Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From a RP perspective: don't know.. In oblivion, from an empirical perspective, we have:
Nightblade
Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
Nightblade
Specialization: Magic
Attributes: Speed, Willpower
Skills: Acrobatics
Alteration
Athletics
Blade
Destruction
Light Armor
Restoration
Battlemage
Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier.
Battlemage
Specialization: Magic
Attributes: Intelligence, Strength
Skills: Alchemy
Alteration
Blade
Blunt
Conjuration
Destruction
Mysticism
Spellsword
More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic.
Spellsword
Specialization: Magic
Attributes: Endurance, Willpower
Skills: Alteration
Blade
Block
Heavy Armor
Destruction
Illusion
Restoration
Nightblades share willpower as a favoured stat with spellsword. They share 4 skills with spellsword [alteration blade destruction restoration] and 3 with battlemate [alteration destruction restoration].
I suppose that makes them closer to a spellsword than a battlemage?
Like, do you view them as mages that are specialized for sleuthing, or rogues that are adept at magic?
The oblivion version of a nightblade doesn't have sneak or illusion, which I'd say are the two more stealthier options that could be available to them. Which is a bit weird imo.
I suppose that skews them more toward being a Mage. I'd even hesistate to say that they 'sleuth' given they kinda lack stealth? They seem more like a light-footed Mage. And more toward willpower (intuition) than intelligence (study).
In D&D terms I'd almost call it a monk/sorcerer 😛
They lie, steal, cheat, or kill for their next fix.
In the course of his play, I noticed this class grows his level very rapidly or too rapid for me to handle situations around him.
Now i am thinking Nightblade needs to be a good illusionist and also he must be skillful stealth walker.
In ESO, there's only 4 classes, and a Nightblade seems basically like 'the stealth character' [the others being 'the mage character', the'fighter charcater' and 'another fighter character'].
This is substantially different from Oblivion, where theres 21 classes not 4, and the Nightblade doesnt actually have any stealth-like skills as major skills.
So one's definition of a Nightblade is subject to change depending on what TES game-lens it's viewed through.
Or maybe Leather Goddesses of Phobos?
Now that I see that Alchemy is not a tenant of the class, I suppose it really is more like a spellcasting Agent. Perhaps, depending on his motivations, he could be more of a thief who relies more on agility and willpower then stealth. Maybe like the would-be thieves who tried to steal Shia's flag from Liverpool. :)
But anyway, the Morrowind Nightblade is:
It seems more mage than thief to me. So I suppose if you were to adapt that to Oblivion: Maybe ditch Marksman, Security and Unarmored, but keep everthing else? So for Oblivion:
Specialization: Magic
Attributes: Willpower, Speed
Major Skills:
Mysticism
Illusion
Alteration
Sneak
Blade
Light Armour
Destruction
I'd be tempted to switch out either Mysticism or Alteration for Athletics too.
It'd have mostly mage-like abilities, but would be played more like a thief [focus on close combat and mobility].
then it becomes a case of would they be more in-tune with using magic to break locks or just good 'ol lockpicks?
Technically, Morrowind Nightblades have room for both.
They can also use Mysticism for Telekinesis to avoid traps.
On the other hand, the Thieves Guild doesn't care if you can open locks with a word and open traps from a safe distance - they'd rather you use lockpicks and probes.