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i dont think you can get decimal values in attack damage though,i think its just rounded up/down to whatever the weapon/spell shows
i dont know the exact specifics for every weapon in the game at every stat value in every combination,just that the higher the stats are the more damage you will be able to do,though generally higher quality weapons will be better than lower quality weapons,usually the same with spells,but not always
So at 50 strength, a rusty iron dagger may say it has a damage of 1, and at 100 strength it may say the rusty iron dagger has a damage of 2 or 3?
My strength is at 65 now and my iron longsword still says 6 damage, which is the same as it said at 50 strength.
your contemplating as to why the lowest tier of weapons has low damage?
the are low for a reason,and immediatly after leaving the tutorial area (the sewers) the only place you find rusted weapons (for me at least) is via goblins,and even then i wasnt even level 5 yet,so i was only getting the occasional steel item (2 so far at the time,i believe)
at that high of a strength stat you should have better weapons than rusted weapons,unless your intertionally making it harder for yourself,which is why they do as much damage as they do,the skills you have at the time work better with better weapons,as i think it multiplies the damage rather than adds a flat value
at a lower level ebony,while still great,isnt as good as it would be if you were to obtain it at the time you normally would,as by then your skills would be benefiting it rather nicely if your class uses those stats
say you kill someone early on for the Blade of Woe,its still going to be a good weapon,but at higher levels its going to benefit more from higher stats (that it benefits from) than a rusted weapon would,simply because it has a higher damage value,thus meaning the multiplier is more effective for it,if it is a multiplier at least,not to mention it swings rather fast and is quite easy to obtain,you dont even need to get a bounty or infamy for it either,just walk onto the pirate ship in the Imperial City and the pirates will attack you,kill one (it might have to be the named one,not sure,you have to get the killing blow though) and you will get the "you are being watched" message,but it wont be considered murder as they struck first and initiated the combat while you were the "innocent" party in this,sleep,and then get a free blade of woe,much better for testing to see how much damage increases than a rusted weapon which,as you said,hardly increased the damage of your rusted weapon
If you're googling for Elder scrolls knowledge, UESP is where its at.
From the wiki:
Basically: Strength effects melee damage [up to 100], Agility effects Ranged Damage [up to 100]. Magic Damage is not effected by anything other than Weakness/Resistance to Magic.
Weapon skill and condition similarly effect melee/ranged damage, as does opponents armour rating.
Most notably: Your current fatigue has a significant impact on melee/ranged damage, so maintaining high fatigue [ie not jumping everywhere or spamming power attacks] and/or fortifying fatigue can have a significant effect. At 0% fatigue, you'll do 0.5x damage, and at 100% fatigue 1x damage.
With each extra 100% fortification to fatigue, the character will deal and extra 50% damage. Max character fatigue is 400, so 400 fortify fatigue = 100% fortify fatigue once your character has reached max. So at 200% fatigue - 1.5x damage, 300% fatigue - 2x damage, etc.
If you plan on making a High Restoration character [which I highly recommend because Restoration is awesome], may I suggest reading this:
http://steamcommunity.com/sharedfiles/filedetails/?id=888102371
And if you have a pre- v1.1 Oblivion [ie unpatched], then this works:
http://en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking_on_Self
I am raising my intelligence to a very high number, making sure I get the +5 each level by leveling conjuration/mysticism/alchemy, but I don't actually use conjuration in combat, I use mysticism to cast reflect magic, alteration for shield spells and feather, and restoration to fortify stats.
So I'm a melee character first and foremost with a little supporting magic. If I was a melee character with full restoration skills as well... it'd just be too easy.
Alchemy is a very useful skill in Oblivion, and can be increased quickly. If you stumble upon any farms (eg Odill Farm southeast of Weynon Priory), normal food plants (such as carrots and lettuce) can be converted into Restore Fatgue potions. Something to keep in mind. :)