Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Or, you could just use chain lightning. I carry a staff for use when I get silenced. You will eventually find or create weapons that are far more powerful than bound weapons.
You can stack shield and feather spells, if you load from low to high effect. You will also discover that some deadra/creatures/undead are more vulnerable to certain effects, like fire frost or lightning.
Consider carrying 'restore' potions. And save the soul trap for last, in case it takes longer for the creature to die than the length of the soul trap spell.
Sometimes being able to cough up a magicka reserve for a 'big gaping chest wound' restore health spell can make the difference between victory and a dirt nap.
You should also use sneak ranged attacks to either thin out the herd, or weaken the creature before you actually engage hand-to -hand.
Enchanted weapons are very useful, since they don't drain your magicka reserves. You can even use poison on an enchanted weapon.
And don't forget to use shield bashing and the special attack moves you eventually unlock.
I'm currently playing as an Imperial sorcerer. I've played as mixed magick/warrior classes before, and fighting mages and such, you start to feel like you've been going to school on the short yellow bus. At least until your magicka skills improve.
Although heavy armor is a primary skill, I usually wear flip-flops or something for the light armor skil increases. Somtimes you'll find a piece of enchanted light armor that is really useful, so you need to try and increase all of your skills.
It helps to have a home before you do the main quest. That way, you can dump off the non-essentials like alchemy ingredients and equipment.. You can also exit the Gate before you close it and dump off the ridiculously heavy Daedra weapons then go back and finish.
It also helps to have a high armorer skill. I was using 20-25 repair hammers per gate during one game. Then I'd have to spend a lot of time running around trying to either find some in containers or go looking for a fight to raise cash.
There's little or no reason for a mage to use 20-25 repair hammers. Just make a fortify armorer spell that lasts a second or two and never break a hammer again. Usually, fortify skill doesn't grant perks, but master armorer is one of the exceptions.