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Adds some tiny quests
2)Random Tasks[www.nexusmods.com]
Adds Quest Board
3)Dungeons of Blackwood[www.nexusmods.com]
Adds 10 Dugeons
4)Duke Patricks Un-Updated Mods[www.nexusmods.com]
I like Street Performer
http://www.nexusmods.com/oblivion/mods/22368/?
0) The Unofficial Oblivion Patch - Fixes nearly everything wrong with Oblivion.
http://www.nexusmods.com/oblivion/mods/5296/?
0.1) The Unofficial Shivering Isles patch - Fixes nearly everything wrong with SI.
http://www.nexusmods.com/oblivion/mods/10739/?
0.2) The Unofficial DLC Patch - Fixes almost everything wrong with the DLC and KotN.
http://www.nexusmods.com/oblivion/mods/9969/?
0.3) OBSE - Needed for some advanced mods, and optional for the UOP. READ THE README TO INSTALL PROPERLY FOR STEAM!
http://www.nexusmods.com/oblivion/mods/37952/?
0.4) Fast Exit 2 - Fixes the exit crashes (requires OBSE).
http://www.nexusmods.com/oblivion/mods/22410/?
0.5) Common Oblivion (COBL) - Modder's framework, plus many minor enhancements (auto-sorting ingredient storage in homes, books from previous TES games, BEER!, clocks, The Luggage, and more). READ THE DOCUMENTATION WHEN INSTALLING! Required by many mods.
http://www.nexusmods.com/oblivion/mods/21104/?
1) Living Economy - Readjusts merchant gold pools periodically to reflect living businesses, adds new investment system. Package has multiple files for various optional features, so read the readme.
http://www.nexusmods.com/oblivion/mods/4432/?
2) Alchemy At Home - Allows use of placed alchemy tools rather than carrying them around.
http://www.nexusmods.com/oblivion/mods/5478/?
3) Alchemy Perks - Restores the pre-release ability to have more than 4 potions effects active based on Alchemy skill.
http://www.nexusmods.com/oblivion/mods/1910/?
4) Reznods Mannequins - Configurable armor/weapon mannequins.
http://www.nexusmods.com/oblivion/mods/2055/?
5) House Map Markers - Adds fast travel markers for homes. Comes in two .esp's - regular and "purchased homes only>
http://www.nexusmods.com/oblivion/mods/3345/?
6) Quest Award Leveler - Allows you to refactor quest rewards that would have been more powerful if you completed the quest at a later level, such as the Debaser sword or the Apron of Adroitness. Do not use on the three leveled spells if UOP is installed.
http://www.nexusmods.com/oblivion/mods/13536/?
7) Fix My Statue - Fix and customization package for your personal statue in Bruma, normally awarded in the vanilla game and fraught with bugs and failings.
http://www.nexusmods.com/oblivion/mods/3428/?
8) Quarls Harvest - Adds havok-enabled fruit trees, hay for healing horses, harvestable flowers and nirnroot planters, makes mushroom-covered logs harvestable and more. READ README FOR COMPATIBILITY INFORMATION!
http://www.nexusmods.com/oblivion/mods/8113/?
9) Millstone Farm - Adds a moderately difficult quest for one of the best house mods in existence. Once the house is owned, adds various forms of cooking and baking, woodcraft and smithing, sewing, gardening, farm animals, fishing, and more. Comes in plain and COBL (preferred) flavors.
10) Knights of the Nine COBL - Adds COBL features to the KotN "house" reward. Requires COBL.
http://www.nexusmods.com/oblivion/mods/34650/?
11) Attribute Spells "Fix" - Adds a selection of drain and damage attribute spells that are in the Constructiion Set but were not placed in the game, allowing a small selection of spell merchants to sell them.
http://www.nexusmods.com/oblivion/mods/2433/?
12) Dremora Lord "Fix" - Adds Summon Dremora Lord to a second merchant, since the normal merchant dies as part of a quest. If using in conjunction with #11, use Wrye Bash to merge.
http://www.nexusmods.com/oblivion/mods/7203/?
13) Landmarks with Wells - Adds fast travel points to all Ayleid Wells, Wayshrines, and Rune/Doom/Heavenstones. Points are unmapped until unlocked, though show on proximity compass like any other undescovered waypoint.
http://www.nexusmods.com/oblivion/mods/5475/?