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Then again, you might just not be using the code patch.
If you're not already using it, I recommend you install the morrowind code patch and morrowind patch project, since it fixes errors like this one.
http://www.uesp.net/wiki/Tes3Mod:Morrowind_Code_Patch
http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project
A couple fixes from the code patch that might be relevant:
Hey, the shield might even work the way you intended after installing the MCP.
Edit: I read the notes wrong. MCP and MPP do NOT fix this issue.
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Program Files>Steam>steamapps>common>morrowind should contain all of your morrowind files, where you can then place plugins and mods. If you can't find the proper way to install these mods by using google, I'll put the steps here then. Also, disable the steam overlay for this game. If you don't know how, google "disable steam overlay" without the quotes. It causes problems with almost all the major mods for this game.
I don't know what to tell you other than maybe trying console commands to remove it.
http://btb2.free.fr/files/morrowind_patch.zip should be a working link to the MPP.
I don't mess with these too much, so, attempt at your own risk.
*I take no responsibility for possible breaking of save via commands.
I don't even know if these can be used as commands, really.
According to another thing I just read the ingame commands are quite limited:
http://www.uesp.net/wiki/Morrowind:Console
And, thusly, my knowledge of the subject has been exhausted.
I have no clue how to fix your current issue but the code patch
should prevent future occurences of the issue in a fresh game...
I think. I'm not sure. Make a backup save first.
Edit: This bug is NOT fixed by the MCP or MPP. I read the notes wrong.
New games suck if you're attached to your character. Wish I could help more. Keep it as a separate save file and someone with greater knowledge than I might stroll through here.
Edit: What would happen if your shield broke or you summoned a bound shield? I'm assuming auto-unequip would crash the game as usual but sometimes strange counterintuitive solutions work like a charm.
Typing "player->RemoveEffects, 105" in console and then closing console
Typing "player->RemoveEffects, 105" in console and then unequipping the shield
Summoning a Dremora and then unequipping the shield
Summoning a Dremora, killing it, and then unequipping the shield
Simply unequipping the shield
Turning into a werewolf
Casting "Bound Shield"
Equipping any other shield besides the one magically fixated to my arm
Dying
Loading another save from within a current save
All of which lead to an immediate game crash. The thing they all have in common, besides the loading crash, is that they involve the Dremora being unsummoned, whether by simply unequipping the shield or by forcibly removing the effect. I'm not sure why the game can't seem to handle the Dremora being unsummoned, or whether it's the distance or apparent permanancy of the effect that causes it to freak out. I guess the only thing left that comes to my mind is to spend a few hours combing the area around Ald'ruhn where I last remembered seeing it, and then trying to kill or unsummon it once I find it, but there's a very small chance I'll be able to find it.
http://www.uesp.net/wiki/Tes3Mod:Enchanted_Editor
This is the tool. Don't ask me how to use it. Use at your own risk.
type in the console dremora_summon00000000->sethealth 0
(8 zeroes)
this will kill the dremora (it works, I've just tested it) but it will problbly result in another crash :/
This should be it. The shield is obviously equipped and named "Shield of Lingering Dremora."