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The game doesn't always detect when a save is corrupt. Sometimes it produces doomed saves that are already corrupt but that still load. At that point ~90% of attempts to save will crash and produce a corrupted save or no save at all, though the remaining ~10% will produce another doomed save and then crash shortly afterward.
I managed to push my own doomed saves forward to #230, but I finally grew frustrated and quit. After a year, I came back and carefully documented the state of my backup saves and how much work I'd have to redo. I ended up reverting to save #200.
That wasn't the last time I had a doomed save, but I recognized them a lot sooner afterward and thus lost a lot less time. I also don't have any definitive answers about what causes them, but I documented my best guesses and the successful workarounds I found.
I'll make a couple more posts to provide my Instigators of Doom list.
general format:
Some answers, however, I have more confidence in than the others. Usually because I had stable saves closer to the start and end of the cause, there were fewer variables, and it took more thorough experimentation to find a work-around.
As a general rule, I would strongly advise against the following:
I kinda knew that. Normally, I just delete the save and rename the backup of the previous quick/auto save.
But I happened to be online, and the corrupt save kept getting downloaded. So I only have an autosave. Normally, I only do a save in a regular slot when there's a chance the game could go in a different direction. That way I can go back and try an alternative action.
I have the non-DRM DVD GOTY version and it's never completely hosed like this. The version I'm playing is the Deluxe digital.
The discussions I found about this were autosave problems but quicksave still worked.
The corrupt files are about 200kb in size.
I'd already started a new game. My previous character build was a flop, but fixable if I wanted to spend hours and hours beefing up other skills and using only potions to keep him from leveling up even more. But I had already reached the paid training limit for that level.
This game was working out really well, and I had only recenlty finished an ingredient gathering expedition. I've also picked every lock I've come across, except in the Guilds. Because Battlehorn and Frostcrag DLC step on each other, I've also had to pick the lock at Mystic Emporium.
I seem to remember some workarounds from before, like starting a new quest or closing one out or some other action that clears up whatever is causing this.
Now if I can just keep him alive long enough to be able to save.
Thanks for the input.
I didn't see those problems in the patched DVD version of the game. Mostly I'd just get stuck in crevasses in the planes of Oblivion.
I launder stolen ingredients by using them for potions. Usually, most of my stolen stuff comes from houses that I have the keys to.
Just remembered, I would quit and restart the game every couple of hours or so to clear any memory leaks or other anomalies. That also gives my rat brain a break from trying to remember dungeon layouts.