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-Cheat in the sigil stones you want with the console.
-Use the Wizard's Tower glitch (or... just find the ID of the test world and coc yourself there) to get as many stones as you want.
-Find a mod that lets you reopen gates.
Finally, the option you probably want:
Open console and put these in.
set MQ00.RandomGateChance to y (This is the command that will make gates spawn again. Set it to 25 or 50 for normal Main Quest parameters. If you set it to 100, when you enter a random gate's cell, the gate will ALWAYS spawn.)
set MQ00.MaxOpenGates to x (You only need to touch this if you want ALL possible gates to be able to spawn. Normally this is always 60. Change it to 90.)
If you don't want NEW GATES to spawn:
set MQ00.AllowGatesToReopen to z (1 or 0. Gates you spawned before you beat the main quest may open again. No new gates will spawn unless you touch the above commands.)
When you're satsified, you can reset these parameters by putting in this:
set MQ00.RandomGateChance to 0
set MQ00.AllowGatesToReopen to 0 (If you turned this on.)
Gates will no longer spawn.
Okay, not the best example, but it matters more for feather effects.
Also, you should definitely make more saves because random crashes and save corruption happen sometimes. If you're mostly relying on auto-saves and quick-saves, you could find yourself set back by potentially dozens of hours or worse.
manually, or with wrye bash?
fwiw, the latest version of enginebugfixes autoresets the a-bomb flag when you approach 400(?) hours, mostly negating the need for doing it manually unless you don't use OBSE
i think the a-bomb fix was just added for convenience
You can try a previous autosave by renaming autosave.ess to autosave.xxx Then rename autosave.bak to autosave.ess Slight chance you might have an autosave from before you finished. The .bak file is the save before the current one. If you didn't quicksave during the Imperial City fight, you might be able to recover a game from before you entered Imperial City.
Loaded an old level 29 game: Sigil stones: 2 shock damage 25/nighteye - Disentegrate weapon 50/fortify blunt 12 - Disentegrate weapon 50/blade 12 - Absorb Agility/fortify agil. 12 -Absorb magicka/fortify magicka 50 - Absorb intelligence/fortify intel.- Silence 15 sec/chameleon 30%
Damage health 30/fortify health 30 - Dispel 120/spell absorbition 15pts
Weapons and armor on character:
Goldbrand 22 fire damage - Greater staff of fire 80pts - Mage's staff of shock 60pts - Daedric fire bow 25 fire damage - Skull of Corruption - Umbra 31 damage/soul trap - Amulet of Axes reflect damage 33/fortify blunt 25 - Mundane ring reflect 35/resist magicka 50% - Ring of Namira reflect damage 12%/reflect spell 10% - Also Ring of Shadows,Vipereye,Vitality used as needed.
My frost damage weapon is in container: Frosty the Longsword 25 frost damage.
It is possible I used a fire damage stone for the bow, but I don't remember. I'm not saying they're all useless, just not all usable if you get them after you've done a lot of exploring.
Disentegrate weapon can be useful, but not always. I'd rather use elemental damage from the git go.