Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
In this build, they outline the recommended gear assuming that they are using a character with the Atronach Sign. Whilst it's pretty impressive, IMO the Atronach sign makes playing a lot more tedious than it would be otherwise [there are ways around it, but everything ends up taking a lot longer].
I prefer going Breton and wearing 1 Mundane Ring to become 100% resistant to Magic, which basically involves replacing the Mundane Ring with Ring of Vitality [Immunity to Disease, Paralysis and Poison, and Paralysis immunity doesn't block power attack paralysis] from the list above, and replacing Spell Absorption sigil stones with more Fortify Magicka.
http://steamcommunity.com/sharedfiles/filedetails/?id=873311868
For this build here [Breton Thief/Mage], I try to use this:
Mundane Ring [35% Reflect, 50% Magic Resist]
Ring of Ironfist [33% Reflect Damage, Fortify Unarmed 25 pts]
Escutcheon of Chorrol [35% Reflect Damage, Fortify Endurance 10 pts], and if no Knights of the Nine, Mana Fur Shield [50 Magicka].
Amulet of Axes/Swords [33% Reflect Damage, Fortify Blade/Axe 25 pts]
Mana Wrist Irons [50 Magicka]
Mana Hood [50 Magicka]
Mana Shirt [50 Magicka]
Mana Pants [50 Magicka]
Mana Shoes [50 Magicka]
Fine Iron Bow, Silver Bow or Bound Bow
Iron Arrows
Custom Potions and Poisons
With the main stats being: Reflect Damage 100% (33 amulet + 33 ring + 35 shield = melee immunity), Resist Magic 100 % (50 Breton + 50 ring = magic immunity), and the rest piled into Fortify Magicka (5x50= 250 total from gear, 74 from race/other gear).
What sort of character are you using? That'll somewhat influence what gear works for them.
That build is dope, totally god mode, makes the game boring, no?
Nice build, if possible would just trade resist magic, for reflect spell or spell absortion.
I only have 140 of magicka, it sucks!
My nord weakness is fire (25 weakness), so i use the greaves with 30 resist fire, i think i will trade them for something with magicka. I need to get magicka higher.
I'm a Nord (bad choice, but i liked nords on skyrim. Breton would be a better go.
I use the Lord birthsign (i regret), and costumized class.
Well you did ask for 'best'. :P
There are several possible ways to achieve 'god mode'; another is to stack Chameleon enchantments until you reach 100%, by which point the only threat to the character is basically falling of a cliff or lava.
If you already have 95% magic resist, you may as well go the distance and aim for 100%. I'd swap the fire grieves for resist magic if you can.
If you're a melee build: may I suggest trying to boost Restoration or Alchemy up. Fortify fatigue has an effect on overall damage, so the higher you can boost it the more damage you'll do. Even once Strength/agility weapon skill are maxed. :)
If you read on in the final section (granted it's a long post), you'll notice it has the ability to boost magicka to the point where it can achieve 100% for both reflect spell and spell absorption. Immunity to magic is just its resting state. ;)
I used to use the Escutcheon of Chorrol, but I just don't need it most of the time and that shield is awfully heavy. So mostly I use jewellery for magic immunity (Breton + mundane ring), chameleon, or rarely reflect damage, depending on the situation. I even carry a light-weight set of fur and leather armor with acrobatics enchantments, so I can check the hanging corpses at the top of oblivion towers for a few coins or bones.
Pretty much.
I prefer high magicka with the Breton Thief/Mage build, mainly because I feel restoration buffs and high magic skills can essentially fill the role of 'anything else' if required (like for eg, 100's of speed/athletics, 100% chameleon, shield 85%, etc, all of which require high magicka to cast). I also don't wear armour, because it impedes spellcasting ability and I play in such a way as to avoid being hit to begin with (stuff hurts on max difficulty). Different gear for different play styles!
Though that said: reflect damage can ONLY come from items (or a greater power if you chose a particular sign), and mundane ring combined with Breton resistance is an easy way too obtain magic immunity. So in this case, these take priority.
I did much the same with my mage as far as nothing to impede spellcasting, except I don't even bother with high magicka since I also boost that with restoration (sometimes to absurd levels), and instead have higher spell absorbtion. With robe, shoes, shackles (saved from prison start then enchanted via sigil stone) rings, and hood am at 60 spell reflection, 71 spell absorbtion, and 100 magic resist (easily done with just 1 mudane ring and being breton).
As far as magic, completely immune. If its not reflected, I will most likely absorb it, and if not my resistance nullifies anyway. If I need more magicka, I simply buff it with intel, and fortify magicka, and boost willpower to boost regen. Your on the right track to the restoration buffs, but it can be pushed farther to where you do not need magicka boosting equip.
If I need a lot more magicka (for some insanely powerful spells that make equipment magicka boosts a fraction of what is needed), I stack magicka buffs (remember there are ways to stack spells, just need to have different names even if same effect), and pop a welkylnd stone to instantly refill magicka just for that particular cast.
Any spell over 1500 magicka, I call a welklyd spell for that reason.
Of course one shouldn;t forget a well brewed tonic from the alchemy skills as well. They have that lasting benefit that can get past that 2 min spell limit.
This is essentially what my build does, outlined here:
http://steamcommunity.com/sharedfiles/filedetails/?id=888102371
But rather on relying on welkynd stones, it just has such silly magicka regeneration that it doesnt matter. And given that most of the effort it has to then expend comes from the buffs it has to cast, it boosts its magicka with sigil stones, so it doesnt have to faff around as much casting buffs [7 prep 12 master with magicka sigil stones, as opposed to 9 prep 13 master without]. In addition, when fighting small groups of enemies, having 524 as opposed to 274 magicka means that it might not have to rely on buffs at all.
I don't see much advantage to having lots of absorption if you're already magicka immune and can regenerate magicka ridiculously fast if necessary or just pop a potion/stone. Not to mention that most opponents you'll fight in Oblivion use melee.
But again: different gear for different playstyles. :) If you're playing an unpatched version of Oblivion, it's possible to use Weakness Spells on yourself and buff that way, in which case the above effect is even more pronounced because the increases are exponential not linear. It's not hard to get 10,000+ stats using this quite broken method; hence why it got patched out.
Alchemy is super useful too, and definitely not worth forgetting about.
I forgot about that, nice. You'd need Shivering Isles for the Gatekeeper power. I was only thinking of the Tower starsign, which is pretty useless.
Good to keep in mind!