long terms. There is zero track record for what was installed and where the files are located, and neither is there a way to revert overwrites (yes, other than backing up your files manually, which becomes a massive mess for every different modded variant of the game, installing manually is for plebs).

Also, BOSS is inferior to LOOT.
最近の変更はTyrannusが行いました; 2017年1月13日 20時41分
Fatherland の投稿を引用:
not having a clue about the state of oblivion modding

so you're basically regurgitating the same inane, uneducated bile that you keep hearing, without actually processing any of the information given to you, or comprehending the ramifications therein

let's break it down, shall we?

Fatherland の投稿を引用:
You mean the manual-install ♥♥♥♥♥♥ pants? Installing manually is completely moronic in the long terms. There is zero track record for what was installed and where the files are located, and neither is there a way to revert overwrites

manual installs and installs via any non-virtualized manager, and as NMM was never optimized to work with oblivion - assuming that MO's author has indeed updated it to match the specification - does not count - are no different to manually installing the files, and only constitute a GUI frontend for the action of dragging and dropping

MO does have a virtualized file structure, but has known problems working with oblivion, in particular in managing OBSE startup

none of the oblivion mod management programs other than MO have any ability to retain a file-history, and using that as a qualifier in any form is inane, as those are properties that only came into use after skyrim's release, and long into the tail-end of oblivion's modding community

Fatherland の投稿を引用:
Also, BOSS is inferior to LOOT.

this is oft-quoted, but when applied to oblivion, not skyrim, is incorrect

BOSS maintains a masterlist that has been inspected back-to-front for constistency, which is key in oblivion, which is very sensitive to correct load order; BOSS also sorts all plugins, whereas LOOT will ignore plugins that are not given specific orders relative to one-another

this makes LOOT useful for zero-day mods in skyrim, where it will generally place them with relative accuracy, but not useful for oblivion where there are fewer and fewer new mods by some factor

were oblivion not so sensitive to load-order, then LOOT would be a better choice, but having a tried-and-true, updated masterlist for this game is imperative

LOOT is much better for skyrim, but there is little evidence for it being better than BOSS for oblivion
最近の変更はcyäeghaが行いました; 2017年1月13日 22時12分
Fatherland の投稿を引用:
There is zero track record for what was installed and where the files are located, and neither is there a way to revert overwrites

That's where OBMM comes in. Install a mod as an OMOD and you can do all that you mention. And even if you don't use OBMM, and install completely manually, all you need is the original mod backed up on your hard drive in order to reference it and see what files it contains and where they are placed.

installing manually is for plebs).

Using a mod manager like NMM is for stupid people who are too lazy to figure out how things work. If you can't be bothered learning something new, then you shouldn't be playing Oblivion.
Belanos の投稿を引用:
Using a mod manager like NMM is for stupid people who are too lazy to figure out how things work. If you can't be bothered learning something new, then you shouldn't be playing Oblivion.
HAHA so you're calling EVERYONE who uses NMM stupid irregardless of what game it is for? ♥♥♥♥ dude, make way for Einstein here. Who would of thought that people enjoy using a clean program rather than some ragtag garbage? Not Einstein apparently. 6.73 million people seem to disagree.

And also, "all you need is the original mod backed up on your hard drive in order to reference it and see what files it contains and where they are placed." This, as I already stated, you can't read apparently, becomes a massive chore the more mods you install, which equals the more potential modded variants. Sometimes mods CTD, and you have to uninstall mods to diagnose which one is causing the crashes. I think you might be the one who is a bit stupid here. :eliselaugh:

EDIT: To help you even further understand, you need to test for which variant of the game is stable and which isn't. Comparing and reverting old files you have tons of different mods installed is a waste of time. There, now you're smarter.
最近の変更はTyrannusが行いました; 2017年1月14日 10時04分
cyäegha の投稿を引用:
manual installs and installs via any non-virtualized manager, and as NMM was never optimized to work with oblivion - assuming that MO's author has indeed updated it to match the specification - does not count - are no different to manually installing the files, and only constitute a GUI frontend for the action of dragging and dropping

MO does have a virtualized file structure, but has known problems working with oblivion, in particular in managing OBSE startup

none of the oblivion mod management programs other than MO have any ability to retain a file-history, and using that as a qualifier in any form is inane, as those are properties that only came into use after skyrim's release, and long into the tail-end of oblivion's modding community
1.) No ♥♥♥♥. If you're explaining that, you're not understanding anything of what was said.

2.) I've already installed around 30~ mods for this game using OBMM without BOSS or LOOT, as neither of the two are slightly necessary. Sucks to have to use OBMM, as it's terrible and completely inferior to NMM, but meh, you do what you have to do.

3.) If you're going to get hostile and be rude (as people who are socially inept tend to do), then you can't talk to me. I've done my fair share of modding, I don't need a wannabe genius talking down to me like I've never operated a computer before.
最近の変更はTyrannusが行いました; 2017年1月14日 12時34分
Fatherland の投稿を引用:
3.) If you're going to get hostile and be rude (as people who are socially inept tend to do), then you can't talk to me. I've done my fair share of modding, I don't need a wannabe genius talking down to me like I've never operated a computer before.

Wow, you're calling the people who have been trying to help you hostile andrude? Talk about the pot calling the kettle black. Good luck trying to figure things out on your own, you clearly don't deserve anyone's help.
Belanos の投稿を引用:
Wow, you're calling the people who have been trying to help you hostile andrude? Talk about the pot calling the kettle black. Good luck trying to figure things out on your own, you clearly don't deserve anyone's help.

Belanos の投稿を引用:
Using a mod manager like NMM is for stupid people who are too lazy to figure out how things work. If you can't be bothered learning something new, then you shouldn't be playing Oblivion.
kek
Fatherland の投稿を引用:
kek

If you can't take, then don't dish it out:

Fatherland の投稿を引用:
installing manually is for plebs).
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投稿日: 2017年1月13日 13時08分
投稿数: 13