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Depending on how much light/what stance you're in, your crosshair changes shades depending on how visible you are.
Of course, Darnified doesn't work for me because it forces my game to run in fullscreen and windowed at the same time.
Really if you want to sneak just pwoer level your sneak skill. Find some place where there are NPCs 24/7 and a good wall to auto-run at. Say Cloud Ruler Temple and Martin's quarters. Remove your boots and go at a walking pace if you are at a lower skill level, then just hit Q (or whatever your auto-run keybind is) and go do something else.
The basic stealth system in the game isn't great, but then again in the basic game many things aren't great (leveling/stat system, power training, etc) but again, thats what mods are for.
I would honestly say it's got better pacing than Morrowind does, where Sneaking is literally useless until you get it up to 50, and even then, it only starts being halfway reliable once you get it up to 60.
But then once you start getting it to 70, it becomes absurdly broken to the point where you can hide in mid-combat and the enemy freaks out because they don't know where you are.
Either the eye around my crosshair is almost gone, or it's lit up like a Christmas tree, there's no in-between point.
They SAY it will change in brightness depending on how concealed you are, but it only has two shades, anything mod-related that can fix this?
I've honestly never heard anything about it changing shades in brightness until this topic.
If it's lit up, it means you've been detected.
If it's dark, it means you're not detected.
There's no inbetween, it's rather binary.
In the section labelled 'Remaining Undetected':
Actions like picking a lock or picking up items (the heavier the item the more so) increase your chance of being detected.
Invisibility is 100% effective, but prevents you from doing anything other than moving. The spell is canceled as soon as you attack or use the activate button.
Chameleon allows you to do any actions, but is less than 100% effective. (The implications of combining multiple Chameleon enchantments to reach 100% effectiveness are discussed at 100% Chameleon).
If this is correct, then a combination of: light, sound, enemy sneak skill, boots weight [assuming >50 sneak], running speed [assuming >75 sneak] and Chameleon/Invisibility all play a part.
As far as I can tell: The player is either completely detected, or not detected at all, making it basically binary. My guess is that the Character is 'detected' when their 'Calculated Stealth Value' [whatever that is, cant seem to find a formula for it] goes below the threshold of the enemy's 'Detection Value'.
In this sense: It'd be nice to have a meter that displays the enemies current 'Detection Threshold', however I don't know of any that exist.
Regarding Detect Life:
"NPCs do not make use of the Detect Life effect. If you are invisible or have 100% Chameleon, NPCs with Detect Life (such as the Gray Fox, who obtains it from the Gray Cowl) will still be unable to see you; the sneak eye will still be dim, even if you are standing right in front of them."
maybe the sneak skill has a measurable effect on the detection threshold?
Yeah I'm not sure where that value got pulled from either, it could've just been an educated guess made my the author of the UESP page. Could just be baloney.
The other factors seem reasonable enough though.
i would think it'd be logical to conclude that it should play some factor