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In Skyrim, every swing/attack hits. In DF and MW, your skill actually affects your hit percentage. That was a huge difficulty, and to be honest I didn't really like it, but by now I've come to understand and accept that it's in fact a lot better and more realistic that way. I specialize in Long Blade, and am terrible at using other kinds of weapons. That's fine.
I totally agree on the dumbing down thing. Skyrim is my all-time favourite game, but combat is one of the things the older TES games (at least I, II and III) get better.
To add to this, a low stamina/fatigue can also effect your ability to pick locks and the like.
Don't forget the siltstriders and other transport will safely get you around the map. Again you will want some trusty notes as to what goes where so you can plot an efficient route.
Grab a house mod or some online advice about safe places to sleep. You will still be at risk of the assassin attacking, but if you save before you sleep you can reload and try again if you die. Maybe he won't spawn the next time :)
As for a house, Balmora Hlaalo Manor is a good one.
I've found that Morrowind requires much walking. At first, that's fine - exploration, killing creatures you can kill - but after a while, I just wanted to do some quests quickly, which made all the walking annoying. I've installed a mod, Speed and Stamina[morrowind.nexusmods.com], which increases the speed only slightly, but it also stops drain stamina while running. This so you don't have to wait after traveling (running) to make sure you have the stamina. And as has been said, much depends on stamina (to succeed).
If you have used Creation Kit at all the Morrowind Construction Set is similar (and a bit simpler to use for house building), btw.
Glad you like it, and don't worry about modding it, modding is intended in Morrowind.