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Magic Skill Perks: http://www.nexusmods.com/oblivion/mods/43268/?
In spellmaking
Weakness to Magic should place after Damage Spell.
I create simple Killing Spell for my new mage
Target Spell
1)Calm 25 x 2sec
2)Drain Health 100x1sec
3)Weakness to Magic 100 x4 sec
I start to use it Illusion 80 Destruction 75
This spell is for Middle level Mage
Thanks heaps man! I tried doing 3 seconds before but that didnt work? Looks like 4 seconds does. Weird, thanks anyways.
Here is a Fun spell.
I call it "Rapid Fire"
1)Summon Dagger (minimum cost)
2)Dispel (self minimum cost)
3) Fire damage
4) Shock Damage
5) Frost Damage
last) Shield (self minimum)
3)...5) are free you can put Damage Health but don't work with Drain health
You can fire this Spell very quickly like Machine Gun
I use it for 3rd Person firing practice
Mage or no, you need to wear real armor. Best enchantment is reflect. Best potion is a restore that adds reflect.
You will sometimes be hit with a Silence spell you may not be able to dispel. You might get paralyzed, so you need to be able to take a beating. Using a Shield spell will help. Carry restore amd fortify magica potions instead.
This version of alchemy lets you make some really useful and cool potions.
First off: Are you a Breton? If you are, I'd trade one of those rings for a Mundane Ring [looted ring, can get it in the main quest if you kill Raven Camoran after level 22]. It grants 50% magic resistance, which combined with Breton resistance, equates to immunity to magic. Rather silly.
Wearing a robe over wearing pants and shirt puts you at a 50 magicka disadvantage. But! YOU CAN STILL WEAR A ENCHANTED SHIELD, EVEN IF YOU AREN'T WIELDING A WEAPON. Enchant a lightweight Fur Shield with 50 magicka and you've made up the difference. Won't effect your casting ability, and wont show up on your character model. Yay silly game quirks.
How do you mean 'manage spells'? As in what is the most magicka effective way to cast spells?
Shield spells are what you need then. You can add more shield spells as you increase your magicka. If you use the spells from low to high effect, you can stack them.
You can also try to enchant your robes. Reflect of a damage enchantment wolrks well.
A conjure buddy is also essential.
I'm just getting back into Oblivion and still have Skyrim on the brain, so it'll be a few days before I remember everything.
So I have two of these, hotkeyed:
One pair with the 20' radius, and one pair without. Add in spells (or enchanted daggers) that drain health 100pts for 1 second with either a soul trap or a 20' radius and you're set for most adversaries. The trouble is these spells will cost 25 and 52 magicka when all your magic skills are 100, so they will cost closer to 125 and 260 for a novice. You'll probably need to start with just bare minimum Weakness to Magic 100% for 4 seconds until your skills are good enough to chain the more complicated versions sustainably. In that regard, chaining cheap spells is definitely better than burning out your whole magicka supply at once, since weakness stacking gives so much damage for a low cost.
The only things that combo doesn't work on is enemies with high magic resistance, absorb, reflect, detection, and immunity to paralysis. In practice, that means vampires and undead (paralysis immunity) and especially liches and xivilai (all of the above). My preferred method for those targets is to use 100% chameleon and repeated sneak attacks with a bound mace, but that isn't always an option.
For liches I use the standard "optimally enchanted weapon":
- Soul Trap 1 second
- Fire/Frost/Shock 14 pts for 1 second
- Weakness to Fire/Frost/Shock 100% for 1 second
- Weakness to Magic 100% for 1 second
With so many effects, some are bound to bypass absorption, and it usually uses 6/18 charges to kill one lich. It more or less requires Azura's Star to use effectively and is a lot of hassle to recharge after every 2 or 3 kills, which is why I don't use it as a primary method of killing things. (Plus sentient targets tend to drink their potions and use their scrolls; part of the appeal of paralysis and weakness stacking with a drain health finisher is the instant kill prevents them from doing so, netting more loot.)For Xivilai, I have another spell:
- Bound Sword for 30 seconds
- Shield 25% for 30 seconds
- Restore Fatigue 3 pts for 30 seconds
- Restore Health 3 pts for 30 seconds
For all their strengths, Xivilai seem to have either a low agility or a low weight, since they stagger very easily. The best option seems to be just flailing a large weapon at them so that they're too stunned to react. Trouble is, this spell costs 125 magicka with 100 skill, but on the other hand, you won't likely need to cast any other spells for a while. You may also need a high strength and blade skill to make this work.Yeah the shield thing is nice. :)
The way spellcasting works in oblivion is a little complicated, suffice to say two things: there's almost no difference in magicka cost between custom and non-custom spells (bar a few), and that low magnitude high duration spells cost less than high magnitude low duration spells.
Some mage info:
http://en.uesp.net/wiki/Oblivion:Magic
And a guide for a Mage character, might contain some useful info.
http://steamcommunity.com/sharedfiles/filedetails/?id=873311868
Have a read. :)