The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Dayve Jun 3, 2017 @ 2:28am
How much do stats raise damage output?
I did a little googling but didn't really find what I was looking for. When I raise my strength stat, let's say by 5 points, how much extra damage am I going to do with a swing of my sword/mace/axe?

Say I have a strength of 50 and a sword that says 5 damage. Let's say this sword with this strength is doing 5 damage per swing.

I level up and raise strength by 5, so now strength is 55.

How much damage per swing does this 5 damage sword now do? 5.1 per swing? 5.2?

And another question... how much extra damage is done by raising the actual weapon skills? If my blade skill is 25, strength is 50 and my sword has a damage of 5, then I raise my blade skill to 30 but my strength is still 50 and I'm using the same 5 damage sword... does my damage increase because the sword skill went from 25 to 30?
< >
Showing 1-8 of 8 comments
Karmo Jun 3, 2017 @ 3:10am 
damage output is literally just the damage the weapon/spell says it will do,and the higher your stats are the higher the value will be,so yes,the damage will go up because the skills associated with that particular form of attack has also been increased,or in the case of spells,being able to cast better versions of them,if you have the magicka for it

i dont think you can get decimal values in attack damage though,i think its just rounded up/down to whatever the weapon/spell shows

i dont know the exact specifics for every weapon in the game at every stat value in every combination,just that the higher the stats are the more damage you will be able to do,though generally higher quality weapons will be better than lower quality weapons,usually the same with spells,but not always
Dayve Jun 3, 2017 @ 4:33am 
I see. So strength raises the damage rating of the weapon.

So at 50 strength, a rusty iron dagger may say it has a damage of 1, and at 100 strength it may say the rusty iron dagger has a damage of 2 or 3?

My strength is at 65 now and my iron longsword still says 6 damage, which is the same as it said at 50 strength.
Karmo Jun 3, 2017 @ 5:14am 
Originally posted by Dayve:
I see. So strength raises the damage rating of the weapon.

So at 50 strength, a rusty iron dagger may say it has a damage of 1, and at 100 strength it may say the rusty iron dagger has a damage of 2 or 3?

My strength is at 65 now and my iron longsword still says 6 damage, which is the same as it said at 50 strength.

your contemplating as to why the lowest tier of weapons has low damage?

the are low for a reason,and immediatly after leaving the tutorial area (the sewers) the only place you find rusted weapons (for me at least) is via goblins,and even then i wasnt even level 5 yet,so i was only getting the occasional steel item (2 so far at the time,i believe)

at that high of a strength stat you should have better weapons than rusted weapons,unless your intertionally making it harder for yourself,which is why they do as much damage as they do,the skills you have at the time work better with better weapons,as i think it multiplies the damage rather than adds a flat value

at a lower level ebony,while still great,isnt as good as it would be if you were to obtain it at the time you normally would,as by then your skills would be benefiting it rather nicely if your class uses those stats

say you kill someone early on for the Blade of Woe,its still going to be a good weapon,but at higher levels its going to benefit more from higher stats (that it benefits from) than a rusted weapon would,simply because it has a higher damage value,thus meaning the multiplier is more effective for it,if it is a multiplier at least,not to mention it swings rather fast and is quite easy to obtain,you dont even need to get a bounty or infamy for it either,just walk onto the pirate ship in the Imperial City and the pirates will attack you,kill one (it might have to be the named one,not sure,you have to get the killing blow though) and you will get the "you are being watched" message,but it wont be considered murder as they struck first and initiated the combat while you were the "innocent" party in this,sleep,and then get a free blade of woe,much better for testing to see how much damage increases than a rusted weapon which,as you said,hardly increased the damage of your rusted weapon
ManualMakron Jun 3, 2017 @ 9:20am 
At 100 Strength the players damage is doubled I believe. At 50 it's about 1 times the usual amount. Not sure about how much damage does the player benefit from actual combat skills. Judging by the formula.. The damage increase from the skill is much greater..
http://en.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula

If you're googling for Elder scrolls knowledge, UESP is where its at.

From the wiki:

Damage = WeaponRating * ( Fatigue / MaxFatigue + 1 ) / 2 * SneakMultiplier * PowerAttackMultiplier * OpponentArmorRating * OpponentWeaponResistance

The WeaponRating (WR) for Bows is the WR for the Bow + the WR for the Arrow.

Where WeaponRating is:

WeaponRating = BaseWeaponDamage * 0.5 * ( 0.75 + Attribute * 0.005 ) *
( 0.2 + ModifiedSkill * 0.015 ) * ( WeaponHealth / BaseWeaponHealth + 1 ) / 2

BaseWeaponDamage is the damage value provided on this site for the weapon.

WeaponRating is the damage shown for the weapon in your character's inventory.

Attribute and ModifiedSkill are constrained between 0 and 100.

Attribute is Strength for melee weapons; Agility for bows

ModifiedSkill is your skill (Blade, Blunt, or Marksman) modified according to Luck. The equation is ModifiedSkill = Skill + 0.4 * (Luck - 50). Skill includes any skill-altering magical effects (Fortify, Damage, Absorb, etc; in the form of spells, potions, enchantments, abilities, etc). Luck also takes into account any magical effects.

Basically: Strength effects melee damage [up to 100], Agility effects Ranged Damage [up to 100]. Magic Damage is not effected by anything other than Weakness/Resistance to Magic.

Weapon skill and condition similarly effect melee/ranged damage, as does opponents armour rating.

Most notably: Your current fatigue has a significant impact on melee/ranged damage, so maintaining high fatigue [ie not jumping everywhere or spamming power attacks] and/or fortifying fatigue can have a significant effect. At 0% fatigue, you'll do 0.5x damage, and at 100% fatigue 1x damage.

With each extra 100% fortification to fatigue, the character will deal and extra 50% damage. Max character fatigue is 400, so 400 fortify fatigue = 100% fortify fatigue once your character has reached max. So at 200% fatigue - 1.5x damage, 300% fatigue - 2x damage, etc.

If you plan on making a High Restoration character [which I highly recommend because Restoration is awesome], may I suggest reading this:

http://steamcommunity.com/sharedfiles/filedetails/?id=888102371

And if you have a pre- v1.1 Oblivion [ie unpatched], then this works:

http://en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking_on_Self
Last edited by The Flying Rodent; Jun 3, 2017 @ 8:38pm
Dayve Jun 4, 2017 @ 2:41am 
Thanks for the help. I understand it better now. I'm not interested in making a perfect restoration character though, it would make the game too easy. I'm playing a custom class, I named it adventurer... basically he does a little bit of everything but mostly sword/shield. I use a bow and arrows to fire a few shots to open combat (or to kill ranged opponents who have very powerful magic and I can't get close to them), and switch to sword and shield to fight like a hero.

I am raising my intelligence to a very high number, making sure I get the +5 each level by leveling conjuration/mysticism/alchemy, but I don't actually use conjuration in combat, I use mysticism to cast reflect magic, alteration for shield spells and feather, and restoration to fortify stats.

So I'm a melee character first and foremost with a little supporting magic. If I was a melee character with full restoration skills as well... it'd just be too easy.
Sounds like a well balanced character. And yeah, in general spellcasting is quite overpowered near the master level, particularly Restoration.

Alchemy is a very useful skill in Oblivion, and can be increased quickly. If you stumble upon any farms (eg Odill Farm southeast of Weynon Priory), normal food plants (such as carrots and lettuce) can be converted into Restore Fatgue potions. Something to keep in mind. :)
Last edited by The Flying Rodent; Jun 4, 2017 @ 1:44pm
Dayve Jun 4, 2017 @ 4:44pm 
Yeah I hit the farm near Weynon Priory every time their vegetables respawn. I don't consider it stealing - I did help his sons fight off some goblins who were terrorizing his vegetables, and also maybe stealing them.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jun 3, 2017 @ 2:28am
Posts: 8