The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Essential Morrowind Mods?
Hey there,
I'm looking to play Morrowind, but I'm not too handy doing so it seems. I really want to explore all the cities and play the main quests but I have the tendency to get easily lost. I know it sounds kind of pitiful to some of you veterans haha, but is there a compass and map marker mods along the likes we see in Skyrim and Oblivion? Additionally, are there any mods that allow combat to be a little more hands on like newer TES titles? Are there any other essential mods you folks would recommend?
I appreciate your time,
Jam
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No quest markers, thank God. IMHO, that's one thing that Morrowind does better than it's successors. You have to actually use your brain.

Don't feel bad about getting lost. I think everybody gets lost, even people who have played the game for years. You can always tell where you are and which way you're pointing by looking at the map. Just in case you didn't know, you can click on the map to change it from world view to local view. That will help a lot.

You'll need to learn to talk to NPCs, click on every highlighted keyword in the chat, and really pay attention to what they tell you. Very often the only directions you'll recieve will be what you're told by an NPC. Most of the salient points should be written in your journal after the conversation, but you still need to "listen" to what they say, because the journal's not all that detailed.

Major cities should be marked as you discover them. I think in a few cases, NPCs will "mark your map" for you when they tell you about certain places. Don't expect that every time, though.

I don't know about combat mods, but I wouldn't be surprised if there are some. Look on TESNexus and Planet Elder Scrolls. I hear those are good places to find mods.

Have fun, and don't be so afraid to get lost and to explore. That's the beauty of the game.

I like the game as it is, so I don't use any mods that change any part of the gameplay or the look of the world. I do hate the character models, though, so I've begun using Better Bodies and Better Faces and I like them very much. Combat is certainly different than you're used to, but you do become much more accurate as you gain experience with that weapon and combat style. For example, if you chose long blade as a major or minor skill, but not short blade, then don't go around using daggers, Use long blades so that you advance in that skill.
Dernière modification de Sue D. Nim; 18 juil. 2013 à 15h36
I can tell your a newer elder scrolls lover, and i think you will be pretty terrible at this considering how much skyrim ruins the elder scrolls for you. But its okay.

Maybe



Oblivion was my first game, if that's any consolation for you. Skyrim was my first to play on a pc though...
1. Morrowind Overhaul 3.0
2. Enhanced Combat

Start with those for now. I love Morrowind played the vanilla version so many times, but once I found mods it got so much better these mods are great for beginners the overhaul has some great mods jam packed into it those are the 2 mods I use even tho I have installed over 750 mods in my heavy modding times with Morrowind, it does get tricky when you add mods coz they interfere with others, need to be set in the right order, etc.. So since your just beginning use those 2 mods I listed and dont use quest trackers Morrowind is the best of the games for exploration IMO. Have fun and dont worry about the Overhaul it automatically installs everything in the right order for ya look it up on youtube. Enjoy! =]
I started with Skyrim, then played Oblivion and eventually played Morrowind as well. In my opinion, it's okay that there are no quest markers as long as the clues are clear enough...

I use the Morrowind Overhaul 3.0 as well, but I'll take a look at the Enhanced combat because, frankly, the combat system in Morrowind sucks.

Further, mods that enhance graphics are okay with me. Gameplay enhancers too, but I don't want them to change Morrowind too much, because I still like the vanilla style in a certain way.

Saying that you shouldn't use any mods is a bit exaggerated, as long as they are lore-friendly and don't change too much of the original game's essence mods are good.
There's a mod named HELLUVA weapons pack, which adds 1,500+ weapon that are put into the game via leveled lists. If you like mods that add tons of variety yet retain balance, you should check it out. I consider it essential myself. There's also the Code Patch which fixes tons of bugs, I would check it out if you haven't already. There's also a mod named Tamriel Rebuilt-Sacred East. Note that Sacred East is the newest and most complete version, so don't worry about the other Tamriel Rebuilt mods (the first two versions were just incomplete versions). This mod adds Morrowind Mainland, complete with new areas, NCPs, and cities. I consider this essential as well, simply because it makes the game feel more complete. I don't really care for gameplay changing mods myself, but I agree with the above posters suggestions. You should check out Enhanced Combat.
The combat in morrowind is fine, if you want it to be more of an rpg, dont mess with the combat. If you are looking to make this more like oblivion or skyrim, there are mods that remake oblivion into morrowind. People seem to think the combat is stupid because you can miss, but it adds some depth to the fighting, and promotes focusing on a few skills instead of being able to use any weapon anytime. There are no essential mods, nothing is broken so anything you add will just be completely supplementary
Velphi 19 juil. 2013 à 13h42 
An essential mod I can think of would be these two.
1. Morrowinds Riches Mod
It makes it so all vanilla merchants have their original gold value multiplied by 10. So long are the days where you have to rely on the creeper & mudcrab to sell your high valued ebony, glass or even Dadriac, It also adds a merchant in the starting town that has a wopping gold value of 45k.
2. Join All Houses Mod
Does exactly as it says. Allows you to join the 3 great houses.
GRU-Vy 19 juil. 2013 à 17h55 
does the overhaul mod allow higher resolution cos i think the vanilla game caps its at 1600x1200 i think. is there a mod that improves the text in the dialogue cos im running vanilla game in its max resolution and find it hard to read the text as its small and sorta blurry.
Yes, there are mods that add more resolutions and better resolution text. I believe the overhaul mod comes with both of those within it, but I might be wrong. I know for a fact that it adds more resolutions, including what looked like all modern resolutions.
So far, I've been enjoying the vanilla game with the help of a few console commands. I'm mostly playing Morrowind for the story anyhow.
Yes, the Overhaul adds 1920 by 1080.

Something you veterans should note when giving us noobs a hard time about having trouble with navigation. The minimap is absolutely tiny at this resolution. I can cover the whole thing with a cheez it. I can barely see the arrow which is really distracting when I'm trying to take in this awesome world.

Tell the noobs you encounter about how you can pin the world map. THAT will help them a lot. (Right click, resize and reposition the world map to your taste, click the icon in the upper right of the map, it will now stay up when you right click out of the menus. You can unpin it the same way. Its no quest markers and I share your pain on that but you're only going to be mocked by these 'veterans' if you bring that up.)
I don't really care to have quest markers, as I'm enjoying the game, but I tend to get turned around while I'm in Vivec. It would be helpful to have a compass. My short-term memory's terrible. I have to keep asking for directions for places that aren't automatically recorded in my journal when I click the links. It took me a while to find the Telvanni tower because it's so foggy in that town. Since I don't have 20/20 vision in the first place, I had to wait until daytime to find it. With that said, I have to admit it's pretty rewarding when I do find new places. :-)
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Posté le 18 juil. 2013 à 15h02
Messages : 13